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/****************************************************************
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Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
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All rights reserved.
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Permission to use, copy, modify, and distribute this software
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and its documentation for any purpose and without fee is hereby
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granted, provided that the above copyright notice appear in all
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copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the name of the author not be used in
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advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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The author disclaim all warranties with regard to this
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software, including all implied warranties of merchantability
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and fitness. In no event shall the author be liable for any
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special, indirect or consequential damages or any damages
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whatsoever resulting from loss of use, data or profits, whether
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in an action of contract, negligence or other tortious action,
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arising out of or in connection with the use or performance of
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this software.
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****************************************************************/
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#include "config.h"
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#include <kapplication.h>
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#include <klocale.h>
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#include <kconfig.h>
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#include <kmenubar.h>
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#include <kstatusbar.h>
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#include "ksmiletris.h"
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#include "gamewindow.h"
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#include "gamewidget.h"
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#include "kscoredialog.h"
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#include <kaction.h>
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#include <kstdgameaction.h>
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const int default_width = 362;
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const int default_height = 460;
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GameWindow::GameWindow(TQWidget *, const char *name)
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: KMainWindow(0, name)
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{
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//New Games
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(void)KStdGameAction::gameNew(TQT_TQOBJECT(this),
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TQT_SLOT(menu_newGame()),
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actionCollection());
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//Pause Game
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(void)KStdGameAction::pause(TQT_TQOBJECT(this),
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TQT_SLOT(menu_pause()),
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actionCollection());
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//End Game
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(void)KStdGameAction::end(TQT_TQOBJECT(this),
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TQT_SLOT(menu_endGame()),
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actionCollection());
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//Highscores
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(void)KStdGameAction::highscores(TQT_TQOBJECT(this),
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TQT_SLOT(menu_highScores()),
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actionCollection());
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//Quit
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(void)KStdGameAction::quit(TQT_TQOBJECT(this),
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TQT_SLOT(close()),
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actionCollection());
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TQStringList list;
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KSelectAction* piecesAct =
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new KSelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()),
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actionCollection(), "settings_pieces");
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list.append(i18n("&Smiles"));
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list.append(i18n("S&ymbols"));
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list.append(i18n("&Icons"));
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piecesAct->setItems(list);
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(void)new KToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this),
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TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds");
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//connect(menu, TQT_SIGNAL(moved(menuPosition)),
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// this, TQT_SLOT(movedMenu(menuPosition))); ?
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status = new KStatusBar(this);
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status->insertItem(i18n("Level: 99"), 1);
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status->insertItem(i18n("Score: 999999"), 2);
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status->changeItem("", 1);
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status->changeItem("", 2);
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game = new GameWidget(this);
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setCentralWidget(game);
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connect(game, TQT_SIGNAL(changedStats(int, int)),
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this, TQT_SLOT(updateStats(int, int)));
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connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver()));
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//keys
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(void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left");
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(void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right");
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(void)new KAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up");
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(void)new KAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down");
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(void)new KAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space");
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game->setFixedSize(default_width, default_height);
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adjustSize();
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setFixedSize(size());
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// Read configuration
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KConfig *config = kapp->config();
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config->setGroup("Options");
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PiecesType pieces_type = (PiecesType)config->readNumEntry("Pieces", static_cast<int>(Pieces_Smiles));
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game->setPieces(pieces_type);
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((KSelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type);
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game->do_sounds = config->readBoolEntry("Sounds", true);
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((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
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setupGUI(KMainWindow::Save | Keys | StatusBar | Create);
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}
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void GameWindow::menu_newGame()
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{
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((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
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game->newGame();
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}
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void GameWindow::menu_pause()
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{
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if (game->in_game) {
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game->in_pause = !game->in_pause;
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((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause);
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game->tqrepaintChilds();
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}
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}
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void GameWindow::menu_endGame()
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{
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if (game->in_game) {
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game->in_game = false;
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game->tqrepaintChilds();
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((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
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gameOver();
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}
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}
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void GameWindow::menu_highScores()
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{
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KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
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d.exec();
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}
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void GameWindow::menu_pieces()
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{
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int index = ((KSelectAction*)actionCollection()->action("settings_pieces"))->currentItem();
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game->setPieces((PiecesType)index);
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KConfig *config = kapp->config();
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config->setGroup("Options");
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config->writeEntry("Pieces", index);
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}
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void GameWindow::menu_sounds()
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{
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game->do_sounds = !game->do_sounds;
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((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
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KConfig *config = kapp->config();
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config->setGroup("Options");
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config->writeEntry("Sounds", game->do_sounds);
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}
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void GameWindow::updateStats(int level, int points)
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{
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TQString l, p;
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l.setNum(level);
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p.setNum(points);
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status->changeItem(i18n("Level: %1").tqarg(l), 1);
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status->changeItem(i18n("Score: %1").tqarg(p), 2);
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}
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void GameWindow::gameOver()
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{
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KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
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KScoreDialog::FieldInfo scoreInfo;
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scoreInfo[KScoreDialog::Level].setNum(game->num_level);
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if (!d.addScore(game->num_points, scoreInfo))
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return;
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// Show highscore & ask for name.
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d.exec();
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}
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#include "gamewindow.moc"
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