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/*
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*******************************************************************
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*******************************************************************
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*
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*
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* KREVERSI
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*
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*
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*******************************************************************
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*
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* A Reversi (or sometimes called Othello) game
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*
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*******************************************************************
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*
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* created 2005 by Inge Wallin <inge@lysator.liu.se>
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KREVERSI"
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*
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* KREVERSI is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KREVERSI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KREVERSI; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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#ifndef __TQREVERSIGAMEVIEW__H__
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#define __TQREVERSIGAMEVIEW__H__
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#include <tqlistbox.h>
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#include "Score.h"
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#include "Move.h"
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#include "board.h"
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class TDEConfig;
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class TQLabel;
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class QReversiGame;
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class StatusWidget : public TQWidget
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{
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Q_OBJECT
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public:
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StatusWidget(const TQString &text, TQWidget *parent);
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void setText(const TQString &string);
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void setPixmap(const TQPixmap &pixmap);
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void setScore(uint score);
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private:
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TQLabel *m_textLabel;
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TQLabel *m_pixLabel;
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TQLabel *m_scoreLabel;
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};
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// The main game view
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class QReversiGameView : public TQWidget {
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Q_OBJECT
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public:
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QReversiGameView(TQWidget *parent, QReversiGame *game);
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~QReversiGameView();
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// Proxy methods for the board view
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void showHint(Move move) { m_boardView->showHint(move); }
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void quitHint() { m_boardView->quitHint(); }
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void setShowLegalMoves(bool show){ m_boardView->setShowLegalMoves(show); }
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void setShowMarks(bool show) { m_boardView->setShowMarks(show); }
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void setShowLastMove(bool show){ m_boardView->setShowLastMove(show); }
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void setAnimationSpeed(uint speed){m_boardView->setAnimationSpeed(speed);}
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// To get the pixmap for the status view
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TQPixmap chipPixmap(Color color, uint size) const
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{ return m_boardView->chipPixmap(color, size); }
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// Proxy methods for the movelist
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// FIXME: Not all of these need to be externally reachable
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void insertMove(TQString moveString) { m_movesView->insertItem(moveString); }
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void removeMove(int moveNum) {
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m_movesView->removeItem(moveNum);
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updateStatus();
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}
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void setCurrentMove(int moveNum) {
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m_movesView->setCurrentItem(moveNum);
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m_movesView->ensureCurrentVisible();
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}
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// The status widgets.
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void setHumanColor(Color color);
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// Starts all: emits some signal, so it can't be called from
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// constructor
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void start() { m_boardView->start(); }
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// Used by the outer KZoomMainWindow class.
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void adjustSize() { m_boardView->adjustSize(); }
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void loadSettings() { m_boardView->loadSettings(); }
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public slots:
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void newGame();
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void moveMade(uint moveNum, Move &move);
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void updateView(); // Update the entire view.
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void updateStatus(); // Update the status widgets (score)
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void updateBoard(bool force = FALSE); // Update the board.
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void updateMovelist(); // Update the move list.
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signals:
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void signalSquareClicked(int, int);
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private slots:
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// Internal slot to reemit the boards signal.
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void squareClicked(int, int);
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private:
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void createView();
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private:
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// Pointer to the game we are displaying
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QReversiGame *m_game; // Pointer to the game object (not owner).
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Color m_humanColor;
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// Widgets in the view.
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QReversiBoardView *m_boardView;
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TQListBox *m_movesView;
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StatusWidget *m_blackStatus;
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StatusWidget *m_whiteStatus;
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};
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#endif
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