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/*
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This file is part of the TDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#include "kgamepropertyhandler.h"
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#include "kgameproperty.h"
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#include "kgamemessage.h"
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#include <tqmap.h>
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#include <tqptrqueue.h>
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#include <tdelocale.h>
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#include <typeinfo>
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#define KPLAYERHANDLER_LOAD_COOKIE 6239
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//---------------------- KGamePropertyHandler -----------------------------------
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class KGamePropertyHandlerPrivate
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{
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public:
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KGamePropertyHandlerPrivate()
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{
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}
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TQMap<int, TQString> mNameMap;
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TQIntDict<KGamePropertyBase> mIdDict;
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int mUniqueId;
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int mId;
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KGamePropertyBase::PropertyPolicy mDefaultPolicy;
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bool mDefaultUserspace;
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int mIndirectEmit;
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TQPtrQueue<KGamePropertyBase> mSignalQueue;
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};
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KGamePropertyHandler::KGamePropertyHandler(int id, const TQObject* receiver, const char * sendf, const char *emitf, TQObject* parent) : TQObject(parent)
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{
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init();
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registerHandler(id,receiver,sendf,emitf);
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}
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KGamePropertyHandler::KGamePropertyHandler(TQObject* parent) : TQObject(parent)
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{
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init();
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}
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KGamePropertyHandler::~KGamePropertyHandler()
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{
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clear();
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delete d;
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}
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void KGamePropertyHandler::init()
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{
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kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
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d = new KGamePropertyHandlerPrivate; // for future use - is BC important to us?
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d->mId = 0;
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d->mUniqueId=KGamePropertyBase::IdAutomatic;
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d->mDefaultPolicy=KGamePropertyBase::PolicyLocal;
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d->mDefaultUserspace=true;
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d->mIndirectEmit=0;
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}
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int KGamePropertyHandler::id() const
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{
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return d->mId;
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}
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void KGamePropertyHandler::setId(int id)
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{
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d->mId = id;
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}
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void KGamePropertyHandler::registerHandler(int id,const TQObject * receiver, const char * sendf, const char *emitf)
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{
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setId(id);
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if (receiver && sendf) {
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kdDebug(11001) << "Connecting TQ_SLOT " << sendf << endl;
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connect(this, TQ_SIGNAL(signalSendMessage(int, TQDataStream &, bool*)), receiver, sendf);
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}
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if (receiver && emitf) {
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kdDebug(11001) << "Connecting TQ_SLOT " << emitf << endl;
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connect(this, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf);
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}
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}
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bool KGamePropertyHandler::processMessage(TQDataStream &stream, int id, bool isSender)
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{
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// kdDebug(11001) << k_funcinfo << ": id=" << id << " mId=" << d->mId << endl;
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if (id != d->mId) {
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return false; // Is the message meant for us?
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}
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KGamePropertyBase* p;
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int propertyId;
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KGameMessage::extractPropertyHeader(stream, propertyId);
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// kdDebug(11001) << k_funcinfo << ": Got property " << propertyId << endl;
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if (propertyId==KGamePropertyBase::IdCommand) {
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int cmd;
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KGameMessage::extractPropertyCommand(stream, propertyId, cmd);
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//kdDebug(11001) << k_funcinfo << ": Got COMMAND for id= "<<propertyId <<endl;
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p = d->mIdDict.find(propertyId);
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if (p) {
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if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) {
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p->command(stream, cmd, isSender);
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}
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} else {
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kdError(11001) << k_funcinfo << ": (cmd): property " << propertyId << " not found" << endl;
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}
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return true;
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}
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p = d->mIdDict.find(propertyId);
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if (p) {
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//kdDebug(11001) << k_funcinfo << ": Loading " << propertyId << endl;
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if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) {
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p->load(stream);
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}
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} else {
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kdError(11001) << k_funcinfo << ": property " << propertyId << " not found" << endl;
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}
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return true;
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}
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bool KGamePropertyHandler::removeProperty(KGamePropertyBase* data)
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{
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if (!data) {
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return false;
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}
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d->mNameMap.erase(data->id());
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return d->mIdDict.remove(data->id());
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}
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bool KGamePropertyHandler::addProperty(KGamePropertyBase* data, TQString name)
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{
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//kdDebug(11001) << k_funcinfo << ": " << data->id() << endl;
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if (d->mIdDict.find(data->id())) {
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// this id already exists
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kdError(11001) << " -> cannot add property " << data->id() << endl;
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return false;
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} else {
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d->mIdDict.insert(data->id(), data);
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// if here is a check for "is_debug" or so we can add the strings only in debug mode
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// and save memory!!
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if (!name.isNull()) {
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d->mNameMap[data->id()] = name;
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//kdDebug(11001) << k_funcinfo << ": nid="<< (data->id()) << " inserted in Map name=" << d->mNameMap[data->id()] <<endl;
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//kdDebug(11001) << "Typeid=" << typeid(data).name() << endl;
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//kdDebug(11001) << "Typeid call=" << data->typeinfo()->name() << endl;
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}
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}
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return true;
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}
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TQString KGamePropertyHandler::propertyName(int id) const
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{
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TQString s;
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if (d->mIdDict.find(id)) {
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if (d->mNameMap.contains(id)) {
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s = i18n("%1 (%2)").arg(d->mNameMap[id]).arg(id);
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} else {
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s = i18n("Unnamed - ID: %1").arg(id);
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}
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} else {
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// Should _never_ happen
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s = i18n("%1 unregistered").arg(id);
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}
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return s;
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}
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bool KGamePropertyHandler::load(TQDataStream &stream)
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{
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// Prevent direct emmiting until all is loaded
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lockDirectEmit();
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uint count,i;
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stream >> count;
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kdDebug(11001) << k_funcinfo << ": " << count << " KGameProperty objects " << endl;
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for (i = 0; i < count; i++) {
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processMessage(stream, id(),false);
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}
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TQ_INT16 cookie;
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stream >> cookie;
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if (cookie == KPLAYERHANDLER_LOAD_COOKIE) {
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kdDebug(11001) << " KGamePropertyHandler loaded propertly"<<endl;
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} else {
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kdError(11001) << "KGamePropertyHandler loading error. probably format error"<<endl;
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}
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// Allow direct emmiting (if no other lock still holds)
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unlockDirectEmit();
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return true;
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}
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bool KGamePropertyHandler::save(TQDataStream &stream)
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{
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kdDebug(11001) << k_funcinfo << ": " << d->mIdDict.count() << " KGameProperty objects " << endl;
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stream << (uint)d->mIdDict.count();
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TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
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while (it.current()) {
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KGamePropertyBase *base=it.current();
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if (base) {
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KGameMessage::createPropertyHeader(stream, base->id());
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base->save(stream);
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}
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++it;
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}
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stream << (TQ_INT16)KPLAYERHANDLER_LOAD_COOKIE;
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return true;
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}
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KGamePropertyBase::PropertyPolicy KGamePropertyHandler::policy()
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{
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// kdDebug(11001) << k_funcinfo << ": " << d->mDefaultPolicy << endl;
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return d->mDefaultPolicy;
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}
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void KGamePropertyHandler::setPolicy(KGamePropertyBase::PropertyPolicy p,bool userspace)
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{
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// kdDebug(11001) << k_funcinfo << ": " << p << endl;
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d->mDefaultPolicy=p;
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d->mDefaultUserspace=userspace;
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TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
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while (it.current()) {
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if (!userspace || it.current()->id()>=KGamePropertyBase::IdUser) {
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it.current()->setPolicy((KGamePropertyBase::PropertyPolicy)p);
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}
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++it;
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}
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}
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void KGamePropertyHandler::unlockProperties()
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{
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TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
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while (it.current()) {
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it.current()->unlock();
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++it;
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}
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}
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void KGamePropertyHandler::lockProperties()
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{
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TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
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while (it.current()) {
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it.current()->lock();
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++it;
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}
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}
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int KGamePropertyHandler::uniquePropertyId()
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{
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return d->mUniqueId++;
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}
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void KGamePropertyHandler::flush()
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{
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TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
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while (it.current()) {
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if (it.current()->isDirty()) {
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it.current()->sendProperty();
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}
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++it;
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}
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}
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/* Fire all property signal changed which are collected in
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* the queque
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**/
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void KGamePropertyHandler::lockDirectEmit()
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{
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d->mIndirectEmit++;
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}
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void KGamePropertyHandler::unlockDirectEmit()
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{
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// If the flag is <=0 we emit the queued signals
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d->mIndirectEmit--;
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if (d->mIndirectEmit<=0)
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{
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KGamePropertyBase *prop;
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while((prop=d->mSignalQueue.dequeue()) != 0)
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{
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// kdDebug(11001) << "emmiting signal for " << prop->id() << endl;
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emit signalPropertyChanged(prop);
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}
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}
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}
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void KGamePropertyHandler::emitSignal(KGamePropertyBase *prop)
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{
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// If the indirect flag is set (load and network transmit)
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// we cannot emit the signals directly as it can happend that
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// a sigal causes an access to a property which is e.g. not
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// yet loaded or received
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if (d->mIndirectEmit>0)
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{
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// Queque the signal
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d->mSignalQueue.enqueue(prop);
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}
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else
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{
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// directly emit
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emit signalPropertyChanged(prop);
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}
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}
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bool KGamePropertyHandler::sendProperty(TQDataStream &s)
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{
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bool sent = false;
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emit signalSendMessage(id(), s, &sent);
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return sent;
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}
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KGamePropertyBase *KGamePropertyHandler::find(int id)
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{
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return d->mIdDict.find(id);
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}
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void KGamePropertyHandler::clear()
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{
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kdDebug(11001) << k_funcinfo << id() << endl;
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TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
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while (it.toFirst()) {
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KGamePropertyBase* p = it.toFirst();
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p->unregisterData();
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if (d->mIdDict.find(p->id())) {
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// shouldn't happen - but if mOwner in KGamePropertyBase is NULL
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// this might be possible
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removeProperty(p);
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}
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}
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}
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TQIntDict<KGamePropertyBase>& KGamePropertyHandler::dict() const
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{
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return d->mIdDict;
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}
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TQString KGamePropertyHandler::propertyValue(KGamePropertyBase* prop)
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{
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if (!prop) {
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return i18n("NULL pointer");
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}
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int id = prop->id();
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TQString name = propertyName(id);
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TQString value;
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const type_info* t = prop->typeinfo();
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if (*t == typeid(int)) {
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value = TQString::number(((KGamePropertyInt*)prop)->value());
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} else if (*t == typeid(unsigned int)) {
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value = TQString::number(((KGamePropertyUInt *)prop)->value());
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} else if (*t == typeid(long int)) {
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value = TQString::number(((KGameProperty<long int> *)prop)->value());
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} else if (*t == typeid(unsigned long int)) {
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value = TQString::number(((KGameProperty<unsigned long int> *)prop)->value());
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} else if (*t == typeid(TQString)) {
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value = ((KGamePropertyTQString*)prop)->value();
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} else if (*t == typeid(TQ_INT8)) {
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value = ((KGamePropertyBool*)prop)->value() ? i18n("True") : i18n("False");
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} else {
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|
emit signalRequestValue(prop, value);
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|
|
|
}
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|
|
|
|
|
|
|
if (value.isNull()) {
|
|
|
|
value = i18n("Unknown");
|
|
|
|
}
|
|
|
|
return value;
|
|
|
|
}
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|
|
|
|
|
|
|
void KGamePropertyHandler::Debug()
|
|
|
|
{
|
|
|
|
kdDebug(11001) << "-----------------------------------------------------------" << endl;
|
|
|
|
kdDebug(11001) << "KGamePropertyHandler:: Debug this=" << this << endl;
|
|
|
|
|
|
|
|
kdDebug(11001) << " Registered properties: (Policy,Lock,Emit,Optimized, Dirty)" << endl;
|
|
|
|
TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
|
|
|
|
while (it.current()) {
|
|
|
|
KGamePropertyBase *p=it.current();
|
|
|
|
kdDebug(11001) << " "<< p->id() << ": p=" << p->policy()
|
|
|
|
<< " l="<<p->isLocked()
|
|
|
|
<< " e="<<p->isEmittingSignal()
|
|
|
|
<< " o=" << p->isOptimized()
|
|
|
|
<< " d="<<p->isDirty()
|
|
|
|
<< endl;
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
kdDebug(11001) << "-----------------------------------------------------------" << endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "kgamepropertyhandler.moc"
|