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/*
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This file is part of the TDE games library
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#include "kgamemessage.h"
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#include <tdelocale.h>
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#define MESSAGE_VERSION 2
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TQ_UINT32 KGameMessage::createPlayerId(int oldplayerid,TQ_UINT32 gameid)
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{
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int p;
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p = oldplayerid & 0x3ff; // remove game id
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p |= (gameid << 10);
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return p;
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}
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int KGameMessage::rawPlayerId(TQ_UINT32 playerid)
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{
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return playerid & 0x03ff;
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}
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TQ_UINT32 KGameMessage::rawGameId(TQ_UINT32 playerid)
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{
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return (playerid & 0xfc00) >> 10;
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}
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bool KGameMessage::isPlayer(TQ_UINT32 msgid)
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{
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if (msgid & 0xfc00) {
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return true;
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} else {
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return false;
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}
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}
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bool KGameMessage::isGame(TQ_UINT32 msgid)
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{
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return !isPlayer(msgid);
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}
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void KGameMessage::createHeader(TQDataStream &msg,TQ_UINT32 sender,TQ_UINT32 receiver,int msgid)
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{
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msg << (TQ_INT16)sender << (TQ_INT16)receiver << (TQ_INT16)msgid;
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}
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void KGameMessage::extractHeader(TQDataStream &msg,TQ_UINT32 &sender,TQ_UINT32 &receiver,int &msgid)
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{
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TQ_INT16 d3,d4,d5;
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msg >> d3 >> d4 >> d5;
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sender=d3;receiver=d4;msgid=d5;
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}
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void KGameMessage::createPropertyHeader(TQDataStream &msg,int id)
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{
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msg << (TQ_INT16)id;
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}
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void KGameMessage::extractPropertyHeader(TQDataStream &msg,int &id)
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{
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TQ_INT16 d1;
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msg >> d1;
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id=d1;
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}
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void KGameMessage::createPropertyCommand(TQDataStream &msg,int cmdid,int pid,int cmd)
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{
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createPropertyHeader(msg,cmdid);
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msg << (TQ_INT16)pid ;
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msg << (TQ_INT8)cmd ;
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}
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void KGameMessage::extractPropertyCommand(TQDataStream &msg,int &pid,int &cmd)
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{
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TQ_INT16 d1;
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TQ_INT8 d2;
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msg >> d1 >> d2;
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pid=d1;
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cmd=d2;
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}
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int KGameMessage::version()
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{
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return MESSAGE_VERSION;
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}
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TQString KGameMessage::messageId2Text(int msgid)
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{
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// this should contain all KGameMessage::GameMessageIds
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// feel free to add missing ones, to remove obsolete one and even feel free to
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// let it be ;-)
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switch (msgid) {
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case KGameMessage::IdSetupGame:
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return i18n("Setup Game");
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case KGameMessage::IdSetupGameContinue:
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return i18n("Setup Game Continue");
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case KGameMessage::IdGameLoad:
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return i18n("Load Game");
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case KGameMessage::IdGameConnected:
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return i18n("Client game connected");
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case KGameMessage::IdGameSetupDone:
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return i18n("Game setup done");
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case KGameMessage::IdSyncRandom:
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return i18n("Synchronize Random");
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case KGameMessage::IdDisconnect:
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return i18n("Disconnect");
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case KGameMessage::IdPlayerProperty:
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return i18n("Player Property");
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case KGameMessage::IdGameProperty:
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return i18n("Game Property");
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case KGameMessage::IdAddPlayer:
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return i18n("Add Player");
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case KGameMessage::IdRemovePlayer:
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return i18n("Remove Player");
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case KGameMessage::IdActivatePlayer:
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return i18n("Activate Player");
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case KGameMessage::IdInactivatePlayer:
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return i18n("Inactivate Player");
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case KGameMessage::IdTurn:
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return i18n("Id Turn");
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case KGameMessage::IdError:
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return i18n("Error Message");
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case KGameMessage::IdPlayerInput:
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return i18n("Player Input");
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case KGameMessage::IdIOAdded:
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return i18n("An IO was added");
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case KGameMessage::IdProcessQuery:
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return i18n("Process Query");
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case KGameMessage::IdPlayerId:
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return i18n("Player ID");
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case KGameMessage::IdUser: // IdUser must be unknown for use, too!
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default:
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return TQString();
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}
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}
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