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#ifndef SLOPE_H
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#define SLOPE_H
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#include <kimageeffect.h>
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#include "game.h"
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class Slope;
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class SlopeConfig : public Config
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{
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Q_OBJECT
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public:
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SlopeConfig(Slope *slope, TQWidget *parent);
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private slots:
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void setGradient(const TQString &text);
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void setReversed(bool);
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void setStuckOnGround(bool);
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void gradeChanged(double);
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private:
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Slope *slope;
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};
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class Slope : public TQCanvasRectangle, public CanvasItem, public RectItem
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{
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public:
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Slope(TQRect rect, TQCanvas *canvas);
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virtual void aboutToDie();
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virtual int rtti() const { return 1031; }
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virtual void showInfo();
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virtual void hideInfo();
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virtual void editModeChanged(bool changed);
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virtual bool canBeMovedByOthers() const { return !stuckOnGround; }
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virtual TQPtrList<TQCanvasItem> moveableItems() const;
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virtual Config *config(TQWidget *parent) { return new SlopeConfig(this, parent); }
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void setSize(int, int);
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virtual void newSize(int width, int height);
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virtual void moveBy(double dx, double dy);
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virtual void draw(TQPainter &painter);
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virtual TQPointArray areaPoints() const;
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void setGradient(TQString text);
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KImageEffect::GradientType curType() const { return type; }
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void setGrade(double grade);
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double curGrade() const { return grade; }
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void setColor(TQColor color) { this->color = color; updatePixmap(); }
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void setReversed(bool reversed) { this->reversed = reversed; updatePixmap(); }
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bool isReversed() const { return reversed; }
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bool isStuckOnGround() const { return stuckOnGround; }
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void setStuckOnGround(bool yes) { stuckOnGround = yes; updateZ(); }
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virtual void load(TDEConfig *cfg);
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virtual void save(TDEConfig *cfg);
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virtual bool collision(Ball *ball, long int id);
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virtual bool terrainCollisions() const;
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TQMap<KImageEffect::GradientType, TQString> gradientI18nKeys;
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TQMap<KImageEffect::GradientType, TQString> gradientKeys;
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virtual void updateZ(TQCanvasRectangle *vStrut = 0);
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void moveArrow();
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private:
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KImageEffect::GradientType type;
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inline void setType(KImageEffect::GradientType type);
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bool showingInfo;
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double grade;
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bool reversed;
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TQColor color;
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TQPixmap pixmap;
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void updatePixmap();
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bool stuckOnGround;
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TQPixmap grass;
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void clearArrows();
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TQPtrList<Arrow> arrows;
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TQCanvasText *text;
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RectPoint *point;
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};
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class SlopeObj : public Object
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{
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public:
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SlopeObj() { m_name = i18n("Slope"); m__name = "slope"; }
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virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Slope(TQRect(0, 0, 40, 40), canvas); }
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};
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#endif
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