You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
89 lines
2.6 KiB
89 lines
2.6 KiB
15 years ago
|
/*
|
||
|
This file is part of the KDE games library
|
||
|
Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
|
||
|
Copyright (C) 2003 Martin Heni (martin@heni-online.de)
|
||
|
|
||
|
This library is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Library General Public
|
||
|
License version 2 as published by the Free Software Foundation.
|
||
|
|
||
|
This library is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Library General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Library General Public License
|
||
|
along with this library; see the file COPYING.LIB. If not, write to
|
||
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
||
|
Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
/*
|
||
|
$Id$
|
||
|
*/
|
||
|
#ifndef __KGAMESEQUENCE_H_
|
||
|
#define __KGAMESEQUENCE_H_
|
||
|
|
||
15 years ago
|
#include <tqobject.h>
|
||
15 years ago
|
|
||
|
class KPlayer;
|
||
|
class KGame;
|
||
|
|
||
|
/**
|
||
|
* This class takes care of round or move management as well of the gameover
|
||
|
* condition. It is especially used for round based games. For these games @ref
|
||
|
* nextPlayer and @ref checkGameOver are the most important methods.
|
||
|
*
|
||
|
* You can subclass KGameSequence and use @ref KGame::setGameSequence to use
|
||
|
* your own rules. Note that @ref KGame will take ownership and therefore will
|
||
|
* delete the object on destruction.
|
||
|
* @short Round/move management class
|
||
|
* @author Andreas Beckermann <b_mann@gmx.de>
|
||
|
**/
|
||
14 years ago
|
class KGameSequence : public TQObject
|
||
15 years ago
|
{
|
||
|
Q_OBJECT
|
||
14 years ago
|
TQ_OBJECT
|
||
15 years ago
|
public:
|
||
|
KGameSequence();
|
||
|
virtual ~KGameSequence();
|
||
|
|
||
|
/**
|
||
|
* Select the next player in a turn based game. In an asynchronous game this
|
||
|
* function has no meaning. Overwrite this function for your own game sequence.
|
||
|
* Per default it selects the next player in the playerList
|
||
|
*/
|
||
|
virtual KPlayer* nextPlayer(KPlayer *last, bool exclusive = true);
|
||
|
|
||
|
virtual void setCurrentPlayer(KPlayer* p);
|
||
|
|
||
|
/**
|
||
|
* @return The @ref KGame object this sequence is for, or NULL if none.
|
||
|
**/
|
||
|
KGame* game() const { return mGame; }
|
||
|
|
||
|
KPlayer* currentPlayer() const { return mCurrentPlayer; }
|
||
|
|
||
|
/**
|
||
|
* Set the @ref KGame object for this sequence. This is called
|
||
|
* automatically by @ref KGame::setGameSequence and you should not call
|
||
|
* it.
|
||
|
**/
|
||
|
void setGame(KGame* game);
|
||
|
|
||
|
/**
|
||
|
* Check whether the game is over. The default implementation always
|
||
|
* returns 0.
|
||
|
*
|
||
|
* @param player the player who made the last move
|
||
|
* @return anything else but 0 is considered as game over
|
||
|
**/
|
||
|
virtual int checkGameOver(KPlayer *player);
|
||
|
|
||
|
private:
|
||
|
KGame* mGame;
|
||
|
KPlayer* mCurrentPlayer;
|
||
|
};
|
||
|
|
||
|
#endif
|
||
|
|