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Rename KDEHOME and KDEDIR

tags/r14.0.0
Timothy Pearson 9 years ago
parent
commit
b7eeece6d1
7 changed files with 17 additions and 17 deletions
  1. +1
    -1
      configure.in.in
  2. +1
    -1
      doc/kpat/man-kpat.6.docbook
  3. +1
    -1
      doc/ksnake/index.docbook
  4. +5
    -5
      doc/ktuberling/technical-reference.docbook
  5. +1
    -1
      kgoldrunner/src/data_messages.cpp
  6. +7
    -7
      kgoldrunner/src/kgoldrunner.cpp
  7. +1
    -1
      kmines/CHANGELOG

+ 1
- 1
configure.in.in View File

@@ -15,7 +15,7 @@ else
AC_SUBST(LIB_TDEGAMES_DEP, "")
fi

artsc_config_test_path=$prefix/bin:$exec_prefix/bin:$KDEDIR/bin:$PATH
artsc_config_test_path=$prefix/bin:$exec_prefix/bin:$TDEDIR/bin:$PATH
AC_PATH_PROG(ARTSCCONFIG, artsc-config, no, $artsc_config_test_path)

if test "x$build_arts" = "xyes" && test "x$ARTSCCONFIG" != "xno" ; then


+ 1
- 1
doc/kpat/man-kpat.6.docbook View File

@@ -314,7 +314,7 @@ sets the client geometry of the main widget.
<para>
&kpat; is documented in detail in <emphasis>The &kpat;
Handbook</emphasis>
(<filename>$<envar>KDEDIR</envar>share/doc/HTML/en/kpat/index.html</filename>
(<filename>$<envar>TDEDIR</envar>share/doc/HTML/en/kpat/index.html</filename>
or enter <userinput>help://kpat/index.html</userinput> in
&konqueror;).</para>


+ 1
- 1
doc/ksnake/index.docbook View File

@@ -197,7 +197,7 @@ You score 20 points for killing a computer snake.

<para>
To create your own level, copy one of the levels from <filename
class="directory">$<envar>KDEDIR</envar>/share/apps/ksnake/levels</filename> to
class="directory">$<envar>TDEDIR</envar>/share/apps/ksnake/levels</filename> to
<filename
class="directory">$<envar>HOME</envar>/.kde/share/apps/ksnake</filename> and
edit it with a bitmap editor. You can then select it in


+ 5
- 5
doc/ktuberling/technical-reference.docbook View File

@@ -51,7 +51,7 @@ Six images are used in &ktuberling;: <filename>potato-game.png</filename>,
<filename>penguin-mask.png</filename>, <filename>aquarium-game.png</filename>
and <filename>aquarium-mask.png</filename>. The standard location
for these files is the folder <filename
class="directory">$KDEDIR/share/apps/ktuberling/pics/</filename>.
class="directory">$TDEDIR/share/apps/ktuberling/pics/</filename>.
</para>

<para>
@@ -70,7 +70,7 @@ the gameboard file as in the mask file.

<para>
In the same folder, a file named <filename>layout.xml</filename>.
(<filename>$KDEDIR/share/apps/ktuberling/pics/layout.xml</filename>) tells
(<filename>$TDEDIR/share/apps/ktuberling/pics/layout.xml</filename>) tells
which images to use and links them to menu entries. It also contains the
position parameters of the playground and the objects in the gameboard and
in the masks. It assigns the sounds to objects and places the
@@ -81,7 +81,7 @@ It follows standard &XML; syntax (see details

<para>
Still in the same folder, a file named <filename>layout.i18n</filename>
(<filename>$KDEDIR/share/apps/ktuberling/pics/layout.xml</filename>)
(<filename>$TDEDIR/share/apps/ktuberling/pics/layout.xml</filename>)
recapitulates the strings in <filename>layout.xml</filename> that can be
translated:
<itemizedlist>
@@ -92,7 +92,7 @@ translated:

<para>
One folder above, a file named <filename>ktuberlingui.rc</filename>
(<filename>$KDEDIR/share/apps/ktuberling/ktuberlingui.rc</filename>) is a
(<filename>$TDEDIR/share/apps/ktuberling/ktuberlingui.rc</filename>) is a
second &XML; file describing the menus of &ktuberling;. It should contain
one <markup>&lt;action&gt;</markup> tag per playground and language.
The symbolic name of the action in this file should be identical to
@@ -117,7 +117,7 @@ sounds folder. The name of the sound is then assigned to a file in the
<filename>layout.xml</filename> file. For example, if destination language is
Italian, translators can record their voice in <literal
role="extension">.wav</literal> files located in
<filename>$KDEDIR/share/apps/ktuberling/sounds/it</filename>. Then they can
<filename>$TDEDIR/share/apps/ktuberling/sounds/it</filename>. Then they can
assign the sound named <quote>hat</quote> to the filename
<filename>it/cappello.wav</filename>.
</para>


+ 1
- 1
kgoldrunner/src/data_messages.cpp View File

@@ -11,7 +11,7 @@ dont_call_me() {
i18n("TRANSLATORS: Please see the notes in the data_messages.cpp file.");

// NOTES: Strings in this file originate from KGoldrunner DATA files,
// as installed in $KDEDIR/share/apps/kgoldrunner/system. They are
// as installed in $TDEDIR/share/apps/kgoldrunner/system. They are
// names and descriptions of games and names and hints for levels. The
// C++ comments indicate which data file the strings came from. You
// may sometimes need to look at the corresponding game or level graphics


+ 7
- 7
kgoldrunner/src/kgoldrunner.cpp View File

@@ -823,14 +823,14 @@ bool KGoldrunner::getDirectories()

// WHERE THINGS ARE: In the KDE 3 environment (Release 3.1.1), application
// documentation and data files are in a directory structure given by
// $KDEDIRS (e.g. "/usr/local/kde" or "/opt/trinity/"). Application user data
// files are in a directory structure given by $KDEHOME ("$HOME/.kde").
// $TDEDIRS (e.g. "/usr/local/kde" or "/opt/trinity/"). Application user data
// files are in a directory structure given by $TDEHOME ("$HOME/.kde").
// Within those two structures, the three sub-directories will typically be
// "share/doc/HTML/en/kgoldrunner/", "share/apps/kgoldrunner/system/" and
// "share/apps/kgoldrunner/user/". Note that it is necessary to have
// an extra path level ("system" or "user") after "kgoldrunner", otherwise
// all the KGoldrunner files have similar path names (after "apps") and
// KDE always locates directories in $KDEHOME and never the released games.
// KDE always locates directories in $TDEHOME and never the released games.

// The directory strings are set by KDE at run time and might change in
// later releases, so use them with caution and only if something gets lost.
@@ -848,7 +848,7 @@ bool KGoldrunner::getDirectories()
if (systemHTMLDir.length() <= 0) {
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find documentation sub-folder 'en/%1/' "
"in area '%2' of the KDE folder ($KDEDIRS).")
"in area '%2' of the KDE folder ($TDEDIRS).")
.tqarg(myDir).tqarg(dirs->kde_default ("html")));
// result = FALSE; // Don't abort if the doc is missing.
}
@@ -860,7 +860,7 @@ bool KGoldrunner::getDirectories()
if (systemDataDir.length() <= 0) {
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find system games sub-folder '%1/system/' "
"in area '%2' of the KDE folder ($KDEDIRS).")
"in area '%2' of the KDE folder ($TDEDIRS).")
.tqarg(myDir).tqarg(dirs->kde_default ("data")));
result = FALSE; // ABORT if the games data is missing.
}
@@ -873,7 +873,7 @@ bool KGoldrunner::getDirectories()
if (userDataDir.length() <= 0) {
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find or create user games sub-folder '%1/user/' "
"in area '%2' of the KDE user area ($KDEHOME).")
"in area '%2' of the KDE user area ($TDEHOME).")
.tqarg(myDir).tqarg(dirs->kde_default ("data")));
// result = FALSE; // Don't abort if user area is missing.
}
@@ -882,7 +882,7 @@ bool KGoldrunner::getDirectories()
if (! create) {
KGrMessage::information (this, i18n("Get Folders"),
i18n("Cannot find or create 'levels/' folder in "
"sub-folder '%1/user/' in the KDE user area ($KDEHOME).").tqarg(myDir));
"sub-folder '%1/user/' in the KDE user area ($TDEHOME).").tqarg(myDir));
// result = FALSE; // Don't abort if user area is missing.
}
}


+ 1
- 1
kmines/CHANGELOG View File

@@ -282,7 +282,7 @@ Mario Weilguni <mweilguni@kde.org>

0.6.3
* use kdehelp
* updating of Makefile (use KDEDIR)
* updating of Makefile (use TDEDIR)
* use kmsgbox

0.62


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