|
|
|
/* Yo Emacs, this -*- C++ -*-
|
|
|
|
*******************************************************************
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* KREVERSI
|
|
|
|
*
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
* A Reversi (or sometimes called Othello) game
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
* created 2005 by Inge Wallin <inge@lysator.liu.se>
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
* This file is part of the KDE project "KREVERSI"
|
|
|
|
*
|
|
|
|
* KREVERSI is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
|
|
* any later version.
|
|
|
|
*
|
|
|
|
* KREVERSI is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with KREVERSI; see the file COPYING. If not, write to
|
|
|
|
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
|
|
|
|
* Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __TQREVERSIGAME__H__
|
|
|
|
#define __TQREVERSIGAME__H__
|
|
|
|
|
|
|
|
#include <tqwidget.h>
|
|
|
|
#include <tqpixmap.h>
|
|
|
|
|
|
|
|
#include "Position.h"
|
|
|
|
#include "Game.h"
|
|
|
|
#include "Move.h"
|
|
|
|
|
|
|
|
|
|
|
|
class TDEConfig;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The main document class in the reversi program. The thing that
|
|
|
|
// makes this a QReversiGame instead of just a ReversiGame is that it
|
|
|
|
// emits signals that can be used to update a view.
|
|
|
|
//
|
|
|
|
// Signals:
|
|
|
|
// updateBoard()
|
|
|
|
// score()
|
|
|
|
// turn(Color)
|
|
|
|
// gameOver()
|
|
|
|
//
|
|
|
|
|
|
|
|
class QReversiGame : public TQObject, public Game {
|
|
|
|
Q_OBJECT
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
QReversiGame(TQObject *parent = 0);
|
|
|
|
~QReversiGame();
|
|
|
|
|
|
|
|
// Methods dealing with the game
|
|
|
|
void newGame();
|
|
|
|
bool doMove(Move move);
|
|
|
|
bool undoMove();
|
|
|
|
#if 0
|
|
|
|
void loadSettings();
|
|
|
|
|
|
|
|
bool loadGame(TDEConfig *, bool noupdate = FALSE);
|
|
|
|
void saveGame(TDEConfig *);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
signals:
|
|
|
|
void sig_newGame();
|
|
|
|
void sig_move(uint, Move&); // A move has just been done.
|
|
|
|
void sig_update(); // Some other change than a move has been done
|
|
|
|
// Example: loadFile(), undoMove();
|
|
|
|
void sig_gameOver(); // The game is over.
|
|
|
|
|
|
|
|
// FIXME: To be removed:
|
|
|
|
//void updateBoard();
|
|
|
|
//void sig_score();
|
|
|
|
//void turn(Color);
|
|
|
|
|
|
|
|
private:
|
|
|
|
// No members.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|