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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#ifndef LIBATLANTIC_ESTATE_H
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#define LIBATLANTIC_ESTATE_H
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#include <tqobject.h>
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#include <tqcolor.h>
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#include "libatlantic_export.h"
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class EstateGroup;
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class Player;
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class LIBATLANTIC_EXPORT Estate : public TQObject
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{
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TQ_OBJECT
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public:
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Estate(int estateId);
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int id() { return m_id; }
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void setName(TQString name);
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TQString name() const;
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void setEstateGroup(EstateGroup *estateGroup);
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EstateGroup *estateGroup() { return m_estateGroup; }
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void setOwner(Player *player);
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bool isOwned() const;
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bool isOwnedBySelf() const;
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Player *owner() { return m_owner; }
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void setHouses(unsigned int houses);
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unsigned int houses() { return m_houses; }
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void setCanBeOwned(const bool canBeOwned);
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bool canBeOwned() const { return m_canBeOwned; }
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void setCanBuyHouses(const bool canBuyHouses);
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bool canBuyHouses() const { return m_canBuyHouses; }
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void setCanSellHouses(const bool canSellHouses);
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bool canSellHouses() const { return m_canSellHouses; }
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void setHousePrice(const unsigned int housePrice) { m_housePrice = housePrice; }
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unsigned int housePrice() const { return m_housePrice; }
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void setHouseSellPrice(const unsigned int houseSellPrice) { m_houseSellPrice = houseSellPrice; }
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unsigned int houseSellPrice() const { return m_houseSellPrice; }
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void setIsMortgaged(const bool isMortgaged);
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bool isMortgaged() const { return m_isMortgaged; }
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void setCanToggleMortgage(const bool canToggleMortgage);
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bool canToggleMortgage() const { return m_canToggleMortgage; }
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void setMortgagePrice(const unsigned int mortgagePrice) { m_mortgagePrice = mortgagePrice; }
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unsigned int mortgagePrice() const { return m_mortgagePrice; }
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void setUnmortgagePrice(const unsigned int unmortgagePrice) { m_unmortgagePrice = unmortgagePrice; }
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unsigned int unmortgagePrice() const { return m_unmortgagePrice; }
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void setColor(TQColor color);
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TQColor color() const { return m_color; }
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void setBgColor(TQColor color);
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TQColor bgColor() const { return m_bgColor; }
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void setPrice(const unsigned int price) { m_price = price; }
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unsigned int price() const { return m_price; }
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void setMoney(int money);
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int money();
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void update(bool force = false);
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signals:
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void changed();
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void estateToggleMortgage(Estate *estate);
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void estateHouseBuy(Estate *estate);
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void estateHouseSell(Estate *estate);
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void newTrade(Player *player);
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void LMBClicked(Estate *estate);
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protected:
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bool m_changed;
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int m_id;
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private:
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TQString m_name;
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Player *m_owner;
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EstateGroup *m_estateGroup;
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unsigned int m_houses, m_price, m_housePrice, m_houseSellPrice, m_mortgagePrice, m_unmortgagePrice;
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int m_money;
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bool m_canBeOwned, m_canBuyHouses, m_canSellHouses, m_isMortgaged, m_canToggleMortgage;
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TQColor m_bgColor, m_color;
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};
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#endif
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