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/* Yo Emacs, this is -*- C++ -*- */
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/*
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* ksame 0.4 - simple Game
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* Copyright (C) 1997,1998 Marcus Kreutzberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef _KSAMEWIDGET
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#define _KSAMEWIDGET
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#include <tdemainwindow.h>
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class TDEToggleAction;
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class StoneWidget;
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class KSameWidget: public TDEMainWindow {
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Q_OBJECT
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public:
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KSameWidget(TQWidget *parent=0, const char* name=0, WFlags fl=0);
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private slots:
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/* File Menu */
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void m_new();
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void m_restart();
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void m_showhs();
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void m_undo();
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void configureNotifications();
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void sizeChanged();
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void gameover();
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void setColors(int colors);
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void setBoard(int board);
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void setScore(int score);
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void setMarked(int m);
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void stonesRemoved(int, int);
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void showNumberRemainingToggled();
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protected:
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void newGame(unsigned int board, int colors);
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virtual void saveProperties(TDEConfig *conf);
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virtual void readProperties(TDEConfig *conf);
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bool confirmAbort();
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private:
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// Remember how many stones were last marked, since when
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// the stones are removed, board->marked() suddenly becomes
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// 0 (or doesn't otherwise reflect the number of stones just removed).
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int m_markedStones;
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StoneWidget *stone;
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KStatusBar *status;
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TDEToggleAction *random;
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TDEToggleAction *showNumberRemaining;
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TDEAction *restart;
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TDEAction *undo;
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};
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#endif // _KSAMEWIDGET
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