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// Copyright (c) 2003 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#ifndef LIBATLANTIC_GAME_H
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#define LIBATLANTIC_GAME_H
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#include <tqobject.h>
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#include "libatlantic_export.h"
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class TQString;
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class Player;
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class LIBATLANTIC_EXPORT Game : public TQObject
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{
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Q_OBJECT
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public:
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Game(int gameId);
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int id() const;
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void setCanBeJoined(const bool &canBeJoined);
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bool canBeJoined() const;
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void setDescription(const TQString &description);
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TQString description() const;
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void setName(const TQString &name);
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TQString name() const;
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void setType(const TQString &type);
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TQString type() const;
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int players();
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void setPlayers(int players);
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Player *master();
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void setMaster(Player *master);
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void update(bool force = false);
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signals:
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void changed(Game *game);
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private:
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bool m_changed;
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bool m_canBeJoined;
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TQString m_description, m_name, m_type;
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int m_id, m_players;
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Player *m_master;
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};
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#endif
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