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#include "mp_interface.h"
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#include "mp_interface.moc"
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#include <tqpainter.h>
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#include <tqlayout.h>
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#include <tdelocale.h>
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#include <tdemessagebox.h>
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#include <tdeapplication.h>
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#include <kkeydialog.h>
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#include "defines.h"
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#include "types.h"
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#include "meeting.h"
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#include "internal.h"
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#include "keys.h"
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#include "wizard.h"
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/*****************************************************************************/
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/* Constructor & Destructor */
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/*****************************************************************************/
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MPInterface::MPInterface(const MPGameInfo &_gameInfo,
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uint nbActions, const ActionData *data,
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TQWidget *parent, const char *name)
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: TQWidget(parent, name), internal(0), gameInfo(_gameInfo), nbLocalHumans(0)
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{
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Q_ASSERT( gameInfo.maxNbLocalPlayers>=1 );
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hbl = new TQHBoxLayout(this, 0, 5);
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hbl->setResizeMode( TQLayout::Fixed );
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_keyData = new KeyData(gameInfo.maxNbLocalPlayers, nbActions, data, this);
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}
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MPInterface::~MPInterface()
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{
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delete internal;
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}
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/*****************************************************************************/
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/* Game creation */
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/*****************************************************************************/
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void MPInterface::clear()
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{
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if (internal) {
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stop();
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delete internal;
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internal = 0;
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_keyData->clear();
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}
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}
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void MPInterface::dialog()
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{
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clear();
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// configuration wizard
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ConnectionData cd;
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MPWizard wiz(gameInfo, cd, this);
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if ( wiz.exec()==TQDialog::Rejected ) {
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singleHuman(); // create a single game
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return;
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}
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// net meeting
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TQPtrList<RemoteHostData> rhd;
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rhd.setAutoDelete(TRUE);
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if (cd.network) {
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cId id(kapp->name(), gameInfo.gameId);
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MPOptionWidget *ow = newOptionWidget();
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NetMeeting *nm;
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if (cd.server) nm = new ServerNetMeeting(id, cd.rhd, ow, rhd, this);
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else nm = new ClientNetMeeting(id, cd.rhd, ow, this);
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int res = nm->exec();
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if (ow) {
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if (res) ow->saveData();
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delete ow;
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}
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delete nm;
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if (!res) {
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singleHuman();
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return;
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}
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}
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createLocalGame(cd);
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if (cd.server) createServerGame(rhd);
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else createClientGame(cd.rhd);
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}
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void MPInterface::specialLocalGame(uint nbHumans, uint nbAIs)
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{
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clear();
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ConnectionData cd;
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BoardData bd;
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PlayerComboBox::Type t;
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TDEConfigGroupSaver cg(kapp->config(), MP_GROUP);
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for (uint i=0; i<(nbHumans+nbAIs); i++) {
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bd.type = (i<nbHumans ? PlayerComboBox::Human : PlayerComboBox::AI);
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bd.name = TQString();
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t = (PlayerComboBox::Type)
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cg.config()->readNumEntry(TQString(MP_PLAYER_TYPE).arg(i),
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PlayerComboBox::None);
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if ( bd.type==t )
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bd.name = cg.config()->readEntry(TQString(MP_PLAYER_NAME).arg(i),
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TQString());
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if ( bd.name.isNull() )
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bd.name = (i<nbHumans ? i18n("Human %1").arg(i+1)
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: i18n("AI %1").arg(i-nbHumans+1));
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cd.rhd.bds += bd;
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}
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cd.server = TRUE;
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cd.network = FALSE;
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Q_ASSERT( (nbHumans+nbAIs)<=gameInfo.maxNbLocalPlayers );
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Q_ASSERT( gameInfo.AIAllowed || nbAIs==0 );
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createLocalGame(cd);
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TQPtrList<RemoteHostData> rhd;
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createServerGame(rhd);
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}
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void MPInterface::createServerGame(const TQPtrList<RemoteHostData> &rhd)
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{
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internal = (rhd.count()
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? (Local *)new NetworkServer(this, boards, rhd, gameInfo.interval)
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: (Local *)new LocalServer(this, boards, gameInfo.interval));
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init();
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}
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void MPInterface::createClientGame(const RemoteHostData &rhd)
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{
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TQPtrList<RemoteHostData> r;
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r.append((RemoteHostData *)&rhd);
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internal = new Client(this, boards, r);
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init();
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}
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void MPInterface::createLocalGame(const ConnectionData &cd)
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{
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_server = cd.server;
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nbLocalHumans = 0;
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for (uint i=0; i<cd.rhd.bds.count(); i++)
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if ( cd.rhd.bds[i].type==PlayerComboBox::Human ) nbLocalHumans++;
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// add or remove boards
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uint old_s = boards.count();
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uint new_s = cd.rhd.bds.count();
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for (uint i=new_s; i<old_s; i++) {
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delete boards[i].ptr;
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boards.remove(boards.at(i));
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}
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Data d;
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for(uint i=old_s; i<new_s; i++) {
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d.ptr = newBoard(i);
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hbl->addWidget(d.ptr);
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d.ptr->show();
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connect(d.ptr, TQ_SIGNAL(enableKeys(bool)), TQ_SLOT(enableKeys(bool)));
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boards += d;
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}
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// init local boards
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_keyData->setCurrentNb(nbLocalHumans);
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int k = 0;
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for (uint i=0; i<boards.count(); i++) {
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bool h = ( cd.rhd.bds[i].type==PlayerComboBox::Human );
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boards[i].humanIndex = (h ? k : -1);
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if (h) {
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_keyData->createActionCollection(k, boards[i].ptr);
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k++;
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}
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boards[i].name = cd.rhd.bds[i].name;
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boards[i].ptr->init(!h, cd.network || boards.count()>1, _server, i==0,
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cd.rhd.bds[i].name);
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}
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}
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/*****************************************************************************/
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/* Key management */
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/*****************************************************************************/
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void MPInterface::setDefaultKeycodes(uint nb, uint i, const int *def)
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{
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_keyData->setKeycodes(nb, i, def);
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}
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void MPInterface::addKeys(KKeyDialog &d)
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{
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_keyData->addKeys(d);
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}
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void MPInterface::saveKeys()
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{
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_keyData->save();
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}
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void MPInterface::enableKeys(bool enable)
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{
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if ( nbLocalHumans==0 ) return;
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// find the sending board
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uint i;
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for (i=0; i<boards.count(); i++) if ( sender()==boards[i].ptr ) break;
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int hi = boards[i].humanIndex;
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if ( hi==-1 ) return; // AI board (no keys)
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_keyData->setEnabled(hi, enable);
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}
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void MPInterface::keyPressEvent(TQKeyEvent *e)
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{
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_keyData->keyEvent(e, true);
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}
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void MPInterface::keyReleaseEvent(TQKeyEvent *e)
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{
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_keyData->keyEvent(e, false);
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}
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/*****************************************************************************/
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/* Misc. functions */
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/*****************************************************************************/
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uint MPInterface::nbPlayers() const
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{
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return internal->nbPlayers();
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}
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TQString MPInterface::playerName(uint i) const
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{
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Q_ASSERT(_server);
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return internal->playerName(i);
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}
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TQDataStream &MPInterface::readingStream(uint i) const
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{
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Q_ASSERT(_server);
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return internal->ioBuffer(i)->reading;
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}
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TQDataStream &MPInterface::writingStream(uint i) const
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{
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return internal->ioBuffer(i)->writing;
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}
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TQDataStream &MPInterface::dataToClientsStream() const
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{
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Q_ASSERT(_server);
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return *internal->globalStream();
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}
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void MPInterface::immediateWrite()
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{
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internal->writeData(_server);
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}
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void MPInterface::hostDisconnected(uint, const TQString &msg)
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{
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errorBox(msg, TQString(), this);
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if ( !disconnected ) { // to avoid multiple calls
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disconnected = TRUE;
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// the zero timer is used to be outside the "internal" class
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TQTimer::singleShot(0, this, TQ_SLOT(singleHumanSlot()));
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}
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}
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void MPInterface::singleHumanSlot()
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{
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disconnected = FALSE;
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singleHuman();
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}
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void MPInterface::paintEvent(TQPaintEvent *e)
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{
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TQPainter p(this);
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p.fillRect(e->rect(), darkGray);
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}
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