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#ifndef _GAMEBOARD_H_
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#define _GAMEBOARD_H_
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#include <tqwidget.h>
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#include "planet_info.h"
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#include "map_widget.h"
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//************************************************************************
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// forward declarations
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//************************************************************************
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class TQSlider;
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class TQLabel;
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class TQListBox;
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class TQPushButton;
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class TQLineEdit;
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class TQTextEdit;
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enum GameState { NONE, SOURCE_PLANET, DEST_PLANET, SHIP_COUNT, RULER_SOURCE, RULER_DEST, AI_PLAYER };
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//************************************************************************
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// GameBoard Widget
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//************************************************************************
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class GameBoard : public TQWidget
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{
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TQ_OBJECT
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public:
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GameBoard( TQWidget *parent );
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virtual ~GameBoard();
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bool isGameInProgress(void) const { return gameInProgress; }
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// virtual TQSize sizeHint() const;
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protected slots:
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void startNewGame();
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void shutdownGame();
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void planetSelected( Planet * );
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void newShipCount();
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void nextPlayer();
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//***************************************************************
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// Toolbar items
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//***************************************************************
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void measureDistance();
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void showScores();
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void showFleets();
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signals:
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void newGameState( GameState newState );
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//***************************************************************
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// Event Handlers
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//***************************************************************
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protected:
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virtual void keyPressEvent( TQKeyEvent * );
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private:
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void turn();
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void nextTurn();
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void gameOver();
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void resolveShipsInFlight();
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void sendAttackFleet( Planet *source, Planet *dest, int ships );
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void doFleetArrival( AttackFleet *arrivingFleet );
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void scanForSurvivors();
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void gameMsg(const TQString &msg, Player *player = 0, Planet *planet = 0, Player *planetPlayer = 0);
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void changeGameBoard( bool inPlay );
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void cleanupGame();
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Player *findWinner();
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TQString playerString(Player *player = 0);
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//***************************************************************
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// Game State information
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//***************************************************************
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bool gameInProgress;
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GameState gameState;
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PlayerListIterator *currentPlayer;
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//***************************************************************
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// Display Widgets
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//***************************************************************
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ConquestMap *mapWidget;
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PlanetInfo *planetInfo;
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TQLabel *gameMessage;
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TQLabel *turnCounter;
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TQPushButton *endTurn;
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TQLineEdit *shipCountEdit;
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TQLabel *splashScreen;
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TQTextEdit *msgWidget;
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//***************************************************************
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// Game objects
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//***************************************************************
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int turnNumber;
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int lastTurn;
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PlayerList players;
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PlanetList planets;
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Player *neutralPlayer;
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Map *map;
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bool haveSourcePlanet;
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Planet *sourcePlanet;
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bool haveDestPlanet;
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Planet *destPlanet;
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bool haveShipCount;
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int shipCount;
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};
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#endif
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