|
|
|
/* Ball animation classes */
|
|
|
|
|
|
|
|
#include "Ball.h"
|
|
|
|
#include <tqtimer.h>
|
|
|
|
#include <tqbitmap.h>
|
|
|
|
#include <tqimage.h>
|
|
|
|
#include <tqpixmap.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
Ball* Ball::first = 0;
|
|
|
|
//TQImage Ball::back;
|
|
|
|
int Ball::sizeX, Ball::sizeY;
|
|
|
|
double Ball::lightX, Ball::lightY, Ball::lightZ;
|
|
|
|
TQColor Ball::lightColor;
|
|
|
|
double Ball::rippleCount, Ball::rippleDepth;
|
|
|
|
|
|
|
|
/* set global Ball parameter */
|
|
|
|
void Ball::setSize(int x, int y)
|
|
|
|
{
|
|
|
|
sizeX = x;
|
|
|
|
sizeY = y;
|
|
|
|
|
|
|
|
invalidate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Ball::invalidate()
|
|
|
|
{
|
|
|
|
Ball *b;
|
|
|
|
|
|
|
|
/* invalidate all Balls... */
|
|
|
|
for(b=first;b!=0;b=b->next)
|
|
|
|
b->pm.resize(0,0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Ball::setLight(int x, int y, int z, const TQColor& c)
|
|
|
|
{
|
|
|
|
double len = sqrt(double(x*x + y*y + z*z));
|
|
|
|
|
|
|
|
lightX = x/len;
|
|
|
|
lightY = y/len;
|
|
|
|
lightZ = z/len;
|
|
|
|
|
|
|
|
lightColor = c;
|
|
|
|
|
|
|
|
invalidate();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Ball::setTexture(double c, double d)
|
|
|
|
{
|
|
|
|
rippleCount = c;
|
|
|
|
rippleDepth = d;
|
|
|
|
|
|
|
|
invalidate();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ball::Ball(const TQColor& c, double a, int t)
|
|
|
|
{
|
|
|
|
if (first ==0) {
|
|
|
|
sizeX = sizeY = -1;
|
|
|
|
setLight();
|
|
|
|
setTexture(7,.3);
|
|
|
|
}
|
|
|
|
|
|
|
|
bColor = c;
|
|
|
|
an = a;
|
|
|
|
sina = sin(a), cosa = cos(a);
|
|
|
|
|
|
|
|
zoom= 1.05, flip = 2.0, limit = 0;
|
|
|
|
tex = t;
|
|
|
|
|
|
|
|
next = first;
|
|
|
|
first = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
Ball::~Ball()
|
|
|
|
{
|
|
|
|
Ball* b;
|
|
|
|
|
|
|
|
if (first == this)
|
|
|
|
first = next;
|
|
|
|
else {
|
|
|
|
for(b = first; b!=0; b=b->next)
|
|
|
|
if (b->next == this) break;
|
|
|
|
if (b!=0)
|
|
|
|
b->next = next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TQPixmap* Ball::pixmap()
|
|
|
|
{
|
|
|
|
if (pm.isNull() && sizeX>0 && sizeY>0)
|
|
|
|
render();
|
|
|
|
return ±
|
|
|
|
}
|
|
|
|
|
|
|
|
void Ball::render()
|
|
|
|
{
|
|
|
|
int x,y;
|
|
|
|
double xx,yy,zz, ll,lll, red,green,blue;
|
|
|
|
|
|
|
|
if (sizeX==0 || sizeY==0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
TQImage image(sizeX,sizeY,32);
|
|
|
|
image.fill(0);
|
|
|
|
|
|
|
|
double vv=2./(sizeX+sizeY);
|
|
|
|
|
|
|
|
/* Go through all pixels, mapping x/y to (-1..1,-1..1) */
|
|
|
|
for(y=0;y<sizeY;y++) {
|
|
|
|
yy = (2.*y-sizeY)/(sizeY-2) *zoom;
|
|
|
|
for(x=0;x<sizeX;x++) {
|
|
|
|
xx = (2.*x-sizeX)/(sizeX-2) *zoom;
|
|
|
|
|
|
|
|
/* Change only if inside the ball */
|
|
|
|
zz = 1 - (xx*xx + yy*yy);
|
|
|
|
|
|
|
|
if (zz>flip) zz=2*flip-zz;
|
|
|
|
else {
|
|
|
|
zz -= limit;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (zz>-vv) {
|
|
|
|
zz = (zz<0) ? 0 : sqrt(zz);
|
|
|
|
|
|
|
|
/* ll: light intensity at this point */
|
|
|
|
ll = xx*lightX + yy*lightY + zz*lightZ;
|
|
|
|
|
|
|
|
/* some face modification */
|
|
|
|
double mapx = xx*(2-zz);
|
|
|
|
double mapy = yy*(2-zz);
|
|
|
|
double rmapx = cosa*mapx + sina*mapy; /* rotate */
|
|
|
|
double rmapy = -sina*mapx + cosa*mapy;
|
|
|
|
|
|
|
|
if (tex>0)
|
|
|
|
ll += rippleDepth* cos(rippleCount*rmapx)*cos(rippleCount*rmapy);
|
|
|
|
|
|
|
|
ll = (ll<0.01) ? 0.0 : (ll>.99) ? 1.0 : ll;
|
|
|
|
lll = ll*ll;
|
|
|
|
|
|
|
|
// printf("x %f, y %f, z %f : ll %f lll %f\n", xx,yy,zz,ll,lll);
|
|
|
|
|
|
|
|
|
|
|
|
/* mix ball+light */
|
|
|
|
red = lll * lightColor.red() + (1-lll) * bColor.red();
|
|
|
|
green = lll * lightColor.green() + (1-lll) * bColor.green();
|
|
|
|
blue = lll * lightColor.blue() + (1-lll) * bColor.blue();
|
|
|
|
|
|
|
|
/* lightness */
|
|
|
|
red = .2 * bColor.red() + .8 * ll * red;
|
|
|
|
green = .2 * bColor.green() + .8 * ll * green;
|
|
|
|
blue = .2 * bColor.blue() + .8 * ll * blue;
|
|
|
|
|
|
|
|
image.setPixel(x,y, tqRgb( (int)red, (int)green, (int)blue ));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const TQImage iMask = image.createHeuristicMask();
|
|
|
|
TQBitmap bMask;
|
|
|
|
bMask.convertFromImage(iMask);
|
|
|
|
pm.convertFromImage( image, 0 );
|
|
|
|
pm.setMask(bMask);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Class BallAnimation */
|
|
|
|
|
|
|
|
BallAnimation::BallAnimation(int s, Ball* ball1, Ball* ball2)
|
|
|
|
{
|
|
|
|
TQColor c1 = ball1->ballColor();
|
|
|
|
double a1 = ball1->angle();
|
|
|
|
int r1 = c1.red(), g1 = c1.green(), b1 = c1.blue();
|
|
|
|
|
|
|
|
TQColor c2 = ball2->ballColor();
|
|
|
|
double a2 = ball2->angle();
|
|
|
|
int r2 = c2.red(), g2 = c2.green(), b2 = c2.blue();
|
|
|
|
|
|
|
|
TQColor c;
|
|
|
|
double a;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
steps = s;
|
|
|
|
s--;
|
|
|
|
|
|
|
|
balls.append( new Ball( c1,a1 ) );
|
|
|
|
|
|
|
|
for(i=1; i< s; i++) {
|
|
|
|
c.setRgb( r1+(r2-r1)*i/s, g1+(g2-g1)*i/s, b1+(b2-b1)*i/s );
|
|
|
|
a = a1+(a2-a1)*i/s;
|
|
|
|
|
|
|
|
balls.append( new Ball( c,a ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
balls.append( new Ball( c2,a2 ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Class BallPosition */
|
|
|
|
BallPosition::BallPosition(int xp,int yp, Ball* d)
|
|
|
|
{
|
|
|
|
x=xp;
|
|
|
|
y=yp;
|
|
|
|
def=d;
|
|
|
|
actStep = -1;
|
|
|
|
actType = ANIMATION_STOPPED;
|
|
|
|
actAnimation=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Class BallWidget */
|
|
|
|
|
|
|
|
BallWidget::BallWidget( int _freq, int bFr, TQWidget *parent, const char *name )
|
|
|
|
: TQWidget(parent,name), positions(MAX_POSITION), animations(MAX_ANIMATION)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for(i=0;i<MAX_POSITION;i++)
|
|
|
|
positions[i] = 0;
|
|
|
|
|
|
|
|
for(i=0;i<MAX_ANIMATION;i++)
|
|
|
|
animations[i] = 0;
|
|
|
|
|
|
|
|
freq = _freq;
|
|
|
|
isRunning = false;
|
|
|
|
ballFraction = bFr;
|
|
|
|
realSize = -1;
|
|
|
|
timer = new TQTimer(this);
|
|
|
|
connect( timer, TQ_SIGNAL(timeout()), TQ_SLOT(animate()) );
|
|
|
|
}
|
|
|
|
|
|
|
|
BallWidget::~BallWidget()
|
|
|
|
{
|
|
|
|
if (timer !=0)
|
|
|
|
delete timer;
|
|
|
|
}
|
|
|
|
|
|
|
|
void BallWidget::createBlending(int no, int s, Ball* b1, Ball* b2)
|
|
|
|
{
|
|
|
|
if (no<0 || no>= MAX_ANIMATION) return;
|
|
|
|
|
|
|
|
if (animations[no] !=0)
|
|
|
|
delete animations[no];
|
|
|
|
|
|
|
|
animations[no] = new BallAnimation(s,b1,b2);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* X, Y are coordinates in a virtual 1000x1000 area */
|
|
|
|
void BallWidget::createBallPosition(int no, int x, int y, Ball* def)
|
|
|
|
{
|
|
|
|
if (no<0 || no>= MAX_POSITION) return;
|
|
|
|
|
|
|
|
if (positions[no] !=0)
|
|
|
|
delete positions[no];
|
|
|
|
|
|
|
|
positions[no] = new BallPosition(x,y, def);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BallWidget::startAnimation(int pos, int anim, int type)
|
|
|
|
{
|
|
|
|
BallPosition *p;
|
|
|
|
|
|
|
|
if (pos<0 || pos>=MAX_POSITION || positions[pos]==0) return;
|
|
|
|
if (anim<0 || anim>=MAX_ANIMATION || animations[anim]==0) return;
|
|
|
|
|
|
|
|
p = positions.at(pos);
|
|
|
|
p->actAnimation = animations.at(anim);
|
|
|
|
|
|
|
|
/* One step *BEFORE* start */
|
|
|
|
p->actStep = -1;
|
|
|
|
p->actDir = 1;
|
|
|
|
p->actType = type;
|
|
|
|
|
|
|
|
if (!isRunning) {
|
|
|
|
isRunning = true;
|
|
|
|
timer->start( 0, true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If LOOP: Set to ONESHOT, otherwise set to last frame */
|
|
|
|
void BallWidget::stopAnimation(int pos)
|
|
|
|
{
|
|
|
|
BallPosition *p;
|
|
|
|
|
|
|
|
if (pos<0 || pos>=MAX_POSITION || positions[pos]==0) return;
|
|
|
|
|
|
|
|
p = positions.at(pos);
|
|
|
|
if (p->actType == ANIMATION_STOPPED ||
|
|
|
|
p->actAnimation == 0) return;
|
|
|
|
|
|
|
|
if (p->actType == ANIMATION_LOOP ||
|
|
|
|
p->actType == ANIMATION_CYCLE) {
|
|
|
|
p->actType = ANIMATION_FORWARD;
|
|
|
|
// return;
|
|
|
|
}
|
|
|
|
/* Set last step: animate() does the rest */
|
|
|
|
p->actDir = 1;
|
|
|
|
p->actStep = p->actAnimation->steps;
|
|
|
|
}
|
|
|
|
|
|
|
|
void BallWidget::resizeEvent(TQResizeEvent *)
|
|
|
|
{
|
|
|
|
int w = width() *10/12, h = height();
|
|
|
|
|
|
|
|
realSize = (w>h) ? h:w;
|
|
|
|
|
|
|
|
Ball::setSize( realSize/ballFraction, realSize/ballFraction );
|
|
|
|
repaint();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BallWidget::paintEvent(TQPaintEvent *)
|
|
|
|
{
|
|
|
|
paint(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BallWidget::paint(TQPaintDevice *pd)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
BallPosition *p;
|
|
|
|
int xReal, yReal;
|
|
|
|
|
|
|
|
int w = width(), h = height();
|
|
|
|
|
|
|
|
if (realSize<0) return;
|
|
|
|
|
|
|
|
for(i=0;i<MAX_POSITION;i++) {
|
|
|
|
p = positions.at(i);
|
|
|
|
if (p==0) continue;
|
|
|
|
|
|
|
|
xReal = (w + p->x * realSize / 500 - Ball::w() )/2;
|
|
|
|
yReal = (h + p->y * realSize / 500 - Ball::h() )/2;
|
|
|
|
|
|
|
|
if (p->actAnimation==0 || p->actStep==-1) {
|
|
|
|
if (p->def !=0 )
|
|
|
|
bitBlt( pd, xReal, yReal, p->def->pixmap() );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int s = p->actStep;
|
|
|
|
if (s>= p->actAnimation->steps)
|
|
|
|
s = p->actAnimation->steps-1;
|
|
|
|
Ball* b = p->actAnimation->balls.at(s);
|
|
|
|
bitBlt( pd, xReal, yReal, b->pixmap() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void BallWidget::animate()
|
|
|
|
{
|
|
|
|
bool doAnimation = false;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
BallPosition *p;
|
|
|
|
int xReal, yReal;
|
|
|
|
int w = width(), h = height();
|
|
|
|
|
|
|
|
for(i=0;i<MAX_POSITION;i++) {
|
|
|
|
p = positions.at(i);
|
|
|
|
if (p==0) continue;
|
|
|
|
|
|
|
|
if (p->actType == ANIMATION_STOPPED ||
|
|
|
|
p->actAnimation ==0) continue;
|
|
|
|
|
|
|
|
p->actStep += p->actDir;
|
|
|
|
if (p->actStep <= -1) {
|
|
|
|
p->actDir = 1;
|
|
|
|
p->actStep = 1;
|
|
|
|
doAnimation = true;
|
|
|
|
}
|
|
|
|
else if (p->actStep >= p->actAnimation->steps) {
|
|
|
|
if (p->actType == ANIMATION_CYCLE) {
|
|
|
|
p->actDir = -1;
|
|
|
|
p->actStep = p->actAnimation->steps -2;
|
|
|
|
doAnimation = true;
|
|
|
|
}
|
|
|
|
else if (p->actType == ANIMATION_LOOP) {
|
|
|
|
p->actStep = 1; /*skip first frame for smooth animation */
|
|
|
|
doAnimation = true;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
p->actType = ANIMATION_STOPPED;
|
|
|
|
p->actAnimation = 0;
|
|
|
|
emit animationFinished(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
doAnimation = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Update Pixmap */
|
|
|
|
xReal = (w + p->x * realSize / 500 - Ball::w() )/2;
|
|
|
|
yReal = (h + p->y * realSize / 500 - Ball::h() )/2;
|
|
|
|
if (p->actAnimation==0 || p->actStep==-1) {
|
|
|
|
if (p->def !=0 )
|
|
|
|
bitBlt( this, xReal, yReal, p->def->pixmap() );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int s = p->actStep;
|
|
|
|
if (s>= p->actAnimation->steps)
|
|
|
|
s = p->actAnimation->steps-1;
|
|
|
|
Ball* b = p->actAnimation->balls.at(s);
|
|
|
|
bitBlt( this, xReal, yReal, b->pixmap() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!doAnimation) {
|
|
|
|
isRunning = false;
|
|
|
|
emit animationsFinished();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
timer->start(1000/freq,true);
|
|
|
|
}
|
|
|
|
|
|
|
|
// repaint( false );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Ball Test */
|
|
|
|
|
|
|
|
|
|
|
|
BallTest::BallTest( TQWidget *parent, const char *name )
|
|
|
|
: BallWidget(10,2,parent,name)
|
|
|
|
{
|
|
|
|
int w,h;
|
|
|
|
|
|
|
|
w = h = 150;
|
|
|
|
resize(w,h);
|
|
|
|
// Ball::setSize( w/2, h/2, this );
|
|
|
|
|
|
|
|
Ball *b1 = new Ball( green );
|
|
|
|
Ball *b2 = new Ball( yellow );
|
|
|
|
Ball *b3 = new Ball( red );
|
|
|
|
Ball *b4 = new Ball( red, 3.14/2 );
|
|
|
|
|
|
|
|
createBlending(0,5,b1,b2);
|
|
|
|
createBallPosition( 0,250, 250, b1);
|
|
|
|
|
|
|
|
createBlending(1,10,b1,b3);
|
|
|
|
createBallPosition(1, 250, 750, b1);
|
|
|
|
|
|
|
|
createBlending(2,15,b3,b2);
|
|
|
|
createBallPosition( 2, 750, 250, b3);
|
|
|
|
|
|
|
|
createBlending(3,20,b3,b4);
|
|
|
|
createBallPosition(3, 750, 750, b3);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
void BallTest::paintEvent( TQPaintEvent * )
|
|
|
|
{
|
|
|
|
bitBlt(this,0,0, b.pixmap());
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
void BallTest::mousePressEvent( TQMouseEvent * )
|
|
|
|
{
|
|
|
|
startAnimation(0,0, ANIMATION_CYCLE);
|
|
|
|
startAnimation(1,1);
|
|
|
|
startAnimation(2,2);
|
|
|
|
startAnimation(3,3, ANIMATION_LOOP);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BallTest::mouseReleaseEvent( TQMouseEvent * )
|
|
|
|
{
|
|
|
|
stopAnimation(0);
|
|
|
|
stopAnimation(1);
|
|
|
|
stopAnimation(3);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Test...
|
|
|
|
|
|
|
|
#include <tdeapplication.h>
|
|
|
|
|
|
|
|
int main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
zoom=.52;
|
|
|
|
flip=.85;
|
|
|
|
limit=.75;
|
|
|
|
|
|
|
|
TDEApplication app(argc, argv, "BallTest");
|
|
|
|
BallTest top;
|
|
|
|
|
|
|
|
app.setMainWidget( &top );
|
|
|
|
top.show();
|
|
|
|
return app.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
*/
|
|
|
|
#include "Ball.moc"
|