|
|
|
#ifndef FLOATER_H
|
|
|
|
#define FLOATER_H
|
|
|
|
|
|
|
|
#include "game.h"
|
|
|
|
|
|
|
|
class Floater;
|
|
|
|
class FloaterConfig : public BridgeConfig
|
|
|
|
{
|
|
|
|
Q_OBJECT
|
|
|
|
TQ_OBJECT
|
|
|
|
|
|
|
|
public:
|
|
|
|
FloaterConfig(Floater *floater, TQWidget *parent);
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
void speedChanged(int news);
|
|
|
|
|
|
|
|
private:
|
|
|
|
Floater *floater;
|
|
|
|
};
|
|
|
|
|
|
|
|
class FloaterGuide : public Wall
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
FloaterGuide(Floater *floater, TQCanvas *canvas) : Wall(canvas) { this->floater = floater; almostDead = false; }
|
|
|
|
virtual void setPoints(int xa, int ya, int xb, int yb);
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
virtual Config *config(TQWidget *parent);
|
|
|
|
virtual void aboutToDelete();
|
|
|
|
virtual void aboutToDie();
|
|
|
|
|
|
|
|
private:
|
|
|
|
Floater *floater;
|
|
|
|
bool almostDead;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Floater : public Bridge
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Floater(TQRect rect, TQCanvas *canvas);
|
|
|
|
virtual bool collision(Ball *ball, long int id) { Bridge::collision(ball, id); return false; }
|
|
|
|
virtual void saveState(StateDB *db);
|
|
|
|
virtual void loadState(StateDB *db);
|
|
|
|
virtual void save(KConfig *cfg);
|
|
|
|
virtual void load(KConfig *cfg);
|
|
|
|
virtual bool loadLast() const { return true; }
|
|
|
|
virtual void firstMove(int x, int y);
|
|
|
|
virtual void aboutToSave();
|
|
|
|
virtual void aboutToDie();
|
|
|
|
virtual void savingDone();
|
|
|
|
virtual void setGame(KolfGame *game);
|
|
|
|
virtual void editModeChanged(bool changed);
|
|
|
|
virtual bool moveable() const { return false; }
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
virtual Config *config(TQWidget *parent) { return new FloaterConfig(this, parent); }
|
|
|
|
virtual TQPtrList<TQCanvasItem> moveableItems() const;
|
|
|
|
virtual void advance(int phase);
|
|
|
|
void setSpeed(int news);
|
|
|
|
int curSpeed() const { return speed; }
|
|
|
|
|
|
|
|
// called by floaterguide when changed;
|
|
|
|
void reset();
|
|
|
|
|
|
|
|
private:
|
|
|
|
int speedfactor;
|
|
|
|
int speed;
|
|
|
|
FloaterGuide *wall;
|
|
|
|
TQPoint origin;
|
|
|
|
Vector vector;
|
|
|
|
bool noUpdateZ;
|
|
|
|
bool haventMoved;
|
|
|
|
TQPoint firstPoint;
|
|
|
|
};
|
|
|
|
|
|
|
|
class FloaterObj : public Object
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
FloaterObj() { m_name = i18n("Floater"); m__name = "floater"; }
|
|
|
|
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Floater(TQRect(0, 0, 80, 40), canvas); }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|