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/* Yo Emacs, this -*- C++ -*-
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Copyright (C) 1999-2001 Jens Hoefkens
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jens@hoefkens.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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$Id$
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*/
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#ifndef __KBGGNU_H
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#define __KBGGNU_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <generic/kbgengine.h>
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#include <tqtimer.h>
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#include <tqspinbox.h>
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#include <tdeaction.h>
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#include <krandomsequence.h>
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#include <kprocess.h>
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#include <tqstringlist.h>
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/**
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*
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*
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*/
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class KBgEngineGNU : public KBgEngine
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{
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Q_OBJECT
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public:
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/*
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* Constructor and destructor
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*/
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KBgEngineGNU(TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);
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virtual ~KBgEngineGNU();
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/**
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* Fills the engine-specific page into the notebook
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*/
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virtual void getSetupPages(KDialogBase *nb);
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virtual void setupOk();
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virtual void setupDefault();
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virtual void setupCancel();
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/*
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* Check with the engine if we can quit. This may require user
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* interaction.
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*/
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virtual bool queryClose();
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/**
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* About to be closed. Let the engine exit properly.
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*/
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virtual bool queryExit();
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virtual void start();
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public slots:
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/**
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* Read user settings from the config file
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*/
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virtual void readConfig();
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/**
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* Save user settings to the config file
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*/
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virtual void saveConfig();
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/**
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* Double the cube of player w
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*/
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virtual void doubleCube(const int w);
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/**
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* A move has been made on the board - see the board class
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* for the format of the string s
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*/
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virtual void handleMove(TQString *s);
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/**
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* Undo the last move
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*/
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virtual void undo();
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/**
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* Redo the last move
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*/
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virtual void redo();
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/**
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* Roll dice for whoevers turn it is
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*/
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virtual void roll();
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/**
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* Double the cube for whoevers can double right now
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*/
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virtual void cube();
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/**
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* Reload the board to the last known sane state
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*/
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virtual void load();
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/**
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* Commit a move
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*/
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virtual void done();
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/*
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* Roll dice for the player w
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*/
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virtual void rollDice(const int w);
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/**
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* Process the string cmd
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*/
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virtual void handleCommand(const TQString& cmd);
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/**
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* Start a new game.
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*/
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virtual void newGame();
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virtual bool haveNewGame() {return true;}
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protected slots:
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/**
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* Store if cmd is allowed or not
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*/
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void setAllowed(int cmd, bool f);
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void startGNU();
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private:
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/**
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* Use the standard method of obtaining random numbers
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*/
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KRandomSequence random;
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/**
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* Player's names
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*/
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TQString nameUS, nameTHEM;
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/**
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* Who did the last roll
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*/
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int lastRoll;
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/**
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* How many checkers to move
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*/
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int toMove;
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/**
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* Various flags, representing the current status of the game
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*/
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bool rollingAllowed, undoPossible, donePossible;
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bool gameRunning, redoPossible, doublePossible;
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/**
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* Count the number of available undos
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*/
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int dummy, undoCounter;
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private:
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enum Turn {uRoll, uMove, tRoll, tMove, maxTurn};
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TDEProcess gnubg;
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TQStringList cmdList;
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TQTimer *cmdTimer;
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TQString partline;
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TQString board;
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TQString lastmove;
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int turn;
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TDEAction *resAction;
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protected slots:
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void wroteStdin(TDEProcess *);
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void receiveData(TDEProcess *, char *buffer, int buflen);
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void handleLine(const TQString &l);
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void gnubgExit(TDEProcess *proc);
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void nextCommand();
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};
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#endif // __KBGGNU_H
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