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212 lines
4.9 KiB
212 lines
4.9 KiB
15 years ago
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/*
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This file is part of the KDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#include "kgameproperty.h"
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#include "kgamepropertyhandler.h"
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#include "kgamemessage.h"
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#include "kplayer.h"
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#include "kgame.h"
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#define KPLAYERHANDLER_LOAD_COOKIE 6239
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KGamePropertyBase::KGamePropertyBase(int id, KGame* parent)
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{
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init();
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registerData(id, parent);
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}
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KGamePropertyBase::KGamePropertyBase(int id, KPlayer* parent)
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{
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init();
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registerData(id, parent);
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}
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KGamePropertyBase::KGamePropertyBase(int id, KGamePropertyHandler* owner)
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{
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init();
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registerData(id, owner);
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}
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KGamePropertyBase::KGamePropertyBase()
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{
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init();
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}
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KGamePropertyBase::~KGamePropertyBase()
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{
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unregisterData();
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}
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void KGamePropertyBase::init()
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{
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mOwner = 0;
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setDirty(false);
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// this is very useful and used by e.g. KGameDialog so
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// it is activated by default. Big games may profit by deactivating it to get
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// a better performance.
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setEmittingSignal(true);
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setOptimized(false);
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//setReadOnly(false);
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mFlags.bits.locked = false ; // setLocked(false); is NOT possible as it checks whether isLocked() allows to change the status
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// local is default
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setPolicy(PolicyLocal);
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}
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int KGamePropertyBase::registerData(int id, KGame* owner, TQString name)
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{ return registerData(id, owner->dataHandler(), name); }
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int KGamePropertyBase::registerData(int id, KPlayer* owner, TQString name)
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{ return registerData(id, owner->dataHandler(), name); }
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int KGamePropertyBase::registerData( KGamePropertyHandler* owner,PropertyPolicy p, TQString name)
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{ return registerData(-1, owner,p, name); }
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int KGamePropertyBase::registerData(int id, KGamePropertyHandler* owner, TQString name)
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{ return registerData(id, owner,PolicyUndefined, name); }
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int KGamePropertyBase::registerData(int id, KGamePropertyHandler* owner,PropertyPolicy p, TQString name)
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{
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// we don't support changing the id
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if (!owner) {
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kdWarning(11001) << k_funcinfo << "Resetting owner=0. Sure you want to do this?" << endl;
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mOwner=0;
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return -1;
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}
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if (!mOwner) {
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if (id==-1) {
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id=owner->uniquePropertyId();
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}
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mId = id;
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mOwner = owner;
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mOwner->addProperty(this, name);
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if (p!=PolicyUndefined) {
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setPolicy(p);
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} else {
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setPolicy(mOwner->policy());
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}
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}
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return mId;
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}
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void KGamePropertyBase::unregisterData()
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{
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if (!mOwner) {
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return;
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}
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mOwner->removeProperty(this);
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mOwner = 0;
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}
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bool KGamePropertyBase::sendProperty()
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{
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyHeader(s, id());
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save(s);
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if (mOwner) {
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return mOwner->sendProperty(s);
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} else {
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kdError(11001) << k_funcinfo << "Cannot send because there is no receiver defined" << endl;
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return false;
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}
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}
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bool KGamePropertyBase::sendProperty(const TQByteArray& data)
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{
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyHeader(s, id());
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s.writeRawBytes(data.data(), data.size());
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if (mOwner) {
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return mOwner->sendProperty(s);
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} else {
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kdError(11001) << k_funcinfo << ": Cannot send because there is no receiver defined" << endl;
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return false;
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}
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}
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bool KGamePropertyBase::lock()
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{
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if (isLocked()) {
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return false;
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}
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setLock(true);
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return true;
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}
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bool KGamePropertyBase::unlock(bool force)
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{
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if (isLocked() && !force) {
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return false;
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}
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setLock(false);
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return true;
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}
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void KGamePropertyBase::setLock(bool l)
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{
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15 years ago
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s, IdCommand, id(), CmdLock);
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14 years ago
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s << (TQ_INT8)l;
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if (mOwner) {
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mOwner->sendProperty(s);
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} else {
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kdError(11001) << k_funcinfo << ": Cannot send because there is no receiver defined" << endl;
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return ;
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}
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}
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void KGamePropertyBase::emitSignal()
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{
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//kdDebug(11001) << k_funcinfo << ": mOwnerP="<< mOwner << " id=" << id() << endl;
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if (mOwner ) {
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mOwner->emitSignal(this);
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} else {
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kdError(11001) << k_funcinfo << ":id="<<id()<<" Cannot emitSignal because there is no handler set" << endl;
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}
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}
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void KGamePropertyBase::command(TQDataStream& s, int cmd, bool isSender)
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{
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switch (cmd) {
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case CmdLock:
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{
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if (!isSender) {
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TQ_INT8 locked;
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s >> locked;
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mFlags.bits.locked = (bool)locked ;
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break;
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}
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}
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default: // probably in derived classes
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break;
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}
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}
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