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/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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#ifndef __AST_VIEW_H__
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#define __AST_VIEW_H__
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#include <tqwidget.h>
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#include <tqptrlist.h>
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#include <tqtimer.h>
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#include <tqcanvas.h>
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#include <tqintdict.h>
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#include "sprites.h"
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#include <krandomsequence.h>
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#define MAX_POWER_LEVEL 1000
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class KAsteroidsView : public TQWidget
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{
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Q_OBJECT
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public:
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KAsteroidsView( TQWidget *parent = 0, const char *name = 0 );
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virtual ~KAsteroidsView();
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int refreshRate;
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void reset();
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void setRockSpeed( double rs ) { rockSpeed = rs; }
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void addRocks( int num );
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void newGame();
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void endGame();
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void newShip();
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void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
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void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
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void thrust( bool t ) { thrustShip = t && shipPower > 0; }
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void shoot( bool s ) { shootShip = s; shootDelay = 0; }
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void setShield( bool s );
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void teleport( bool te) { teleportShip = te && mTeleportCount; }
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void brake( bool b );
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void pause( bool p);
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void showText( const TQString &text, const TQColor &color, bool scroll=TRUE );
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void hideText();
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int shots() const { return shotsFired; }
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int hits() const { return shotsHit; }
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int power() const { return shipPower; }
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int teleportCount() const { return mTeleportCount; }
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int brakeCount() const { return mBrakeCount; }
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int shieldCount() const { return mShieldCount; }
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int shootCount() const { return mShootCount; }
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signals:
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void shipKilled();
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void rockHit( int size );
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void rocksRemoved();
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void updateVitals();
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private slots:
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void hideShield();
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protected:
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void readSprites();
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void wrapSprite( TQCanvasItem * );
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void rockHit( TQCanvasItem * );
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void reducePower( int val );
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void addExhaust( double x, double y, double dx, double dy, int count );
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void processMissiles();
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void processShip();
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void processPowerups();
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void processShield();
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virtual void resizeEvent( TQResizeEvent *event );
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virtual void timerEvent( TQTimerEvent * );
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private:
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TQCanvas field;
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TQCanvasView view;
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TQIntDict<TQCanvasPixmapArray> animation;
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TQPtrList<TQCanvasSprite> rocks;
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TQPtrList<KMissile> missiles;
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TQPtrList<KBit> bits;
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TQPtrList<KExhaust> exhaust;
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TQPtrList<KPowerup> powerups;
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KShield *shield;
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TQCanvasSprite *ship;
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TQCanvasText *textSprite;
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bool rotateL;
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bool rotateR;
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bool thrustShip;
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bool shootShip;
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bool teleportShip;
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bool brakeShip;
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bool pauseShip;
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bool shieldOn;
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bool vitalsChanged;
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int shipAngle;
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int rotateSlow;
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int rotateRate;
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int shipPower;
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int shotsFired;
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int shotsHit;
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int shootDelay;
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int mBrakeCount;
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int mShieldCount;
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int mTeleportCount;
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int mShootCount;
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double shipDx;
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double shipDy;
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int textDy;
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int mFrameNum;
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bool mPaused;
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int mTimerId;
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double rockSpeed;
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double powerupSpeed;
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KRandomSequence krandom;
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TQTimer *shieldTimer;
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};
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#endif
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