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/*
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* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <stdlib.h>
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#include <tqtimer.h>
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#include <kstandarddirs.h>
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#include <tdeapplication.h>
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#include <kdebug.h>
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#include <tqimage.h>
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#include <tdeglobalsettings.h>
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#include "game.h"
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#define TILE_SIZE 16
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#define TILE_FIRST ((FIELD_WIDTH-2)*(FIELD_HEIGHT-2))
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#define TILE_FREE (TILE_FIRST + 0)
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#define TILE_BORDER (TILE_FIRST + 1)
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#define TILE_WALLEND (TILE_FIRST + 2)
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#define TILE_WALLUP (TILE_FIRST + 3)
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#define TILE_WALLDOWN (TILE_FIRST + 4)
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#define TILE_WALLLEFT (TILE_FIRST + 5)
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#define TILE_WALLRIGHT (TILE_FIRST + 6)
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#define GAME_DELAY 15
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#define BALL_ANIM_DELAY 60
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#define WALL_DELAY 100
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#if HAVE_ARTS
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SimpleSoundServer *JezzGame::m_artsServer = 0;
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#endif
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TQString JezzGame::m_soundPath;
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bool JezzGame::m_sound = true;
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#define MS2TICKS( ms ) ((ms)/GAME_DELAY)
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Ball::Ball(TQCanvasPixmapArray* array, TQCanvas* canvas)
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: TQCanvasSprite( array, canvas ), m_animDelay( 0 ), m_soundDelay( MS2TICKS(BALL_ANIM_DELAY)/2 )
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{
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}
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void Ball::update()
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{
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// set pixmap frame
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m_animDelay--;
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if ( m_animDelay<=0 )
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{
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m_animDelay = MS2TICKS(BALL_ANIM_DELAY);
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int frameNum = frame();
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frameNum++;
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if ( frameNum>=frameCount() )
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frameNum = 0;
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setFrame( frameNum );
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}
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}
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void Ball::advance(int stage)
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{
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bool reflectX = false;
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bool reflectY = false;
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m_soundDelay++;
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// ball already on a wall? (should normally never happen)
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// commented out to stop bug which causes balls to
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// sometimes stop when clicked on
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// if ( collide(0, 0) ) setVelocity( 0, 0 );
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// check for collisions
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if ( collide(xVelocity(), 0) ) reflectX = true;
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if ( collide(0, yVelocity()) ) reflectY = true;
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if ( !reflectX && !reflectY && collide(xVelocity(), yVelocity()) ) reflectX = reflectY = true;
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// emit collision
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TQRect r = boundingRect();
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r.moveBy( xVelocity(), yVelocity() );
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JezzField* field = (JezzField *)canvas();
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int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
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int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
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int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
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int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
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if ( ul!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.top() / TILE_SIZE, ul ); else
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if ( ur!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.top() / TILE_SIZE, ur ); else
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if ( bl!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.bottom() / TILE_SIZE, bl ); else
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if ( br!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.bottom() / TILE_SIZE, br );
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// apply reflection
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if ( reflectX ) setXVelocity( -xVelocity() );
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if ( reflectY ) setYVelocity( -yVelocity() );
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// play collision sound
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if ( reflectX || reflectY )
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{
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if ( m_soundDelay>50 ) JezzGame::playSound( "reflect.au" );
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m_soundDelay = 0;
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}
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// update field
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update();
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TQCanvasSprite::advance( stage );
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}
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bool Ball::collide( double dx, double dy )
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{
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TQRect r = boundingRect();
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r.moveBy( dx, dy );
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JezzField* field = (JezzField *)canvas();
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int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
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int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
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int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
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int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
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return ( ul!=TILE_FREE || ur!=TILE_FREE || bl!=TILE_FREE || br!=TILE_FREE );
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}
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/*************************************************************************/
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Wall::Wall( JezzField *field, int x, int y, Direction dir, int tile, TQObject *parent, const char *name )
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: TQObject( parent, name ), m_dir( dir ), m_field( field ), m_startX( x ), m_startY( y ),
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m_tile( tile ), m_delay( MS2TICKS(WALL_DELAY)/2 ), m_active( true )
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{
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//kdDebug(12008) << "Wall::Wall" << endl;
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// setup position and direction
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m_dx = 0;
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m_dy = 0;
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switch ( m_dir )
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{
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case Up: m_dy = -1; break;
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case Down: m_dy = 1; break;
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case Left: m_dx = -1; break;
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case Right: m_dx = 1; break;
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}
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m_x = m_startX;
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m_y = m_startY;
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m_field->setTile( m_x, m_y, m_tile );
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}
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void Wall::finish()
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{
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m_active = false;
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}
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bool Wall::isFree( int x, int y )
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{
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if ( m_field->tile(x, y)==TILE_FREE )
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{
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// check whether there is a ball at the moment
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TQCanvasItemList cols = m_field->collisions( TQRect(x*TILE_SIZE, y*TILE_SIZE,
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TILE_SIZE, TILE_SIZE) );
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if ( cols.count()==0 )
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return true;
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}
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return false;
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}
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void Wall::update()
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{
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}
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void Wall::advance()
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{
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update();
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// move wall
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if ( m_active )
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{
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m_delay--;
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if ( m_delay<=0 )
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{
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m_delay = MS2TICKS(WALL_DELAY);
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// set previous tile
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m_field->setTile( m_x, m_y, m_tile );
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// check whether next place is still free
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if ( isFree(m_x+m_dx, m_y+m_dy) )
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{
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// move ball
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m_x += m_dx;
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m_y += m_dy;
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// set tile
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m_field->setTile( m_x, m_y, TILE_WALLEND );
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} else
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{
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finish();
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emit finished( this, m_field->tile( m_x+m_dx, m_y+m_dy ) );
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}
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}
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}
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}
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void Wall::fill( bool black )
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{
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if ( m_dx )
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{
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for ( int x=m_startX ; x!=m_x; x+=m_dx )
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if ( m_field->tile(x, m_startY)==m_tile )
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m_field->setGameTile( x, m_startY, black );
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m_field->setGameTile( m_x, m_startY, black );
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} else
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{
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for ( int y=m_startY ; y!=m_y; y+=m_dy )
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if ( m_field->tile(m_startX, y)==m_tile )
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m_field->setGameTile( m_startX, y, black );
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m_field->setGameTile( m_startX, m_y, black );
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}
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}
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/*************************************************************************/
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JezzField::JezzField( const TQPixmap &tiles, const TQPixmap &background, TQObject* parent, const char* name )
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: TQCanvas( parent, name ), m_tiles( tiles )
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{
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setPixmaps( tiles, background );
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}
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void JezzField::setGameTile( int x, int y, bool black )
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{
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if ( m_background )
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setTile( x, y, black ? ((x-1)+(y-1)*(FIELD_WIDTH-2)) : TILE_FREE );
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else
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setTile( x, y, black ? TILE_BORDER : TILE_FREE );
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}
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void JezzField::setBackground( const TQPixmap &background )
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{
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// copy current field into buffer
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int backup[FIELD_WIDTH][FIELD_HEIGHT];
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for ( int y=0; y<FIELD_HEIGHT; y++ )
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for ( int x=0; x<FIELD_WIDTH; x++ )
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backup[x][y] = tile( x, y );
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setPixmaps( m_tiles, background );
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// restore tiles
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for ( int x=0; x<FIELD_WIDTH; x++ )
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setTile( x, 0, TILE_BORDER );
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for ( int y=1; y<FIELD_HEIGHT-1; y++ ) {
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setTile( 0, y, TILE_BORDER );
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for ( int x=1; x<FIELD_WIDTH-1; x++ ) {
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int tile = backup[x][y];
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if ( m_background ) {
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if ( tile==TILE_BORDER || tile<TILE_FIRST )
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tile = (x-1)+(y-1)*(FIELD_WIDTH-2);
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} else {
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if ( tile<TILE_FIRST )
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tile = TILE_BORDER;
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}
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setTile( x, y, tile );
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}
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setTile( FIELD_WIDTH-1, y, TILE_BORDER );
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}
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for ( int x=0; x<FIELD_WIDTH; x++ )
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setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
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}
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void JezzField::setPixmaps( const TQPixmap &tiles, const TQPixmap &background )
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{
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// create new tiles
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TQPixmap allTiles( TILE_SIZE*(FIELD_WIDTH-2), TILE_SIZE*(FIELD_HEIGHT-1) );
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if ( background.width()==0 || background.height()==0 ) {
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m_background = false;
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} else {
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// handle background
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m_background = true;
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TQImage img = background.convertToImage();
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TQPixmap scalledBackground( img.smoothScale( TILE_SIZE*(FIELD_WIDTH-2),
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TILE_SIZE*(FIELD_HEIGHT-2) ) );
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bitBlt( &allTiles, 0, 0, &scalledBackground, 0, 0, scalledBackground.width(), scalledBackground.height() );
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}
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// handle default tiles
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bitBlt( &allTiles, 0, TILE_SIZE*(FIELD_HEIGHT-2),
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&tiles, 0, 0, tiles.width(), tiles.height() );
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// load tiles into canvas
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setTiles( allTiles, FIELD_WIDTH, FIELD_HEIGHT, TILE_SIZE, TILE_SIZE );
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}
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/*************************************************************************/
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JezzView::JezzView(TQCanvas* viewing, TQWidget* parent, const char* name, WFlags f)
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: TQCanvasView( viewing, parent, name, f ), m_vertical( false )
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{
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setResizePolicy( AutoOne );
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setHScrollBarMode( AlwaysOff );
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setVScrollBarMode( AlwaysOff );
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setCursor( sizeHorCursor );
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}
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void JezzView::viewportMouseReleaseEvent( TQMouseEvent *ev )
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{
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if ( ev->button() & Qt::RightButton )
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{
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m_vertical = !m_vertical;
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if ( m_vertical ) setCursor( sizeVerCursor ); else setCursor( sizeHorCursor );
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}
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if ( ev->button() & Qt::LeftButton )
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{
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emit buildWall( ev->x()/TILE_SIZE, ev->y()/TILE_SIZE, m_vertical );
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}
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}
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/*************************************************************************/
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JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, const char *name )
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: TQWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
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m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false )
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{
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TQString path = kapp->dirs()->findResourceDir( "data", "kbounce/pics/ball0000.png" ) + "kbounce/pics/";
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// load gfx
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m_ballPixmaps = new TQCanvasPixmapArray( path + "ball%1.png", 25 );
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for ( unsigned n=0; n<m_ballPixmaps->count(); n++ )
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m_ballPixmaps->image(n)->setOffset( 0, 0 );
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TQPixmap tiles( path + "tiles.png" );
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// setup arts
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#if HAVE_ARTS
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m_artsServer = new SimpleSoundServer;
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*m_artsServer = Arts::Reference("global:Arts_SimpleSoundServer");
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if ( m_artsServer->isNull() )
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kdDebug(12008) << "Can't connect to aRts sound server" << endl;
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#endif
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m_soundPath = kapp->dirs()->findResourceDir( "data", "kbounce/sounds/death.au" ) +
|
|
|
|
"kbounce/sounds/";
|
|
|
|
|
|
|
|
// create field
|
|
|
|
m_field = new JezzField( tiles, background, TQT_TQOBJECT(this), "m_field" );
|
|
|
|
m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT );
|
|
|
|
|
|
|
|
for ( int x=0; x<FIELD_WIDTH; x++ )
|
|
|
|
m_field->setTile( x, 0, TILE_BORDER );
|
|
|
|
for ( int y=1; y<FIELD_HEIGHT-1; y++ )
|
|
|
|
{
|
|
|
|
m_field->setTile( 0, y, TILE_BORDER );
|
|
|
|
for ( int x=1; x<FIELD_WIDTH-1; x++ )
|
|
|
|
m_field->setTile( x, y, TILE_FREE );
|
|
|
|
m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER );
|
|
|
|
}
|
|
|
|
for ( int x=0; x<FIELD_WIDTH; x++ )
|
|
|
|
m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
|
|
|
|
|
|
|
|
connect( m_field, TQT_SIGNAL(ballCollision(Ball *, int, int, int)), this, TQT_SLOT(ballCollision(Ball *, int, int, int)) );
|
|
|
|
|
|
|
|
// create view
|
|
|
|
m_view = new JezzView( m_field, this, "m_view" );
|
|
|
|
m_view->move( 0, 0 );
|
|
|
|
m_view->adjustSize();
|
|
|
|
connect( m_view, TQT_SIGNAL(buildWall(int, int, bool)), this, TQT_SLOT(buildWall(int, int, bool)) );
|
|
|
|
|
|
|
|
// create balls
|
|
|
|
for ( int n=0; n<ballNum; n++ )
|
|
|
|
{
|
|
|
|
Ball *ball = new Ball( m_ballPixmaps, m_field );
|
|
|
|
m_balls.append( ball );
|
|
|
|
ball->setVelocity( ((kapp->random() & 1)*2-1)*2, ((kapp->random() & 1)*2-1)*2 );
|
|
|
|
ball->setFrame( kapp->random() % 25 );
|
|
|
|
ball->move( 4*TILE_SIZE + kapp->random() % ( (FIELD_WIDTH-8)*TILE_SIZE ),
|
|
|
|
4*TILE_SIZE + kapp->random() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) );
|
|
|
|
ball->show();
|
|
|
|
}
|
|
|
|
|
|
|
|
// create text label
|
|
|
|
m_text = new TQCanvasText( m_field );
|
|
|
|
|
|
|
|
// create game clock
|
|
|
|
m_clock = new TQTimer( this );
|
|
|
|
connect( m_clock, TQT_SIGNAL(timeout()), this, TQT_SLOT(tick()) );
|
|
|
|
m_clock->start( GAME_DELAY );
|
|
|
|
|
|
|
|
// setup geometry
|
|
|
|
setFixedSize( m_view->size() );
|
|
|
|
}
|
|
|
|
|
|
|
|
JezzGame::~JezzGame()
|
|
|
|
{
|
|
|
|
m_balls.clear();
|
|
|
|
delete m_view;
|
|
|
|
delete m_field;
|
|
|
|
delete m_ballPixmaps;
|
|
|
|
#if HAVE_ARTS
|
|
|
|
delete m_artsServer;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void JezzGame::display( const TQString &text, int size )
|
|
|
|
{
|
|
|
|
tqDebug("This function \"display\" shouldn't be called!!!");
|
|
|
|
if ( !text.isEmpty() )
|
|
|
|
{
|
|
|
|
//kdDebug(12008) << "text = " << text << endl;
|
|
|
|
|
|
|
|
TQFont font = TDEGlobalSettings::generalFont();
|
|
|
|
font.setBold(true);
|
|
|
|
font.setPointSize(size);
|
|
|
|
m_text->setFont( font );
|
|
|
|
m_text->setText( text );
|
|
|
|
|
|
|
|
TQRect size = m_text->boundingRect();
|
|
|
|
m_text->move( ( FIELD_WIDTH*TILE_SIZE - size.width() ) / 2,
|
|
|
|
( FIELD_HEIGHT*TILE_SIZE - size.height() ) / 2 );
|
|
|
|
|
|
|
|
m_text->show();
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
m_text->hide();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::playSound( const TQString &name )
|
|
|
|
{
|
|
|
|
#if HAVE_ARTS
|
|
|
|
if( !m_artsServer->isNull() && m_sound)
|
|
|
|
{
|
|
|
|
TQString path = m_soundPath + name;
|
|
|
|
m_artsServer->play( path.latin1() );
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
return;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::setBackground( const TQPixmap &background )
|
|
|
|
{
|
|
|
|
m_field->setBackground( background );
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::setSound( bool sound )
|
|
|
|
{
|
|
|
|
m_sound = sound;
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::start()
|
|
|
|
{
|
|
|
|
m_running = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::stop()
|
|
|
|
{
|
|
|
|
m_running = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void JezzGame::makeBlack()
|
|
|
|
{
|
|
|
|
// copy current field into buffer
|
|
|
|
for ( int y=0; y<FIELD_HEIGHT; y++ )
|
|
|
|
for ( int x=0; x<FIELD_WIDTH; x++ )
|
|
|
|
m_buf[x][y] = m_field->tile( x, y );
|
|
|
|
|
|
|
|
// fill areas that contains a ball
|
|
|
|
for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
|
|
|
|
fill( ball->x()/TILE_SIZE, ball->y()/TILE_SIZE );
|
|
|
|
|
|
|
|
// areas still free can be blacked now
|
|
|
|
for ( int y=0; y<FIELD_HEIGHT; y++ )
|
|
|
|
for ( int x=0; x<FIELD_WIDTH; x++ )
|
|
|
|
{
|
|
|
|
if ( m_buf[x][y]==TILE_FREE )
|
|
|
|
m_field->setGameTile( x, y, true );
|
|
|
|
}
|
|
|
|
|
|
|
|
m_field->update();
|
|
|
|
m_view->repaint();
|
|
|
|
|
|
|
|
// count percent value of occupied area
|
|
|
|
int p = percent();
|
|
|
|
if ( p!=m_percent )
|
|
|
|
{
|
|
|
|
m_percent = p;
|
|
|
|
emit newPercent( m_percent );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int JezzGame::percent()
|
|
|
|
{
|
|
|
|
int notFree = 0;
|
|
|
|
for ( int y=1; y<FIELD_HEIGHT-1; y++ )
|
|
|
|
for ( int x=1; x<FIELD_WIDTH-1; x++ )
|
|
|
|
{
|
|
|
|
if ( m_field->tile(x,y)!=TILE_FREE )
|
|
|
|
notFree++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 100 * notFree / ( (FIELD_WIDTH-2) * (FIELD_HEIGHT-2) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::fill( int x, int y )
|
|
|
|
{
|
|
|
|
if ( m_buf[x][y]!=TILE_FREE) return;
|
|
|
|
|
|
|
|
// go left
|
|
|
|
int _x=x;
|
|
|
|
for ( ; m_buf[_x][y]==TILE_FREE; _x-- )
|
|
|
|
m_buf[_x][y] = TILE_BORDER;
|
|
|
|
int stopx = _x;
|
|
|
|
|
|
|
|
// fill above
|
|
|
|
for ( _x=x; _x>stopx; _x-- )
|
|
|
|
if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
|
|
|
|
|
|
|
|
// fill below
|
|
|
|
for ( _x=x; _x>stopx; _x-- )
|
|
|
|
if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
|
|
|
|
|
|
|
|
// go right
|
|
|
|
for ( _x=x+1; m_buf[_x][y]==TILE_FREE; _x++ )
|
|
|
|
m_buf[_x][y] = TILE_BORDER;
|
|
|
|
stopx = _x;
|
|
|
|
|
|
|
|
// fill above
|
|
|
|
for ( _x=x+1; _x<stopx; _x++ )
|
|
|
|
if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
|
|
|
|
|
|
|
|
// fill below;
|
|
|
|
for ( _x=x+1; _x<stopx; _x++ )
|
|
|
|
if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::ballCollision( Ball */*ball*/, int /*x*/, int /*y*/, int tile )
|
|
|
|
{
|
|
|
|
if ( tile!=TILE_BORDER && tile>TILE_FREE && tile!=TILE_WALLEND )
|
|
|
|
{
|
|
|
|
kdDebug(12008) << "Collision" << endl;
|
|
|
|
|
|
|
|
// play explosion sound
|
|
|
|
playSound( "death.au" );
|
|
|
|
|
|
|
|
// stop walls
|
|
|
|
if ( (tile==TILE_WALLUP || tile==TILE_WALLLEFT) && m_wall1 )
|
|
|
|
{
|
|
|
|
kdDebug(12008) << "up or left" << endl;
|
|
|
|
m_wall1->finish();
|
|
|
|
m_wall1->fill( false );
|
|
|
|
delete m_wall1;
|
|
|
|
m_wall1 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( (tile==TILE_WALLDOWN || tile==TILE_WALLRIGHT) && m_wall2 )
|
|
|
|
{
|
|
|
|
kdDebug(12008) << "down or right" << endl;
|
|
|
|
m_wall2->finish();
|
|
|
|
m_wall2->fill( false );
|
|
|
|
delete m_wall2;
|
|
|
|
m_wall2 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// update view
|
|
|
|
m_field->update();
|
|
|
|
m_view->repaint();
|
|
|
|
|
|
|
|
// send death msg
|
|
|
|
emit died();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::buildWall( int x, int y, bool vertical )
|
|
|
|
{
|
|
|
|
if ( !m_running ) return;
|
|
|
|
|
|
|
|
kdDebug(12008) << "JezzGame::buildWall( x=" << x << " y=" << y << " vertical=" << vertical << " )" << endl;
|
|
|
|
if ( m_field->tile(x, y)==TILE_FREE )
|
|
|
|
{
|
|
|
|
playSound( "wallstart.au" );
|
|
|
|
|
|
|
|
// check whether there is a ball at the moment
|
|
|
|
TQCanvasItemList cols = m_field->collisions( TQRect(x*TILE_SIZE, y*TILE_SIZE, TILE_SIZE, TILE_SIZE) );
|
|
|
|
if ( cols.count()>0 )
|
|
|
|
{
|
|
|
|
kdDebug(12008) << "Direct collision" << endl;
|
|
|
|
emit ballCollision( (Ball*)cols.first(), x, y, TILE_WALLUP );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// start walls
|
|
|
|
if ( !m_wall1 )
|
|
|
|
{
|
|
|
|
m_wall1 = new Wall( m_field, x, y,
|
|
|
|
vertical? Wall::Up : Wall::Left,
|
|
|
|
vertical? TILE_WALLUP : TILE_WALLLEFT,
|
|
|
|
TQT_TQOBJECT(this), "m_wall1" );
|
|
|
|
connect( m_wall1, TQT_SIGNAL(finished(Wall *, int)),
|
|
|
|
this, TQT_SLOT(wallFinished(Wall *, int)) ); }
|
|
|
|
|
|
|
|
if ( !m_wall2 )
|
|
|
|
{
|
|
|
|
m_wall2 = new Wall( m_field, x, y,
|
|
|
|
vertical? Wall::Down: Wall::Right,
|
|
|
|
vertical? TILE_WALLDOWN : TILE_WALLRIGHT,
|
|
|
|
TQT_TQOBJECT(this), "m_wall2" );
|
|
|
|
connect( m_wall2, TQT_SIGNAL(finished(Wall *, int)),
|
|
|
|
this, TQT_SLOT(wallFinished(Wall *, int)) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::wallFinished( Wall *wall, int tile )
|
|
|
|
{
|
|
|
|
//kdDebug(12008) << "wallFinished" << endl;
|
|
|
|
playSound( "wallend.au" );
|
|
|
|
|
|
|
|
if ( tile==TILE_WALLEND )
|
|
|
|
{
|
|
|
|
if ( m_wall1 )
|
|
|
|
{
|
|
|
|
m_wall1->fill( false );
|
|
|
|
delete m_wall1;
|
|
|
|
m_wall1 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( m_wall2 )
|
|
|
|
{
|
|
|
|
m_wall2->fill( false );
|
|
|
|
delete m_wall2;
|
|
|
|
m_wall2 = 0;
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
if ( m_wall1==wall && m_wall1 )
|
|
|
|
{
|
|
|
|
m_wall1->fill( true );
|
|
|
|
delete m_wall1;
|
|
|
|
m_wall1 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( m_wall2==wall && m_wall2 )
|
|
|
|
{
|
|
|
|
m_wall2->fill( true );
|
|
|
|
delete m_wall2;
|
|
|
|
m_wall2 = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_field->update();
|
|
|
|
m_view->repaint();
|
|
|
|
|
|
|
|
makeBlack();
|
|
|
|
}
|
|
|
|
|
|
|
|
void JezzGame::tick()
|
|
|
|
{
|
|
|
|
if ( m_running )
|
|
|
|
{
|
|
|
|
if ( m_field ) m_field->advance();
|
|
|
|
if ( m_wall1 ) m_wall1->advance();
|
|
|
|
if ( m_wall2 ) m_wall2->advance();
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
|
|
|
|
ball->update();
|
|
|
|
|
|
|
|
if ( m_field ) m_field->update();
|
|
|
|
if ( m_wall1 ) m_wall1->update();
|
|
|
|
if ( m_wall2 ) m_wall2->update();
|
|
|
|
}
|
|
|
|
|
|
|
|
//kapp->syncX();
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "game.moc"
|