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/***************************************************************************
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begin : Fri May 19 2000
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copyright : (C) 2000 by Roman Merzlyakov
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email : roman@sbrf.barrt.ru
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copyright : (C) 2000 by Roman Razilov
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email : Roman.Razilov@gmx.de
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef linesboard_h
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#define linesboard_h
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#include <tqwidget.h>
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#include <tqpixmap.h>
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#include <tqtimer.h>
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#include <tqlabel.h>
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#include <krandomsequence.h>
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#include "field.h"
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//#include "shotcounter.h"
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#include "ballpainter.h"
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class LinesBoard : public Field
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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LinesBoard( BallPainter * abPainter, TQWidget* parent=0, const char* name=0 );
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~LinesBoard();
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int width();
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int height();
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int wHint();
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int hHint();
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// void doAfterBalls();
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void placeBalls(int nextBalls[BALLSDROP]);
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void undo();
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bool gameOver() { return bGameOver; }
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void setGameOver(bool b);
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int random(int max) { return (level == DEMO_LEVEL) ? rnd_demo.getLong(max) : rnd.getLong(max); }
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void saveRandomState() { rnd_saved = rnd; }
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void restoreRandomState() { rnd = rnd_saved; }
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void setLevel(int _level) { level = _level; }
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void startDemoMode();
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void adjustDemoMode(bool allowMove, bool off);
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void showDemoText(const TQString &);
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void hideDemoText();
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void demoClick(int x, int y);
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void demoAdjust(int a);
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signals:
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void endTurn();
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void endGame();
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void eraseLine(int nb);
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void userTurn();
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private:
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int anim;
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struct Waypoints {
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int x,y;
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} *way;
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int nextBalls[BALLSDROP];
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int animmax;
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//used for running and animation phase
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int painting;
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int animstep;
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int animdelaycount;
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int animdelaystart;
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int direction;
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int nextBallToPlace;
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int jumpingCol;
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int jumpingRow;
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int focusX;
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int focusY;
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int level;
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TQTimer* timer;
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// ShotCounter* shCounter;
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BallPainter* bPainter;
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bool bGameOver;
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KRandomSequence rnd;
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KRandomSequence rnd_saved;
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KRandomSequence rnd_demo;
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TQLabel *demoLabel;
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bool bAllowMove;
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void paintEvent( TQPaintEvent* );
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void mousePressEvent( TQMouseEvent* );
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void AnimStart(int panim);
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void AnimNext();
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int AnimEnd();
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int getAnim(int x, int y ); // returns if the specifyed cell is animated..
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void AnimJump( int col, int row );
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int erase5Balls();
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bool existPath(int ax, int ay, int bx, int by);
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void placeBall();
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void placePlayerBall(int col, int row);
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void moveFocus(int dx, int dy);
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public slots:
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void moveLeft();
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void moveRight();
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void moveUp();
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void moveDown();
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void placePlayerBall();
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protected slots:
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void timerSlot();
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void demoClickStep();
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};
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#endif
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