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/* ********************************************************************************
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This file is part of the game 'KTron'
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Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*******************************************************************************/
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#ifndef TRON_H
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#define TRON_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <tqwidget.h>
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#include <tqpainter.h>
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#include <tqpixmap.h>
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#include <math.h>
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#include <krandomsequence.h>
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class KActionCollection;
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#include "player.h"
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enum Player{One,Two,Both,Nobody};
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// Bits that defines the rect and which sides to draw
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enum {BACKGROUND=0, PLAYER1=1,PLAYER2=2,TOP=4,BOTTOM=8,LEFT=16,RIGHT=32};
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/**
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* @short The playingfield
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*/
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class Tron : public TQWidget
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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Tron(TQWidget *parent=0, const char *name=0);
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~Tron();
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void setActionCollection(KActionCollection*);
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void updatePixmap();
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void setBackgroundPix(TQPixmap);
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void setComputerplayer(Player player, bool);
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bool isComputer(Player player);
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void setVelocity(int);
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void setRectSize(int newSize);
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public slots:
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/** Starts a new game. The difference to reset is, that the players
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* points are set to zero. Emits gameEnds(Nobody).
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*/
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void newGame();
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void togglePause();
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/**
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* checks if both players are computer and starts the game
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*/
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void computerStart();
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void loadSettings();
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signals:
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void gameEnds(Player loser);
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void gameReset();
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protected:
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/** bitBlt<6C>s the rect that has to be updated from the
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* bufferpixmap on the screen and writes eventually text
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*/
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void paintEvent(TQPaintEvent *);
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/** resets game and creates a new playingfield */
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void resizeEvent(TQResizeEvent *);
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void keyPressEvent(TQKeyEvent *);
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void keyReleaseEvent(TQKeyEvent *);
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/** pauses game */
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void focusOutEvent(TQFocusEvent *);
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private:
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/** Stores key shortcuts */
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KActionCollection* actionCollection;
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/** Drawing buffer */
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TQPixmap *pixmap;
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/** The playingfield */
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TQMemArray<int> *playfield;
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/** game status flag */
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bool gamePaused;
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/** game status flag */
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bool gameEnded;
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/** used for waiting after game ended */
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bool gameBlocked;
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/** flag, if a string should be drawn, how to start the game */
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bool beginHint;
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/** Height of the playingfield in number of rects*/
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int fieldHeight;
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/** Width of the playingfield in number of rects*/
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int fieldWidth;
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TQTimer *timer;
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player players[2];
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/** Backgroundpixmap **/
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TQPixmap bgPix;
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/** time in ms between two moves */
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int velocity;
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/** size of the rects */
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int rectSize;
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/** The random sequence generator **/
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KRandomSequence random;
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// Options
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/** determines level of computerplayer */
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int lookForward;
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// Funktionen
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/** resets the game */
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void reset();
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/** starts the game timer */
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void startGame();
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/** stops the game timer */
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void stopGame();
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/** creates a new playfield and a bufferpixmap */
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void createNewPlayfield();
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/** paints players at current player coordinates */
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void paintPlayers();
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/** draws a rect in current TronStyle at position x,y of the playingfield */
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void drawRect(TQPainter & p, int x, int y);
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/** emits gameEnds(Player) and displays the winner by changing color*/
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void showWinner(Player winner);
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/** calculates if player playerNr would crash
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* if he moves xInc in x-direction and yInc in y-direction
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*/
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bool crashed(int playerNr,int xInc, int yInc) const;
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/** calculates if player playerNr should change direction */
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void think(int playerNr);
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void changeDirection(int playerNr,int dis_right,int dis_left);
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/** sets the direction of player playerNr to newDirection */
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void switchDir(int playerNr,Directions::Direction newDirection);
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/**
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* updates the the rect at current position to not draw a
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* border in the direction of the next step.
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* (only used in mode OLine)
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*
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* -1 means update both players
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*/
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void updateDirections(int playerNr=-1);
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private slots:
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/**
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* This is the main function of KTron.
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* It checkes if an accelerator is pressed and than moves this player
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* forward. Then it checkes if a crash occurred.
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* If no crash happen it moves both players forward and checks again
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* if someone crashed.
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*/
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void doMove();
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void unblockGame();
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void showBeginHint();
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};
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#endif // TRON_H
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