|
|
|
/****************************************************************
|
|
|
|
Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software
|
|
|
|
and its documentation for any purpose and without fee is hereby
|
|
|
|
granted, provided that the above copyright notice appear in all
|
|
|
|
copies and that both that the copyright notice and this
|
|
|
|
permission notice and warranty disclaimer appear in supporting
|
|
|
|
documentation, and that the name of the author not be used in
|
|
|
|
advertising or publicity pertaining to distribution of the
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
The author disclaim all warranties with regard to this
|
|
|
|
software, including all implied warranties of merchantability
|
|
|
|
and fitness. In no event shall the author be liable for any
|
|
|
|
special, indirect or consequential damages or any damages
|
|
|
|
whatsoever resulting from loss of use, data or profits, whether
|
|
|
|
in an action of contract, negligence or other tortious action,
|
|
|
|
arising out of or in connection with the use or performance of
|
|
|
|
this software.
|
|
|
|
****************************************************************/
|
|
|
|
|
|
|
|
#include "config.h"
|
|
|
|
|
|
|
|
#include <tdeapplication.h>
|
|
|
|
#include <tdelocale.h>
|
|
|
|
#include <tdeconfig.h>
|
|
|
|
#include <tdemenubar.h>
|
|
|
|
#include <kstatusbar.h>
|
|
|
|
|
|
|
|
#include "ksmiletris.h"
|
|
|
|
#include "gamewindow.h"
|
|
|
|
#include "gamewidget.h"
|
|
|
|
#include "highscore/kscoredialog.h"
|
|
|
|
|
|
|
|
#include <tdeaction.h>
|
|
|
|
#include <kstdgameaction.h>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const int default_width = 362;
|
|
|
|
const int default_height = 460;
|
|
|
|
|
|
|
|
GameWindow::GameWindow(TQWidget *, const char *name)
|
|
|
|
: TDEMainWindow(0, name)
|
|
|
|
{
|
|
|
|
//New Games
|
|
|
|
(void)KStdGameAction::gameNew(this,
|
|
|
|
TQ_SLOT(menu_newGame()),
|
|
|
|
actionCollection());
|
|
|
|
|
|
|
|
//Pause Game
|
|
|
|
(void)KStdGameAction::pause(this,
|
|
|
|
TQ_SLOT(menu_pause()),
|
|
|
|
actionCollection());
|
|
|
|
|
|
|
|
//End Game
|
|
|
|
(void)KStdGameAction::end(this,
|
|
|
|
TQ_SLOT(menu_endGame()),
|
|
|
|
actionCollection());
|
|
|
|
|
|
|
|
//Highscores
|
|
|
|
(void)KStdGameAction::highscores(this,
|
|
|
|
TQ_SLOT(menu_highScores()),
|
|
|
|
actionCollection());
|
|
|
|
|
|
|
|
//Quit
|
|
|
|
(void)KStdGameAction::quit(this,
|
|
|
|
TQ_SLOT(close()),
|
|
|
|
actionCollection());
|
|
|
|
|
|
|
|
TQStringList list;
|
|
|
|
TDESelectAction* piecesAct =
|
|
|
|
new TDESelectAction(i18n("&Pieces"), 0, this, TQ_SLOT(menu_pieces()),
|
|
|
|
actionCollection(), "settings_pieces");
|
|
|
|
list.append(i18n("&Smiles"));
|
|
|
|
list.append(i18n("S&ymbols"));
|
|
|
|
list.append(i18n("&Icons"));
|
|
|
|
piecesAct->setItems(list);
|
|
|
|
|
|
|
|
(void)new TDEToggleAction(i18n("&Sounds"), 0, this,
|
|
|
|
TQ_SLOT(menu_sounds()), actionCollection(), "settings_sounds");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//connect(menu, TQ_SIGNAL(moved(menuPosition)),
|
|
|
|
// this, TQ_SLOT(movedMenu(menuPosition))); ?
|
|
|
|
|
|
|
|
status = new KStatusBar(this);
|
|
|
|
status->insertItem(i18n("Level: 99"), 1);
|
|
|
|
status->insertItem(i18n("Score: 999999"), 2);
|
|
|
|
status->changeItem("", 1);
|
|
|
|
status->changeItem("", 2);
|
|
|
|
|
|
|
|
game = new GameWidget(this);
|
|
|
|
setCentralWidget(game);
|
|
|
|
connect(game, TQ_SIGNAL(changedStats(int, int)),
|
|
|
|
this, TQ_SLOT(updateStats(int, int)));
|
|
|
|
connect(game, TQ_SIGNAL(gameOver()), this, TQ_SLOT(gameOver()));
|
|
|
|
|
|
|
|
//keys
|
|
|
|
(void)new TDEAction(i18n("Move Left"), Key_Left, game, TQ_SLOT(keyLeft()), actionCollection(), "left");
|
|
|
|
(void)new TDEAction(i18n("Move Right"), Key_Right, game, TQ_SLOT(keyRight()), actionCollection(), "right");
|
|
|
|
(void)new TDEAction(i18n("Rotate Left"), Key_Up, game, TQ_SLOT(keyUp()), actionCollection(), "up");
|
|
|
|
(void)new TDEAction(i18n("Rotate Right"), Key_Down, game, TQ_SLOT(keyDown()), actionCollection(), "down");
|
|
|
|
(void)new TDEAction(i18n("Drop Down"), Key_Space, game, TQ_SLOT(keySpace()), actionCollection(), "space");
|
|
|
|
|
|
|
|
game->setFixedSize(default_width, default_height);
|
|
|
|
adjustSize();
|
|
|
|
setFixedSize(size());
|
|
|
|
|
|
|
|
// Read configuration
|
|
|
|
TDEConfig *config = kapp->config();
|
|
|
|
config->setGroup("Options");
|
|
|
|
PiecesType pieces_type = (PiecesType)config->readNumEntry("Pieces", static_cast<int>(Pieces_Smiles));
|
|
|
|
game->setPieces(pieces_type);
|
|
|
|
((TDESelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type);
|
|
|
|
|
|
|
|
|
|
|
|
game->do_sounds = config->readBoolEntry("Sounds", true);
|
|
|
|
((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
|
|
|
|
|
|
|
|
setupGUI(TDEMainWindow::Save | Keys | StatusBar | Create);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::menu_newGame()
|
|
|
|
{
|
|
|
|
((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
|
|
|
|
game->newGame();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::menu_pause()
|
|
|
|
{
|
|
|
|
if (game->in_game) {
|
|
|
|
game->in_pause = !game->in_pause;
|
|
|
|
((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause);
|
|
|
|
game->repaintChilds();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::menu_endGame()
|
|
|
|
{
|
|
|
|
if (game->in_game) {
|
|
|
|
game->in_game = false;
|
|
|
|
game->repaintChilds();
|
|
|
|
((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
|
|
|
|
gameOver();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::menu_highScores()
|
|
|
|
{
|
|
|
|
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
|
|
|
|
d.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::menu_pieces()
|
|
|
|
{
|
|
|
|
int index = ((TDESelectAction*)actionCollection()->action("settings_pieces"))->currentItem();
|
|
|
|
game->setPieces((PiecesType)index);
|
|
|
|
|
|
|
|
TDEConfig *config = kapp->config();
|
|
|
|
config->setGroup("Options");
|
|
|
|
config->writeEntry("Pieces", index);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::menu_sounds()
|
|
|
|
{
|
|
|
|
game->do_sounds = !game->do_sounds;
|
|
|
|
((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
|
|
|
|
|
|
|
|
TDEConfig *config = kapp->config();
|
|
|
|
config->setGroup("Options");
|
|
|
|
config->writeEntry("Sounds", game->do_sounds);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::updateStats(int level, int points)
|
|
|
|
{
|
|
|
|
TQString l, p;
|
|
|
|
l.setNum(level);
|
|
|
|
p.setNum(points);
|
|
|
|
status->changeItem(i18n("Level: %1").arg(l), 1);
|
|
|
|
status->changeItem(i18n("Score: %1").arg(p), 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameWindow::gameOver()
|
|
|
|
{
|
|
|
|
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
|
|
|
|
|
|
|
|
KScoreDialog::FieldInfo scoreInfo;
|
|
|
|
|
|
|
|
scoreInfo[KScoreDialog::Level].setNum(game->num_level);
|
|
|
|
|
|
|
|
if (!d.addScore(game->num_points, scoreInfo))
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Show highscore & ask for name.
|
|
|
|
d.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "gamewindow.moc"
|