|
|
|
/*
|
|
|
|
This file is part of the TDE games library
|
|
|
|
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
|
|
|
|
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
|
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU Library General Public
|
|
|
|
License version 2 as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Library General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
|
|
Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <tdemessagebox.h>
|
|
|
|
#include <tdelocale.h>
|
|
|
|
#include <kdebug.h>
|
|
|
|
|
|
|
|
#include "kgame.h"
|
|
|
|
|
|
|
|
#include "kgameerrordialog.h"
|
|
|
|
|
|
|
|
class KGameErrorDialogPrivate
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
KGameErrorDialogPrivate()
|
|
|
|
{
|
|
|
|
mGame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const KGame* mGame;
|
|
|
|
};
|
|
|
|
|
|
|
|
KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent)
|
|
|
|
{
|
|
|
|
d = new KGameErrorDialogPrivate;
|
|
|
|
}
|
|
|
|
|
|
|
|
KGameErrorDialog::~KGameErrorDialog()
|
|
|
|
{
|
|
|
|
delete d;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KGameErrorDialog::setKGame(const KGame* g)
|
|
|
|
{
|
|
|
|
slotUnsetKGame();
|
|
|
|
d->mGame = g;
|
|
|
|
|
|
|
|
connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
|
|
|
|
|
|
|
|
// the error signals:
|
|
|
|
connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)),
|
|
|
|
this, TQT_SLOT(slotError(int, TQString)));
|
|
|
|
connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()),
|
|
|
|
this, TQT_SLOT(slotServerConnectionLost()));
|
|
|
|
connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)),
|
|
|
|
this, TQT_SLOT(slotClientConnectionLost(TQ_UINT32,bool)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void KGameErrorDialog::slotUnsetKGame()
|
|
|
|
{
|
|
|
|
if (d->mGame) {
|
|
|
|
disconnect(d->mGame, 0, this, 0);
|
|
|
|
}
|
|
|
|
d->mGame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent)
|
|
|
|
{ KMessageBox::error(parent, errorText); }
|
|
|
|
|
|
|
|
void KGameErrorDialog::slotServerConnectionLost()
|
|
|
|
{
|
|
|
|
// TODO: add IP/port of the server
|
|
|
|
TQString message = i18n("Connection to the server has been lost!");
|
|
|
|
error(message, (TQWidget*)parent());
|
|
|
|
}
|
|
|
|
|
|
|
|
void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
|
|
|
|
{
|
|
|
|
//TODO: add IP/port of the client
|
|
|
|
TQString message;
|
|
|
|
// if (c) {
|
|
|
|
// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP());
|
|
|
|
// } else {
|
|
|
|
// message = i18n("Connection to client has been lost!");
|
|
|
|
// }
|
|
|
|
message = i18n("Connection to client has been lost!");
|
|
|
|
error(message, (TQWidget*)parent());
|
|
|
|
}
|
|
|
|
|
|
|
|
void KGameErrorDialog::slotError(int errorNo, TQString text)
|
|
|
|
{
|
|
|
|
TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
|
|
|
|
error(message, (TQWidget*)parent());
|
|
|
|
}
|
|
|
|
|
|
|
|
void KGameErrorDialog::connectionError(TQString s)
|
|
|
|
{
|
|
|
|
TQString message;
|
|
|
|
if (s.isNull()) {
|
|
|
|
message = i18n("No connection could be created.");
|
|
|
|
} else {
|
|
|
|
message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s);
|
|
|
|
}
|
|
|
|
error(message, (TQWidget*)parent());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// should become the real dialog - currently we just use messageboxes
|
|
|
|
// -> maybe unused forever
|
|
|
|
KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent)
|
|
|
|
: KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
KGameErrorMessageDialog::~KGameErrorMessageDialog()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "kgameerrordialog.moc"
|