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//
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//
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// KBlackBox
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//
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// A simple game inspired by an emacs module
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//
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// File: kbbgfx.h
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//
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// The definition of the KBBGraphic widget
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//
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#ifndef KBBGFX_H
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#define KBBGFX_H
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#include <tqwidget.h>
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#include <tqpixmap.h>
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#include "util.h"
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/*
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Default size of a cell
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*/
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#define CELLW 32
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#define CELLH 32
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/*
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Graphical types of the boxes
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*/
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#define OUTERBBG 0
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#define INNERBBG 1
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#define LASERBBG 2
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#define FBALLBBG 3
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#define TBALLBBG 4
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#define WBALLBBG 5
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#define MARK1BBG 6
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#define LFIREBBG 7
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/*
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These have the same pixmaps as some of those above...
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*/
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#define RLASERBBG 8
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#define HLASERBBG 9
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#define NROFTYPES 8
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/*
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Negative numbers are deflected lasers...
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*/
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class KBBGraphic : public TQWidget
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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KBBGraphic( TQPixmap** p=0, TQWidget* tqparent=0, const char* name=0 );
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~KBBGraphic();
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friend class KBBGame;
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void setSize( int w, int h );
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RectOnArray *getGraphicBoard();
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int numC();
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int numR();
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int width();
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int height();
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int wHint() const;
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int hHint() const;
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void setCellWidth( int w );
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void setCellHeight( int h );
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void setNumRows( int rows );
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void setNumCols( int cols );
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public slots:
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void setInputAccepted( bool b );
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void updateElement( int col, int row );
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void slotUp();
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void slotDown();
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void slotLeft();
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void slotRight();
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void slotInput();
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signals:
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void sizeChanged();
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void inputAt( int, int, int );
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void endMouseClicked();
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protected:
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virtual TQSize tqsizeHint() const;
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void paintEvent( TQPaintEvent* );
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void mousePressEvent( TQMouseEvent* );
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void mouseMoveEvent( TQMouseEvent* );
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void focusInEvent( TQFocusEvent* );
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void focusOutEvent( TQFocusEvent* );
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void resizeEvent( TQResizeEvent* e );
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void moveSelection(int drow, int dcol);
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private:
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void paintCell( TQPainter* p, int row, int col );
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void paintCellDefault( TQPainter*, int row, int col );
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void paintCellPixmap( TQPainter*, int row, int col );
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void scalePixmaps( int w, int h );
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RectOnArray *graphicBoard;
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int curRow;
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int curCol;
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bool inputAccepted;
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int minW;
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int minH;
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int cellW;
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int cellH;
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int numCols;
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int numRows;
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TQPixmap **pix;
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TQPixmap **pixScaled;
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TQPixmap *drawBuffer;
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};
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#endif // KBBGFX_H
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