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#include <tqlabel.h>
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#include <tqlayout.h>
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#include <tqslider.h>
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#include <tqvbox.h>
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#include <tdeapplication.h>
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#include <tdeconfig.h>
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#include <tdelocale.h>
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#include <kstdguiitem.h>
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#include "gameenddlg.h"
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#include "gameenddlg.moc"
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GameEndDlg::GameEndDlg( TQWidget *parent )
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: KDialogBase( i18n("Out of Turns"),
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KDialogBase::Yes|KDialogBase::No, KDialogBase::Yes, KDialogBase::No,
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parent, "end_game_dialog", true, true )
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{
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TQVBox *page = makeVBoxMainWidget();
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// Create controls
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TQLabel *label1 = new TQLabel( i18n("This is the last turn.\nDo you wish to add extra turns?")+"\n\n", page );
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label1->setAlignment( AlignCenter );
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turnCountLbl = new TQLabel( page );
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turnCount = new TQSlider( 1, 40, 1, 5, TQt::Horizontal, page );
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KGuiItem addTurns(i18n("&Add Turns"), TQString(), TQString(),
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i18n("Add the specified number of turns to the game and continue playing."));
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KGuiItem gameOver(i18n("&Game Over"), TQString(), TQString(),
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i18n("Terminate the current game."));
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setButtonGuiItem(KDialogBase::Yes, addTurns);
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setButtonGuiItem(KDialogBase::No, gameOver);
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init();
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connect( turnCount, TQ_SIGNAL(valueChanged( int )), this, TQ_SLOT(turnCountChange( int )) );
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}
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GameEndDlg::~GameEndDlg()
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{
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}
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void
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GameEndDlg::init()
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{
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TDEConfig *config = kapp->config();
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config->setGroup("Game");
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int turns = config->readNumEntry("ExtraTurns", 10);
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turnCount->setValue(turns);
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turnCountChange(turns);
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}
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void
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GameEndDlg::slotYes()
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{
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TDEConfig *config = kapp->config();
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config->setGroup("Game");
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config->writeEntry("ExtraTurns", extraTurns());
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config->sync();
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KDialogBase::slotYes();
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}
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int
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GameEndDlg::extraTurns()
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{
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return turnCount->value();
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}
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void
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GameEndDlg::turnCountChange( int newTurnCount )
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{
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TQString newLbl = i18n("Extra turns: %1").arg( newTurnCount );
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turnCountLbl->setText( newLbl);
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}
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