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/***************************************************************************
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Kwin4 - Four in a Row for KDE
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-------------------
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begin : March 2000
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copyright : (C) 1995-2001 by Martin Heni
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email : martin@heni-online.de
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef KWIN4VIEW_H
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#define KWIN4VIEW_H
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#include <tqcanvas.h>
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#include <kgameio.h>
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class Kwin4Doc;
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class ScoreWidget;
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class StatusWidget;
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class KSpriteCache;
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/**
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* The Kwin4View class provides the view widget for the Kwin4App instance.
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*/
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class Kwin4View : public TQCanvasView
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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Kwin4View(Kwin4Doc *theDoc, TQWidget *tqparent = 0, const char *name=0);
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void initView(bool deleteall=true);
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void drawBoard(bool remove=false);
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void drawIntro(bool remove=false);
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void hideIntro();
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void drawStar(int x,int y,int no);
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void setArrow(int x,int color);
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void setPiece(int x,int y,int color,int no,bool animation=true);
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void setHint(int x,int y,bool enabled);
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ScoreWidget *scoreWidget() {return mScoreWidget;}
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StatusWidget *statusWidget() {return mStatusWidget;}
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void setSprite(int no,int x, int col, bool enable);
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void clearError();
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void EndGame();
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public slots:
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void slotMouseInput(KGameIO *input,TQDataStream &stream,TQMouseEvent *e,bool *eatevent);
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void slotKeyInput(KGameIO *input,TQDataStream &stream,TQKeyEvent *e,bool *eatevent);
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void introMoveDone(TQCanvasItem *item,int mode);
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protected:
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TQPixmap *loadPixmap(TQString name);
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void resizeEvent(TQResizeEvent *e);
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bool wrongPlayer(KPlayer *player,KGameIO::IOMode io);
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private:
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Kwin4Doc *doc;
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TQCanvas *mCanvas; // our drawing canvas
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KSpriteCache *mCache; // The sprite cache
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TQString mGrafix; // grafix dir
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int mLastArrow; // last drawn arrow
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int mLastX; // last piece
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int mLastY;
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int mSpreadX; // spread x,y board pieces
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int mSpreadY;
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int mBoardX; // board offset
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int mBoardY;
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ScoreWidget *mScoreWidget; // score widget
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StatusWidget *mStatusWidget; // score widget
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};
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#endif // KWIN4VIEW_H
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