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/*
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pqueue.c - implementation of a priority queue by using a binary heap.
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Originally written by Justin-Heyes Jones
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Modified by Shlomi Fish, 2000
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This file is in the public domain (it's uncopyrighted).
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Check out Justin-Heyes Jones' A* page from which this code has
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originated:
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http://www.geocities.com/jheyesjones/astar.html
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*/
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/* manage a priority queue as a heap
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the heap is implemented as a fixed size array of pointers to your data */
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#include <stdio.h>
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#include <stdlib.h>
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#include "jhjtypes.h"
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#include "pqueue.h"
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#ifdef DMALLOC
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#include "dmalloc.h"
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#endif
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#define TRUE 1
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#define FALSE 0
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/* initialise the priority queue with a maximum size of maxelements. maxrating is the highest or lowest value of an
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entry in the pqueue depending on whether it is ascending or descending respectively. Finally the bool32 tells you whether
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the list is sorted ascending or descending... */
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void freecell_solver_PQueueInitialise(
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PQUEUE *pq,
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int32 MaxElements
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)
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{
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pq->MaxSize = MaxElements;
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pq->CurrentSize = 0;
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pq->Elements = (pq_element_t*) malloc( sizeof( pq_element_t ) * (MaxElements + 1) );
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if( pq->Elements == NULL )
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{
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printf( "Memory alloc failed!\n" );
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}
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}
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/* join a priority queue
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returns TRUE if successful, FALSE if fails. (You fail by filling the pqueue.)
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PGetRating is a function which returns the rating of the item you're adding for sorting purposes */
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int freecell_solver_PQueuePush( PQUEUE *pq, void *item, pq_rating_t r)
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{
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uint32 i;
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pq_element_t * Elements = pq->Elements;
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int32 CurrentSize = pq->CurrentSize;
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if (CurrentSize == pq->MaxSize )
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{
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int new_size;
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new_size = pq->MaxSize + 256;
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pq->Elements = Elements = (pq_element_t *)realloc( Elements, sizeof(pq_element_t) * (new_size+1));
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pq->MaxSize = new_size;
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}
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{
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/* set i to the first unused element and increment CurrentSize */
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i = (++CurrentSize);
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/* while the parent of the space we're putting the new node into is worse than
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our new node, swap the space with the worse node. We keep doing that until we
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get to a worse node or until we get to the top
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note that we also can sort so that the minimum elements bubble up so we need to loops
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with the comparison operator flipped... */
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{
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while( ( i==PTQ_FIRST_ENTRY ?
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(PQUEUE_MaxRating) /* return biggest possible rating if first element */
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:
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(PGetRating(Elements[ PTQ_PARENT_INDEX(i) ]) )
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)
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< r
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)
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{
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Elements[ i ] = Elements[ PTQ_PARENT_INDEX(i) ];
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i = PTQ_PARENT_INDEX(i);
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}
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}
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/* then add the element at the space we created. */
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Elements[i].item = item;
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Elements[i].rating = r;
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}
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pq->CurrentSize = CurrentSize;
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return TRUE;
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}
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#define PQueueIsEmpty(pq) ((pq)->CurrentSize == 0)
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/* free up memory for pqueue */
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void freecell_solver_PQueueFree( PQUEUE *pq )
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{
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free( pq->Elements );
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}
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/* remove the first node from the pqueue and provide a pointer to it */
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void *freecell_solver_PQueuePop( PQUEUE *pq)
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{
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int32 i;
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int32 child;
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pq_element_t * Elements = pq->Elements;
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int32 CurrentSize = pq->CurrentSize;
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pq_element_t pMaxElement;
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pq_element_t pLastElement;
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if( PQueueIsEmpty( pq ) )
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{
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return NULL;
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}
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pMaxElement = Elements[PTQ_FIRST_ENTRY];
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/* get pointer to last element in tree */
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pLastElement = Elements[ CurrentSize-- ];
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{
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/* code to pop an element from an ascending (top to bottom) pqueue */
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/* UNTESTED */
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for( i=PTQ_FIRST_ENTRY; (child = PTQ_LEFT_CHILD_INDEX(i)) <= CurrentSize; i=child )
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{
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/* set child to the smaller of the two children... */
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if( (child != CurrentSize) &&
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(PGetRating(Elements[child + 1]) > PGetRating(Elements[child])) )
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{
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child ++;
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}
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if( PGetRating( pLastElement ) < PGetRating( Elements[ child ] ) )
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{
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Elements[ i ] = Elements[ child ];
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}
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else
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{
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break;
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}
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}
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}
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Elements[i] = pLastElement;
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pq->CurrentSize = CurrentSize;
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return pMaxElement.item;
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}
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