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/****************************************************************
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Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
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All rights reserved.
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Permission to use, copy, modify, and distribute this software
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and its documentation for any purpose and without fee is hereby
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granted, provided that the above copyright notice appear in all
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copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the name of the author not be used in
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advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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The author disclaim all warranties with regard to this
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software, including all implied warranties of merchantability
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and fitness. In no event shall the author be liable for any
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special, indirect or consequential damages or any damages
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whatsoever resulting from loss of use, data or profits, whether
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in an action of contract, negligence or other tortious action,
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arising out of or in connection with the use or performance of
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this software.
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****************************************************************/
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#ifndef GAMEWIDGET_H
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#define GAMEWIDGET_H
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#include <tqwidget.h>
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#include <krandomsequence.h>
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#include "ksmiletris.h"
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class ScreenWidget;
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class MirrorWidget;
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class NextPieceWidget;
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class TQTimer;
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class GameWidget : public TQWidget {
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Q_OBJECT
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TQ_OBJECT
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signals:
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void changedStats(int, int);
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void gameOver();
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public:
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bool in_game, in_pause;
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bool do_sounds;
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int num_level;
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int num_points;
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GameWidget(TQWidget *parent=0, const char *name=0);
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~GameWidget();
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void setPieces(PiecesType type);
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Sprite& ref(int x, int y) {
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return map[y*scr_width + x];
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}
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Sprite type(Sprite s) {
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if (s >= Sprite_Broken1 && s < Sprite_Broken1 + num_blocks)
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return (Sprite)(Sprite_Block1 + s - Sprite_Broken1);
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return s;
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}
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void repaintChilds();
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private:
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TQPixmap *sprites;
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ScreenWidget *screen;
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MirrorWidget *mirror;
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NextPieceWidget *next;
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int xpos, ypos;
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Sprite piece[4];
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Sprite *map;
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Sprite *mirror_sprites;
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Sprite next_piece[4];
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Sprite bg_sprite;
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int timer_interval;
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bool fast_mode;
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TQTimer *timer;
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KRandomSequence random;
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int num_pieces_level;
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void playSound(Sound s);
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void loadSprites();
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void loadSprite(Sprite spr, const TQString & path);
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void loadMaskedSprite(Sprite spr, const TQString & path1, const TQString & path2);
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void newBlock();
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void putPiece();
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void getPiece();
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void newPiece();
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void nextPiece();
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void compact();
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void broke(int x, int y, bool *xmap);
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void recBroke(int x, int y, bool *xmap);
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void checkSolePiece(int x, int y, bool *xmap);
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void checkPiece(int x, int y);
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void blockPiece();
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void updateMirror();
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public slots:
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void newGame();
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void keyUp();
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void keyDown();
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void keyLeft();
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void keyRight();
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void keySpace();
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void timeout();
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};
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#endif // !GAMEWIDGET_H
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