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/*
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* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KBOUNCE_H
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#define KBOUNCE_H
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#include <kmainwindow.h>
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class JezzGame;
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class TQLCDNumber;
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class TQGridLayout;
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class KToggleAction;
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class KAction;
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class KJezzball : public KMainWindow
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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KJezzball();
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~KJezzball();
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public slots:
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void newGame();
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void pauseGame();
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void closeGame();
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void showHighscore();
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void selectBackground();
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void showBackground();
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protected slots:
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void died();
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void newPercent( int percent );
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void second();
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void switchLevel();
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void gameOverNow();
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void configureHighscores();
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protected:
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void createLevel( int level );
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void startLevel();
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void stopLevel();
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void nextLevel();
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void highscore();
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void gameOver();
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void initXMLUI();
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void focusOutEvent( TQFocusEvent * );
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void focusInEvent ( TQFocusEvent * );
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TQPixmap getBackgroundPixmap();
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JezzGame *m_gameWidget;
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TQWidget *m_view;
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TQGridLayout *m_layout;
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TQLCDNumber *m_levelLCD;
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TQLCDNumber *m_lifesLCD;
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TQLCDNumber *m_scoreLCD;
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TQLCDNumber *m_percentLCD;
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TQLCDNumber *m_timeLCD;
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KToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction;
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KAction *m_newAction;
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TQTimer *m_timer;
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TQTimer *m_nextLevelTimer;
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TQTimer *m_gameOverTimer;
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TQString m_backgroundDir;
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bool m_showBackground;
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TQPixmap m_background;
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enum { Idle, Running, Paused, Suspend } m_state;
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struct
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{
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int lifes;
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int time;
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int score;
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} m_level;
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struct
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{
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int level;
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int score;
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} m_game;
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};
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#endif // KBOUNCE_h
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