|
|
|
/* Yo Emacs, this -*- C++ -*-
|
|
|
|
*******************************************************************
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* KREVERSI
|
|
|
|
*
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
* A Reversi (or sometimes called Othello) game
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
* created 1997 by Mario Weilguni <mweilguni@sime.com>
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*
|
|
|
|
* This file is part of the KDE project "KREVERSI"
|
|
|
|
*
|
|
|
|
* KREVERSI is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
|
|
* any later version.
|
|
|
|
*
|
|
|
|
* KREVERSI is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with KREVERSI; see the file COPYING. If not, write to
|
|
|
|
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
|
|
|
|
* Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*******************************************************************
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <unistd.h>
|
|
|
|
|
|
|
|
#include <tqpainter.h>
|
|
|
|
#include <tqfont.h>
|
|
|
|
|
|
|
|
#include <kapplication.h>
|
|
|
|
#include <kstandarddirs.h>
|
|
|
|
#include <tdeconfig.h>
|
|
|
|
#include <knotifyclient.h>
|
|
|
|
#include <klocale.h>
|
|
|
|
#include <kexthighscore.h>
|
|
|
|
#include <kdebug.h>
|
|
|
|
|
|
|
|
#include "board.h"
|
|
|
|
#include "prefs.h"
|
|
|
|
#include "Engine.h"
|
|
|
|
#include "qreversigame.h"
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef PICDATA
|
|
|
|
#define PICDATA(x) TDEGlobal::dirs()->findResource("appdata", TQString("pics/")+ x)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
const uint HINT_BLINKRATE = 250000;
|
|
|
|
const uint ANIMATION_DELAY = 3000;
|
|
|
|
const uint CHIP_OFFSET[NbColors] = { 24, 1 };
|
|
|
|
const uint CHIP_SIZE = 36;
|
|
|
|
|
|
|
|
#define OFFSET() (zoomedSize() * 3 / 4)
|
|
|
|
|
|
|
|
|
|
|
|
// ================================================================
|
|
|
|
// class KReversiBoardView
|
|
|
|
|
|
|
|
|
|
|
|
QReversiBoardView::QReversiBoardView(TQWidget *parent, QReversiGame *krgame)
|
|
|
|
: TQWidget(parent, "board"),
|
|
|
|
chiptype(Unloaded)
|
|
|
|
{
|
|
|
|
m_krgame = krgame;
|
|
|
|
|
|
|
|
m_marksShowing = true;
|
|
|
|
m_legalMovesShowing = false;
|
|
|
|
m_legalMoves.clear();
|
|
|
|
|
|
|
|
m_showLastMove = false;
|
|
|
|
m_lastMoveShown = SimpleMove();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
QReversiBoardView::~QReversiBoardView()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
// Start it all up.
|
|
|
|
//
|
|
|
|
|
|
|
|
void QReversiBoardView::start()
|
|
|
|
{
|
|
|
|
updateBoard(true);
|
|
|
|
adjustSize();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::loadChips(ChipType type)
|
|
|
|
{
|
|
|
|
TQString name("pics/");
|
|
|
|
name += (type==Colored ? "chips.png" : "chips_mono.png");
|
|
|
|
|
|
|
|
TQString s = TDEGlobal::dirs()->findResource("appdata", name);
|
|
|
|
bool ok = allchips.load(s);
|
|
|
|
|
|
|
|
Q_ASSERT( ok && allchips.width()==CHIP_SIZE*5
|
|
|
|
&& allchips.height()==CHIP_SIZE*5 );
|
|
|
|
chiptype = type;
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Negative speed is allowed. If speed is negative,
|
|
|
|
// no animations are displayed.
|
|
|
|
//
|
|
|
|
|
|
|
|
void QReversiBoardView::setAnimationSpeed(uint speed)
|
|
|
|
{
|
|
|
|
if (speed <= 10)
|
|
|
|
anim_speed = speed;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Handle mouse clicks.
|
|
|
|
//
|
|
|
|
|
|
|
|
void QReversiBoardView::mousePressEvent(TQMouseEvent *e)
|
|
|
|
{
|
|
|
|
// Only handle left button. No context menu.
|
|
|
|
if ( e->button() != Qt::LeftButton ) {
|
|
|
|
e->ignore();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int offset = m_marksShowing ? OFFSET() : 0;
|
|
|
|
int px = e->pos().x()- 1 - offset;
|
|
|
|
int py = e->pos().y()- 1 - offset;
|
|
|
|
|
|
|
|
if (px < 0 || px >= 8 * (int) zoomedSize()
|
|
|
|
|| py < 0 || py >= 8 * (int) zoomedSize()) {
|
|
|
|
e->ignore();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
emit signalSquareClicked(py / zoomedSize(), px / zoomedSize());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::showHint(Move move)
|
|
|
|
{
|
|
|
|
// Only show a hint if there is a move to show.
|
|
|
|
if (move.x() == -1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Blink with a piece at the location where the hint move points.
|
|
|
|
//
|
|
|
|
// The isVisible condition has been added so that when the player
|
|
|
|
// was viewing a hint and quits the game window, the game doesn't
|
|
|
|
// still have to do all this looping and directly ends.
|
|
|
|
TQPainter p(this);
|
|
|
|
p.setPen(black);
|
|
|
|
m_hintShowing = true;
|
|
|
|
for (int flash = 0;
|
|
|
|
flash < 100 && m_hintShowing && isVisible();
|
|
|
|
flash++)
|
|
|
|
{
|
|
|
|
if (flash & 1) {
|
|
|
|
// FIXME: Draw small circle if showLegalMoves is turned on.
|
|
|
|
drawPiece(move.y() - 1, move.x() - 1, Nobody);
|
|
|
|
if (m_legalMovesShowing)
|
|
|
|
drawSmallCircle(move.x(), move.y(), p);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
drawPiece(move.y() - 1, move.x() - 1, m_krgame->toMove());
|
|
|
|
|
|
|
|
// keep GUI alive while waiting
|
|
|
|
for (int dummy = 0; dummy < 5; dummy++) {
|
|
|
|
usleep(HINT_BLINKRATE / 5);
|
|
|
|
tqApp->processEvents();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_hintShowing = false;
|
|
|
|
|
|
|
|
// Draw the empty square again.
|
|
|
|
drawPiece(move.y() - 1, move.x() - 1, m_krgame->color(move.x(), move.y()));
|
|
|
|
if (m_legalMovesShowing)
|
|
|
|
drawSmallCircle(move.x(), move.y(), p);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Set the member m_hintShowing to false. This will make showHint()
|
|
|
|
// end, if it is running.
|
|
|
|
//
|
|
|
|
|
|
|
|
void QReversiBoardView::quitHint()
|
|
|
|
{
|
|
|
|
m_hintShowing = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::setShowLegalMoves(bool show)
|
|
|
|
{
|
|
|
|
m_legalMovesShowing = show;
|
|
|
|
updateBoard(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QReversiBoardView::setShowMarks(bool show)
|
|
|
|
{
|
|
|
|
m_marksShowing = show;
|
|
|
|
updateBoard(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::setShowLastMove(bool show)
|
|
|
|
{
|
|
|
|
m_showLastMove = show;
|
|
|
|
updateBoard(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ================================================================
|
|
|
|
// Functions related to drawing/painting
|
|
|
|
|
|
|
|
|
|
|
|
// Flash all pieces which are turned.
|
|
|
|
//
|
|
|
|
// NOTE: This code is quite a hack. Should make it better.
|
|
|
|
//
|
|
|
|
|
|
|
|
void QReversiBoardView::animateChanged(Move move)
|
|
|
|
{
|
|
|
|
if (anim_speed == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Draw the new piece.
|
|
|
|
drawPiece(move.y() - 1, move.x() - 1, move.color());
|
|
|
|
|
|
|
|
// Animate row by row in all directions.
|
|
|
|
for (int dx = -1; dx < 2; dx++)
|
|
|
|
for (int dy = -1; dy < 2; dy++)
|
|
|
|
if ((dx != 0) || (dy != 0))
|
|
|
|
animateChangedRow(move.y() - 1, move.x() - 1, dy, dx);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool QReversiBoardView::isField(int row, int col) const
|
|
|
|
{
|
|
|
|
return ((0 <= row) && (row < 8) && (0 <= col) && (col < 8));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::animateChangedRow(int row, int col, int dy, int dx)
|
|
|
|
{
|
|
|
|
row = row + dy;
|
|
|
|
col = col + dx;
|
|
|
|
while (isField(row, col)) {
|
|
|
|
if (m_krgame->wasTurned(col+1, row+1)) {
|
|
|
|
KNotifyClient::event(winId(), "click", i18n("Click"));
|
|
|
|
rotateChip(row, col);
|
|
|
|
} else
|
|
|
|
return;
|
|
|
|
|
|
|
|
col += dx;
|
|
|
|
row += dy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::rotateChip(uint row, uint col)
|
|
|
|
{
|
|
|
|
// Check which direction the chip has to be rotated. If the new
|
|
|
|
// chip is white, the chip was black first, so lets begin at index
|
|
|
|
// 1, otherwise it was white.
|
|
|
|
Color color = m_krgame->color(col+1, row+1);
|
|
|
|
uint from = CHIP_OFFSET[opponent(color)];
|
|
|
|
uint end = CHIP_OFFSET[color];
|
|
|
|
int delta = (color==White ? 1 : -1);
|
|
|
|
|
|
|
|
from += delta;
|
|
|
|
end -= delta;
|
|
|
|
|
|
|
|
for (uint i = from; i != end; i += delta) {
|
|
|
|
drawOnePiece(row, col, i);
|
|
|
|
kapp->flushX(); // FIXME: use TQCanvas to avoid flicker...
|
|
|
|
usleep(ANIMATION_DELAY * anim_speed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Redraw the board. If 'force' is true, redraw everything, otherwise
|
|
|
|
// only redraw those squares that have changed (marked by
|
|
|
|
// m_krgame->squareModified(col, row)).
|
|
|
|
//
|
|
|
|
|
|
|
|
void QReversiBoardView::updateBoard (bool force)
|
|
|
|
{
|
|
|
|
TQPainter p(this);
|
|
|
|
p.setPen(black);
|
|
|
|
|
|
|
|
// If we are showing legal moves, we have to erase the old ones
|
|
|
|
// before we can show the new ones. The easiest way to do that is
|
|
|
|
// to repaint everything.
|
|
|
|
//
|
|
|
|
// FIXME: A better way, perhaps, is to do the repainting in
|
|
|
|
// drawPiece (which should be renamed drawSquare).
|
|
|
|
if (m_legalMovesShowing)
|
|
|
|
force = true;
|
|
|
|
|
|
|
|
// Draw the squares of the board.
|
|
|
|
for (uint row = 0; row < 8; row++)
|
|
|
|
for (uint col = 0; col < 8; col++)
|
|
|
|
if ( force || m_krgame->squareModified(col + 1, row + 1) ) {
|
|
|
|
Color color = m_krgame->color(col + 1, row + 1);
|
|
|
|
drawPiece(row, col, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw a border around the board.
|
|
|
|
int offset = m_marksShowing ? OFFSET() : 0;
|
|
|
|
p.drawRect(0 + offset, 0 + offset,
|
|
|
|
8 * zoomedSize() + 2, 8 * zoomedSize() + 2);
|
|
|
|
|
|
|
|
// Draw letters and numbers if appropriate.
|
|
|
|
if (m_marksShowing) {
|
|
|
|
TQFont font("Sans Serif", zoomedSize() / 2 - 6);
|
|
|
|
font.setWeight(TQFont::DemiBold);
|
|
|
|
TQFontMetrics metrics(font);
|
|
|
|
|
|
|
|
p.setFont(font);
|
|
|
|
uint charHeight = metrics.ascent();
|
|
|
|
for (uint i = 0; i < 8; i++) {
|
|
|
|
TQChar letter = "ABCDEFGH"[i];
|
|
|
|
TQChar number = "12345678"[i];
|
|
|
|
uint charWidth = metrics.charWidth("ABCDEFGH", i);
|
|
|
|
|
|
|
|
// The horizontal letters
|
|
|
|
p.drawText(offset + i * zoomedSize() + (zoomedSize() - charWidth) / 2,
|
|
|
|
offset - charHeight / 2 + 2,
|
|
|
|
TQString(letter));
|
|
|
|
p.drawText(offset + i * zoomedSize() + (zoomedSize() - charWidth) / 2,
|
|
|
|
offset + 8 * zoomedSize() + offset - charHeight / 2 + 2,
|
|
|
|
TQString(letter));
|
|
|
|
|
|
|
|
// The vertical numbers
|
|
|
|
p.drawText((offset - charWidth) / 2 + 2,
|
|
|
|
offset + (i + 1) * zoomedSize() - charHeight / 2 + 2,
|
|
|
|
TQString(number));
|
|
|
|
p.drawText(offset + 8 * zoomedSize() + (offset - charWidth) / 2 + 2,
|
|
|
|
offset + (i + 1) * zoomedSize() - charHeight / 2 + 2,
|
|
|
|
TQString(number));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Show legal moves.
|
|
|
|
if (m_legalMovesShowing)
|
|
|
|
showLegalMoves();
|
|
|
|
|
|
|
|
// Show last move
|
|
|
|
int ellipseSize = zoomedSize() / 3;
|
|
|
|
SimpleMove lastMove = m_krgame->lastMove();
|
|
|
|
if (m_showLastMove && lastMove.x() != -1) {
|
|
|
|
// Remove the last shown last move.
|
|
|
|
int col = m_lastMoveShown.x();
|
|
|
|
int row = m_lastMoveShown.y();
|
|
|
|
if (col != -1 && row != -1) {
|
|
|
|
if (lastMove.x() != col || lastMove.y() != row) {
|
|
|
|
//kdDebug() << "Redrawing piece at [" << col << "," << row
|
|
|
|
// << "] with color " << m_krgame->color(col, row)
|
|
|
|
// << endl;
|
|
|
|
drawPiece(row - 1, col - 1, m_krgame->color(col, row));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
p.setPen(yellow);
|
|
|
|
p.setBackgroundColor(yellow);
|
|
|
|
p.setBrush(SolidPattern);
|
|
|
|
|
|
|
|
//kdDebug() << "Marking last move at ["
|
|
|
|
// << lastMove.x() << "," << lastMove.y() << "]"
|
|
|
|
// << endl;
|
|
|
|
int px = offset + (lastMove.x() - 1) * zoomedSize() + zoomedSize() / 2;
|
|
|
|
int py = offset + (lastMove.y() - 1) * zoomedSize() + zoomedSize() / 2;
|
|
|
|
p.drawEllipse(px - ellipseSize / 2 + 1, py - ellipseSize / 2 + 1,
|
|
|
|
ellipseSize - 1, ellipseSize - 1);
|
|
|
|
|
|
|
|
m_lastMoveShown = lastMove;
|
|
|
|
|
|
|
|
p.setPen(black);
|
|
|
|
p.setBackgroundColor(black);
|
|
|
|
p.setBrush(NoBrush);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Show legal moves on the board.
|
|
|
|
|
|
|
|
void QReversiBoardView::showLegalMoves()
|
|
|
|
{
|
|
|
|
TQPainter p(this);
|
|
|
|
p.setPen(black);
|
|
|
|
|
|
|
|
// Get the legal moves in the current position.
|
|
|
|
Color toMove = m_krgame->toMove();
|
|
|
|
MoveList moves = m_krgame->position().generateMoves(toMove);
|
|
|
|
|
|
|
|
// Show the moves on the board.
|
|
|
|
MoveList::iterator it;
|
|
|
|
for (it = moves.begin(); it != moves.end(); ++it)
|
|
|
|
drawSmallCircle((*it).x(), (*it).y(), p);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::drawSmallCircle(int x, int y, TQPainter &p)
|
|
|
|
{
|
|
|
|
int offset = m_marksShowing ? OFFSET() : 0;
|
|
|
|
int ellipseSize = zoomedSize() / 3;
|
|
|
|
|
|
|
|
int px = offset + (x - 1) * zoomedSize() + zoomedSize() / 2;
|
|
|
|
int py = offset + (y - 1) * zoomedSize() + zoomedSize() / 2;
|
|
|
|
|
|
|
|
p.drawEllipse(px - ellipseSize / 2, py - ellipseSize / 2,
|
|
|
|
ellipseSize, ellipseSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TQPixmap QReversiBoardView::chipPixmap(Color color, uint size) const
|
|
|
|
{
|
|
|
|
return chipPixmap(CHIP_OFFSET[color], size);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Get a pixmap for the chip 'i' at size 'size'.
|
|
|
|
//
|
|
|
|
|
|
|
|
TQPixmap QReversiBoardView::chipPixmap(uint i, uint size) const
|
|
|
|
{
|
|
|
|
// Get the part of the 'allchips' pixmap that contains exactly that
|
|
|
|
// chip that we want to use.
|
|
|
|
TQPixmap pix(CHIP_SIZE, CHIP_SIZE);
|
|
|
|
copyBlt(&pix, 0, 0, &allchips, (i%5) * CHIP_SIZE, (i/5) * CHIP_SIZE,
|
|
|
|
CHIP_SIZE, CHIP_SIZE);
|
|
|
|
|
|
|
|
// Resize (scale) the pixmap to the desired size.
|
|
|
|
TQWMatrix wm3;
|
|
|
|
wm3.scale(float(size)/CHIP_SIZE, float(size)/CHIP_SIZE);
|
|
|
|
|
|
|
|
return pix.xForm(wm3);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint QReversiBoardView::zoomedSize() const
|
|
|
|
{
|
|
|
|
return tqRound(float(CHIP_SIZE) * Prefs::zoom() / 100);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::drawPiece(uint row, uint col, Color color)
|
|
|
|
{
|
|
|
|
int i = (color == Nobody ? -1 : int(CHIP_OFFSET[color]));
|
|
|
|
drawOnePiece(row, col, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::drawOnePiece(uint row, uint col, int i)
|
|
|
|
{
|
|
|
|
int px = col * zoomedSize() + 1;
|
|
|
|
int py = row * zoomedSize() + 1;
|
|
|
|
TQPainter p(this);
|
|
|
|
|
|
|
|
// Draw either a background pixmap or a background color to the square.
|
|
|
|
int offset = m_marksShowing ? OFFSET() : 0;
|
|
|
|
if (bg.width())
|
|
|
|
p.drawTiledPixmap(px + offset, py + offset,
|
|
|
|
zoomedSize(), zoomedSize(), bg, px, py);
|
|
|
|
else
|
|
|
|
p.fillRect(px + offset, py + offset,
|
|
|
|
zoomedSize(), zoomedSize(), bgColor);
|
|
|
|
|
|
|
|
// Draw a black border around the square.
|
|
|
|
p.setPen(black);
|
|
|
|
p.drawRect(px + offset, py + offset, zoomedSize(), zoomedSize());
|
|
|
|
|
|
|
|
// If no piece on the square, i.e. only the background, then return here...
|
|
|
|
if ( i == -1 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// ...otherwise finally draw the piece on the square.
|
|
|
|
p.drawPixmap(px + offset, py + offset, chipPixmap(i, zoomedSize()));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// We got a repaint event. We make it easy for us and redraw the
|
|
|
|
// entire board.
|
|
|
|
//
|
|
|
|
|
|
|
|
void QReversiBoardView::paintEvent(TQPaintEvent *)
|
|
|
|
{
|
|
|
|
updateBoard(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::adjustSize()
|
|
|
|
{
|
|
|
|
int w = 8 * zoomedSize();
|
|
|
|
|
|
|
|
if (m_marksShowing)
|
|
|
|
w += 2 * OFFSET();
|
|
|
|
|
|
|
|
setFixedSize(w + 2, w + 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::setPixmap(TQPixmap &pm)
|
|
|
|
{
|
|
|
|
if ( pm.width() == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
bg = pm;
|
|
|
|
update();
|
|
|
|
setErasePixmap(pm);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QReversiBoardView::setColor(const TQColor &c)
|
|
|
|
{
|
|
|
|
bgColor = c;
|
|
|
|
bg = TQPixmap();
|
|
|
|
update();
|
|
|
|
setEraseColor(c);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Load all settings that have to do with the board view, such as
|
|
|
|
// piece colors, background, animation speed, an so on.
|
|
|
|
|
|
|
|
void QReversiBoardView::loadSettings()
|
|
|
|
{
|
|
|
|
// Colors of the pieces (red/blue or black/white)
|
|
|
|
if ( Prefs::grayscale() ) {
|
|
|
|
if (chiptype != Grayscale)
|
|
|
|
loadChips(Grayscale);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (chiptype != Colored)
|
|
|
|
loadChips(Colored);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Animation speed.
|
|
|
|
if ( !Prefs::animation() )
|
|
|
|
setAnimationSpeed(0);
|
|
|
|
else
|
|
|
|
setAnimationSpeed(10 - Prefs::animationSpeed());
|
|
|
|
|
|
|
|
// Background
|
|
|
|
if ( Prefs::backgroundImageChoice() ) {
|
|
|
|
TQPixmap pm( Prefs::backgroundImage() );
|
|
|
|
if (!pm.isNull())
|
|
|
|
setPixmap(pm);
|
|
|
|
} else {
|
|
|
|
setColor( Prefs::backgroundColor() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#include "board.moc"
|
|
|
|
|