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#include "keys.h"
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#include "keys.moc"
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#include <tqsignal.h>
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#include <kkeydialog.h>
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#include <tdelocale.h>
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KeyData::KeyData(uint maxNb, uint nbActions, const ActionData *data,
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TQObject *parent)
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: TQObject(parent), _maxNb(maxNb)
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{
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_data.duplicate(data, nbActions);
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for (uint n=0; n<maxNb; n++)
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for (uint i=0; i<=n; i++)
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_keycodes[n][i].fill(0, nbActions);
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}
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void KeyData::setKeycodes(uint nb, uint index, const int *keycodes)
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{
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Q_ASSERT( nb!=0 && nb-1<_maxNb && index<nb );
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for (uint n=nb-1; n<_maxNb; n++)
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for (uint k=0; k<_data.size(); k++)
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if ( n==nb-1 || _keycodes[n][index][k]==0 )
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_keycodes[n][index][k] = keycodes[k];
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}
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void KeyData::setCurrentNb(uint nb)
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{
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Q_ASSERT( nb<_maxNb );
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clear();
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_cols.fill(0, nb);
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}
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void KeyData::clear()
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{
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for (uint i=0; i<_cols.size(); i++)
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delete _cols[i];
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_cols.resize(0);
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}
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void KeyData::createActionCollection(uint index, TQWidget *receiver)
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{
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Q_ASSERT( index<_cols.size() );
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_cols[index] = new TDEActionCollection(receiver, this);
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for (uint k=0; k<_data.size(); k++) {
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TQString label = i18n(_data[k].label);
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TQString name = TQString("%2 %3").arg(index+1).arg(_data[k].name);
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const char *slot = (_data[k].slotRelease ? 0 : _data[k].slot);
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TDEAction *a = new TDEAction(label, _keycodes[_cols.size()-1][index][k],
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TQT_TQOBJECT(receiver), slot, _cols[index], name.utf8());
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a->setEnabled(false);
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if ( slot==0 ) {
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SpecialData data;
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data.enabled = false;
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data.pressed = new TQSignal(this);
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data.pressed->connect(receiver, _data[k].slot);
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data.released = new TQSignal(this);
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data.released->connect(receiver, _data[k].slotRelease);
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_specActions[a] = data;
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}
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}
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_cols[index]->readShortcutSettings(group());
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}
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void KeyData::setEnabled(uint index, bool enabled)
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{
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for (uint k=0; k<_cols[index]->count(); k++) {
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TQMap<TDEAction *, SpecialData>::Iterator it =
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_specActions.find(_cols[index]->action(k));
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if ( it==_specActions.end() )
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_cols[index]->action(k)->setEnabled(enabled);
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else (*it).enabled = enabled;
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}
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}
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void KeyData::addKeys(KKeyDialog &d)
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{
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for (uint i=0; i<_cols.size(); i++)
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d.insert(_cols[i], i18n("Shortcuts for player #%1/%2").arg(i+1)
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.arg(_cols.size()));
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}
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void KeyData::save()
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{
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for (uint i=0; i<_cols.size(); i++)
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_cols[i]->writeShortcutSettings(group());
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}
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void KeyData::keyEvent(TQKeyEvent *e, bool pressed)
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{
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if ( e->isAutoRepeat() ) return;
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KKey key(e);
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TQMap<TDEAction *, SpecialData>::Iterator it = _specActions.begin();
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for(; it!=_specActions.end(); ++it) {
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if ( !it.data().enabled ) continue;
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if ( !it.key()->shortcut().contains(key) ) continue;
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if (pressed) it.data().pressed->activate();
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else it.data().released->activate();
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}
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e->ignore();
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}
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