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/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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#ifndef __KAST_TOPLEVEL_H__
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#define __KAST_TOPLEVEL_H__
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#include <kmainwindow.h>
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#include <kaccel.h>
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#include <tqdict.h>
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#include <tqmap.h>
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#include "view.h"
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//#define KA_ENABLE_SOUND
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class KALedMeter;
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class TQLCDNumber;
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class KDialogBase;
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class KAstTopLevel : public KMainWindow
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{
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Q_OBJECT
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public:
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KAstTopLevel();
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virtual ~KAstTopLevel();
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private:
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void initKAction();
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void playSound( const char *snd );
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void readSoundMapping();
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void doStats();
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bool queryExit();
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bool processKeyPress( TQKeyEvent *event );
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bool processKeyRelease( TQKeyEvent *event );
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protected:
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virtual bool eventFilter( TQObject *object, TQEvent *event );
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virtual void focusInEvent( TQFocusEvent *event );
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virtual void focusOutEvent( TQFocusEvent *event );
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private slots:
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void loadSettings();
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void slotNewGame();
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void slotGameOver();
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void slotShipKilled();
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void slotRockHit( int size );
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void slotRocksRemoved();
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void slotUpdateVitals();
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void slotKeyConfig();
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void slotPref();
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void slotShowHighscores();
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void slotPause();
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void slotLaunch();
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private:
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KAsteroidsView *view;
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TQLCDNumber *scoreLCD;
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TQLCDNumber *levelLCD;
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TQLCDNumber *shipsLCD;
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TQLCDNumber *teleportsLCD;
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// TQLCDNumber *bombsLCD;
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TQLCDNumber *brakesLCD;
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TQLCDNumber *shieldLCD;
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TQLCDNumber *shootLCD;
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KALedMeter *powerMeter;
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TQDict<TQString> soundDict;
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// waiting for user to press Enter to launch a ship
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bool waitShip;
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bool gameOver;
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int shipsRemain;
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int score;
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int level;
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enum Action { Invalid, Launch, Thrust, RotateLeft, RotateRight, Shoot,
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Teleport, Brake, Shield };
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TQMap<Action, KAction*> keycodes;
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KAction *launchAction;
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};
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#endif
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