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/*
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This file is part of the TDE games library
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#include "kgameio.h"
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#include "kgameio.moc"
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#include "kgame.h"
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#include "kplayer.h"
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#include "kgamemessage.h"
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#include "kmessageio.h"
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#include <kdebug.h>
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#include <tqwidget.h>
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#include <tqbuffer.h>
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#include <tqtimer.h>
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#include <stdlib.h>
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// ----------------------- Generic IO -------------------------
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KGameIO::KGameIO() : TQObject(0,0)
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{
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kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)" << sizeof(KGameIO) << endl;
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mPlayer = 0;
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}
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KGameIO::KGameIO(KPlayer* player) : TQObject(0,0)
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{
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kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)" << sizeof(KGameIO) << endl;
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mPlayer = 0;
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if (player)
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{
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player->addGameIO(this);
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}
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}
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KGameIO::~KGameIO()
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{
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kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
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// unregister ourselves
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if (player())
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{
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player()->removeGameIO(this, false);
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}
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}
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void KGameIO::initIO(KPlayer *p)
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{
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setPlayer(p);
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}
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void KGameIO::notifyTurn(bool b)
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{
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if (!player())
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{
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kdWarning(11001) << k_funcinfo << ": player() is NULL" << endl;
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return;
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}
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bool sendit=false;
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TQByteArray buffer;
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TQDataStream stream(buffer, IO_WriteOnly);
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emit signalPrepareTurn(stream, b, this, &sendit);
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if (sendit)
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{
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TQDataStream ostream(buffer,IO_ReadOnly);
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TQ_UINT32 sender = player()->id(); // force correct sender
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kdDebug(11001) << "Prepare turn sendInput" << endl;
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sendInput(ostream, true, sender);
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}
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}
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KGame* KGameIO::game() const
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{
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if (!player())
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{
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return 0;
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}
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return player()->game();
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}
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bool KGameIO::sendInput(TQDataStream& s, bool transmit, TQ_UINT32 sender)
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{
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if (!player())
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{
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return false;
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}
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return player()->forwardInput(s, transmit, sender);
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}
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void KGameIO::Debug()
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{
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kdDebug(11001) << "------------------- KGAMEINPUT --------------------" << endl;
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kdDebug(11001) << "this: " << this << endl;
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kdDebug(11001) << "rtti : " << rtti() << endl;
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kdDebug(11001) << "Player: " << player() << endl;
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kdDebug(11001) << "---------------------------------------------------" << endl;
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}
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// ----------------------- Key IO ---------------------------
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KGameKeyIO::KGameKeyIO(TQWidget *parent)
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: KGameIO()
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{
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if (parent)
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{
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kdDebug(11001) << "Key Event filter installed" << endl;
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parent->installEventFilter(this);
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}
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}
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KGameKeyIO::~KGameKeyIO()
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{
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if (parent())
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{
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parent()->removeEventFilter(this);
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}
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}
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int KGameKeyIO::rtti() const { return KeyIO; }
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bool KGameKeyIO::eventFilter( TQObject *o, TQEvent *e )
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{
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if (!player())
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{
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return false;
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}
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// key press/release
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if ( e->type() == TQEvent::KeyPress ||
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e->type() == TQEvent::KeyRelease )
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{
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TQKeyEvent *k = (TQKeyEvent*)e;
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// kdDebug(11001) << "KGameKeyIO " << this << " key press/release " << k->key() << endl ;
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TQByteArray buffer;
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TQDataStream stream(buffer,IO_WriteOnly);
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bool eatevent=false;
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emit signalKeyEvent(this,stream,k,&eatevent);
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TQDataStream msg(buffer,IO_ReadOnly);
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if (eatevent && sendInput(msg))
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{
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return eatevent;
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}
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return false; // do not eat otherwise
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}
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return TQObject::eventFilter( o, e ); // standard event processing
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}
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// ----------------------- Mouse IO ---------------------------
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KGameMouseIO::KGameMouseIO(TQWidget *parent,bool trackmouse)
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: KGameIO()
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{
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if (parent)
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{
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kdDebug(11001) << "Mouse Event filter installed tracking=" << trackmouse << endl;
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parent->installEventFilter(this);
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parent->setMouseTracking(trackmouse);
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}
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}
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KGameMouseIO::~KGameMouseIO()
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{
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if (parent())
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{
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parent()->removeEventFilter(this);
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}
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}
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int KGameMouseIO::rtti() const
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{
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return MouseIO;
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}
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void KGameMouseIO::setMouseTracking(bool b)
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{
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if (parent())
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{
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((TQWidget*)parent())->setMouseTracking(b);
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}
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}
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bool KGameMouseIO::eventFilter( TQObject *o, TQEvent *e )
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{
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if (!player())
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{
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return false;
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}
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// kdDebug(11001) << "KGameMouseIO " << this << endl ;
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// mouse action
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if ( e->type() == TQEvent::MouseButtonPress ||
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e->type() == TQEvent::MouseButtonRelease ||
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e->type() == TQEvent::MouseButtonDblClick ||
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e->type() == TQEvent::Wheel ||
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e->type() == TQEvent::MouseMove
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)
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{
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TQMouseEvent *k = (TQMouseEvent*)e;
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// kdDebug(11001) << "KGameMouseIO " << this << endl ;
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TQByteArray buffer;
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TQDataStream stream(buffer,IO_WriteOnly);
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bool eatevent=false;
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emit signalMouseEvent(this,stream,k,&eatevent);
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// kdDebug(11001) << "################# eatevent=" << eatevent << endl;
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TQDataStream msg(buffer,IO_ReadOnly);
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if (eatevent && sendInput(msg))
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{
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return eatevent;
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}
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return false; // do not eat otherwise
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}
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return TQObject::eventFilter( o, e ); // standard event processing
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}
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// ----------------------- KGameProcesPrivate ---------------------------
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class KGameProcessIO::KGameProcessIOPrivate
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{
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public:
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KGameProcessIOPrivate()
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{
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//mMessageServer = 0;
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//mMessageClient = 0;
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mProcessIO=0;
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}
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//KMessageServer *mMessageServer;
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//KMessageClient *mMessageClient;
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KMessageProcess *mProcessIO;
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};
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// ----------------------- Process IO ---------------------------
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KGameProcessIO::KGameProcessIO(const TQString& name)
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: KGameIO()
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{
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kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)=" << sizeof(KGameProcessIO) << endl;
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d = new KGameProcessIOPrivate;
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//kdDebug(11001) << "================= KMEssageServer ==================== " << endl;
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//d->mMessageServer=new KMessageServer(0,this);
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//kdDebug(11001) << "================= KMEssageClient ==================== " << endl;
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//d->mMessageClient=new KMessageClient(this);
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kdDebug(11001) << "================= KMEssageProcessIO ==================== " << endl;
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d->mProcessIO=new KMessageProcess(this,name);
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kdDebug(11001) << "================= KMEssage Add client ==================== " << endl;
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//d->mMessageServer->addClient(d->mProcessIO);
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//kdDebug(11001) << "================= KMEssage SetSErver ==================== " << endl;
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//d->mMessageClient->setServer(d->mMessageServer);
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kdDebug(11001) << "================= KMEssage: Connect ==================== " << endl;
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//connect(d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)),
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// this, TQT_SLOT(clientMessage(const TQByteArray&, TQ_UINT32)));
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//connect(d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, TQ_UINT32, const TQValueList <TQ_UINT32> &)),
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// this, TQT_SLOT(clientMessage(const TQByteArray&, TQ_UINT32, const TQValueList <TQ_UINT32> &)));
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connect(d->mProcessIO, TQT_SIGNAL(received(const TQByteArray&)),
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this, TQT_SLOT(receivedMessage(const TQByteArray&)));
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//kdDebug(11001) << "Our client is id="<<d->mMessageClient->id() << endl;
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}
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KGameProcessIO::~KGameProcessIO()
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{
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kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
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kdDebug(11001) << "player="<<player() << endl;
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if (player())
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{
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player()->removeGameIO(this,false);
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}
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if (d->mProcessIO)
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{
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delete d->mProcessIO;
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d->mProcessIO=0;
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}
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delete d;
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}
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int KGameProcessIO::rtti() const
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{
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return ProcessIO;
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}
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void KGameProcessIO::initIO(KPlayer *p)
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{
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KGameIO::initIO(p);
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// Send 'hello' to process
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TQByteArray buffer;
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TQDataStream stream(buffer, IO_WriteOnly);
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TQ_INT16 id = p->userId();
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stream << id;
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bool sendit=true;
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if (p)
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{
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emit signalIOAdded(this,stream,p,&sendit);
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if (sendit )
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{
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TQ_UINT32 sender = p->id();
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kdDebug(11001) << "Sending IOAdded to process player !!!!!!!!!!!!!! " << endl;
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sendSystemMessage(stream, KGameMessage::IdIOAdded, 0, sender);
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}
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}
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}
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void KGameProcessIO::notifyTurn(bool b)
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{
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if (!player())
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{
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kdWarning(11001) << k_funcinfo << ": player() is NULL" << endl;
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return;
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}
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bool sendit=true;
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TQByteArray buffer;
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TQDataStream stream(buffer,IO_WriteOnly);
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stream << (TQ_INT8)b;
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emit signalPrepareTurn(stream,b,this,&sendit);
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if (sendit)
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{
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TQ_UINT32 sender=player()->id();
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kdDebug(11001) << "Sending Turn to process player !!!!!!!!!!!!!! " << endl;
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sendSystemMessage(stream, KGameMessage::IdTurn, 0, sender);
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}
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}
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void KGameProcessIO::sendSystemMessage(TQDataStream &stream,int msgid, TQ_UINT32 receiver, TQ_UINT32 sender)
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{
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sendAllMessages(stream, msgid, receiver, sender, false);
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}
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void KGameProcessIO::sendMessage(TQDataStream &stream,int msgid, TQ_UINT32 receiver, TQ_UINT32 sender)
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{
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sendAllMessages(stream, msgid, receiver, sender, true);
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}
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void KGameProcessIO::sendAllMessages(TQDataStream &stream,int msgid, TQ_UINT32 receiver, TQ_UINT32 sender, bool usermsg)
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{
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kdDebug(11001) << "==============> KGameProcessIO::sendMessage (usermsg="<<usermsg<<")" << endl;
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// if (!player()) return ;
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//if (!player()->isActive()) return ;
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if (usermsg)
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{
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msgid+=KGameMessage::IdUser;
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}
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kdDebug(11001) << "=============* ProcessIO (" << msgid << "," << receiver << "," << sender << ") ===========" << endl;
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TQByteArray buffer;
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TQDataStream ostream(buffer,IO_WriteOnly);
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TQBuffer *device=(TQBuffer *)stream.device();
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TQByteArray data=device->buffer();;
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KGameMessage::createHeader(ostream,sender,receiver,msgid);
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// ostream.writeRawBytes(data.data()+device->at(),data.size()-device->at());
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ostream.writeRawBytes(data.data(),data.size());
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kdDebug(11001) << " Adding user data from pos="<< device->at() <<" amount= " << data.size() << " byte " << endl;
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//if (d->mMessageClient) d->mMessageClient->sendBroadcast(buffer);
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if (d->mProcessIO)
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{
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d->mProcessIO->send(buffer);
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}
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}
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//void KGameProcessIO::clientMessage(const TQByteArray& receiveBuffer, TQ_UINT32 clientID, const TQValueList <TQ_UINT32> &recv)
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void KGameProcessIO::receivedMessage(const TQByteArray& receiveBuffer)
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{
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TQDataStream stream(receiveBuffer,IO_ReadOnly);
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int msgid;
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TQ_UINT32 sender;
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TQ_UINT32 receiver;
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KGameMessage::extractHeader(stream,sender,receiver,msgid);
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kdDebug(11001) << "************* Got process message sender =" << sender
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<< " receiver=" << receiver << " msgid=" << msgid << endl;
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// Cut out the header part...to not confuse network code
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TQBuffer *buf=(TQBuffer *)stream.device();
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TQByteArray newbuffer;
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newbuffer.setRawData(buf->buffer().data()+buf->at(),buf->size()-buf->at());
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TQDataStream ostream(newbuffer,IO_ReadOnly);
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kdDebug(11001) << "Newbuffer size=" << newbuffer.size() << endl;
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// This is a dummy message which allows us the process to talk with its owner
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if (msgid==KGameMessage::IdProcessQuery)
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{
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emit signalProcessQuery(ostream,this);
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}
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else if (player())
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{
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sender = player()->id(); // force correct sender
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if (msgid==KGameMessage::IdPlayerInput)
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{
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sendInput(ostream,true,sender);
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}
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else
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{
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player()->forwardMessage(ostream,msgid,receiver,sender);
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}
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}
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else
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{
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kdDebug(11001) << k_funcinfo << ": Got message from process but no player defined!" << endl;
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}
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newbuffer.resetRawData(buf->buffer().data()+buf->at(),buf->size()-buf->at());
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}
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// ----------------------- Computer IO --------------------------
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class KGameComputerIO::KGameComputerIOPrivate
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{
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//TODO: maybe these should be KGameProperties!!
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public:
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KGameComputerIOPrivate()
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{
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mAdvanceCounter = 0;
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mReactionPeriod = 0;
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mPauseCounter = 0;
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mAdvanceTimer = 0;
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}
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int mAdvanceCounter;
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int mReactionPeriod;
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int mPauseCounter;
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TQTimer* mAdvanceTimer;
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};
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KGameComputerIO::KGameComputerIO() : KGameIO()
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{
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init();
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}
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KGameComputerIO::KGameComputerIO(KPlayer* p) : KGameIO(p)
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{
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init();
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}
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void KGameComputerIO::init()
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{
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d = new KGameComputerIOPrivate;
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}
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KGameComputerIO::~KGameComputerIO()
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{
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if (d->mAdvanceTimer)
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{
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delete d->mAdvanceTimer;
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}
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delete d;
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}
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int KGameComputerIO::rtti() const
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{
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return ComputerIO;
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}
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void KGameComputerIO::setReactionPeriod(int calls)
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{
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d->mReactionPeriod = calls;
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}
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int KGameComputerIO::reactionPeriod() const
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{
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return d->mReactionPeriod;
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}
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void KGameComputerIO::setAdvancePeriod(int ms)
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{
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stopAdvancePeriod();
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d->mAdvanceTimer = new TQTimer(this);
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connect(d->mAdvanceTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(advance()));
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d->mAdvanceTimer->start(ms);
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}
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void KGameComputerIO::stopAdvancePeriod()
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{
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if (d->mAdvanceTimer)
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{
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d->mAdvanceTimer->stop();
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delete d->mAdvanceTimer;
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}
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}
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void KGameComputerIO::pause(int calls)
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{
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d->mPauseCounter = calls;
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}
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void KGameComputerIO::unpause()
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{
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pause(0);
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}
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void KGameComputerIO::advance()
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{
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if (d->mPauseCounter > 0)
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{
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d->mPauseCounter--;
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return;
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}
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else if (d->mPauseCounter < 0)
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{
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return;
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}
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|
|
d->mAdvanceCounter++;
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|
if (d->mAdvanceCounter >= d->mReactionPeriod)
|
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|
{
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|
d->mAdvanceCounter = 0;
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|
reaction();
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}
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}
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void KGameComputerIO::reaction()
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|
{
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|
emit signalReaction();
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}
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