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#include "inter.h"
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#include "inter.moc"
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#include <tdelocale.h>
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#include <tdeaction.h>
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#include <tdeapplication.h>
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#include "factory.h"
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#include "field.h"
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#include "commonprefs.h"
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#include "main.h"
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const ActionData Interface::ACTION_DATA[Nb_Actions] = {
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{ I18N_NOOP("Move Left"), "move left", TQT_SLOT(moveLeft()), 0 },
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{ I18N_NOOP("Move Right"), "move right", TQT_SLOT(moveRight()), 0 },
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{ I18N_NOOP("Drop Down"), "drop down", TQT_SLOT(dropDownStart()),
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TQT_SLOT(dropDownStop()) },
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{ I18N_NOOP("One Line Down"), "one line down", TQT_SLOT(oneLineDown()), 0 },
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{ I18N_NOOP("Rotate Left"), "rotate left", TQT_SLOT(rotateLeft()), 0 },
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{ I18N_NOOP("Rotate Right"), "rotate right", TQT_SLOT(rotateRight()), 0 },
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{ I18N_NOOP("Move to Left Column"), "move left total",
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TQT_SLOT(moveLeftTotal()), 0 },
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{ I18N_NOOP("Move to Right Column"), "move right total",
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TQT_SLOT(moveRightTotal()), 0 }
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};
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const int Interface::KEYCODE_ONE[Nb_Actions] = {
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Key_Left, Key_Right, Key_Down, Key_Shift, Key_Up, Key_Return,
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CTRL+Key_Left, CTRL+Key_Right
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};
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const int Interface::KEYCODE_TWO[Nb_Actions] = {
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Key_F, Key_G, Key_D, Key_Space, Key_E, Key_C, SHIFT+Key_F, SHIFT+Key_G
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};
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Interface::Interface(const MPGameInfo &gi, TQWidget *parent)
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: MPSimpleInterface(gi, Nb_Actions, ACTION_DATA, parent)
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{
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setDefaultKeycodes(1, 0, KEYCODE_ONE);
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setDefaultKeycodes(2, 0, KEYCODE_TWO);
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setDefaultKeycodes(2, 1, KEYCODE_ONE);
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}
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MPBoard *Interface::newBoard(uint i)
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{
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Field *f = static_cast<Field *>(cfactory->createField(this));
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f->settingsChanged();
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connect(this, TQT_SIGNAL(settingsChanged()), f, TQT_SLOT(settingsChanged()));
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if ( i==0 ) _firstField = f;
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return f;
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}
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void Interface::normalGame()
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{
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singleHuman();
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}
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void Interface::arcadeGame()
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{
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singleHuman();
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_firstField->setArcade();
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}
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void Interface::_init()
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{
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if ( !server() ) return;
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_data.resize(nbPlayers());
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_scores.setPlayerCount( nbPlayers() );
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for (uint i=0; i<nbPlayers(); i++)
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_scores.setName(i, playerName(i));
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}
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bool Interface::_readPlayData()
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{
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bool end = false;
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for (uint i=0; i<nbPlayers(); i++) {
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readingStream(i) >> _data[i];
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if (_data[i].end) end = true;
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}
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return end;
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}
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void Interface::_sendPlayData()
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{
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ServerPlayData sd;
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for(uint i=0; i<nbPlayers(); i++) {
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sd.prevHeight = _data[prev(i)].height;
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sd.nextHeight = _data[next(i)].height;
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sd.gift = _data[prev(i)].gift;
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writingStream(i) << sd;
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}
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}
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void Interface::_showHighscores(TQWidget *parent)
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{
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if ( !server() || nbPlayers()!=1 ) _scores.show(parent);
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else BaseInterface::_showHighscores(parent);
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}
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void Interface::_showGameOverData()
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{
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if ( !server() || nbPlayers()!=1 ) _scores.show(this);
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else if ( !_firstField->isArcade() ) {
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_score.setType(KExtHighscore::Won);
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BaseField::gameOver(_score, this);
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}
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}
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uint Interface::prev(uint i) const
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{
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if ( i==0 ) return nbPlayers()-1;
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else return i-1;
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}
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uint Interface::next(uint i) const
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{
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if ( i==(nbPlayers()-1) ) return 0;
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else return i+1;
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}
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// server only
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void Interface::_treatInit()
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{
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ServerInitData sid;
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sid.seed = kapp->random();
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sid.initLevel = CommonPrefs::initialGameLevel();
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for (uint i=0; i<nbPlayers(); i++) {
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sid.prevName = playerName(prev(i));
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sid.nextName = playerName(next(i));
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sid.name = playerName(i);
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writingStream(i) << sid;
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}
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}
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void Interface::_sendGameOverData(TQDataStream &s)
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{
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bool multiplayers = ( nbPlayers()>1 );
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for (uint i=0; i<nbPlayers(); i++) {
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readingStream(i) >> _score;
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if (multiplayers) _scores.addScore(i, _score);
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}
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if (multiplayers) s << _scores;
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// else no need to send anything
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}
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// client only
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void Interface::_readGameOverData(TQDataStream &s)
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{
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s >> _scores;
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}
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