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/*
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*******************************************************************
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*******************************************************************
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*
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*
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* KSHISEN
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*
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*
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*******************************************************************
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*
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* A japanese game similar to mahjongg
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*
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*******************************************************************
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*
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* created 1997 by Mario Weilguni <mweilguni@sime.com>
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KSHISEN"
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*
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* KSHISEN is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KSHISEN is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KSHISEN; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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#ifndef __BOARD__H__
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#define __BOARD__H__
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// Should this get the whole HAVE_SYS_TIME_H TIME_WITH_SYS_TIME treatment?
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#include <time.h>
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#include <krandomsequence.h>
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#include <list>
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#include "tileset.h"
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#include "debug.h"
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struct Position
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{
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Position() : x(0), y(0) { }
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Position(int _x, int _y) : x(_x), y(_y) { }
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int x;
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int y;
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};
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typedef std::list<Position> Path;
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class Move
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{
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public:
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Move(int _x1, int _y1, int _x2, int _y2, int _tile) :
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x1(_x1), y1(_y1), x2(_x2), y2(_y2), tile(_tile) { }
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int x1, y1, x2, y2;
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int tile;
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};
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class Board : public TQWidget
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{
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TQ_OBJECT
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public:
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Board(TQWidget *parent = 0, const char *name=0);
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~Board();
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virtual void paintEvent(TQPaintEvent *);
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virtual void mousePressEvent(TQMouseEvent *);
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virtual void resizeEvent(TQResizeEvent*);
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void setDelay(int);
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int getDelay() const;
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bool canUndo() const;
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bool canRedo() const;
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void redo();
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void undo();
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void setSize(int x, int y);
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void resizeBoard();
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TQSize unscaledSize() const;
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void newGame();
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void setShuffle(int);
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int getShuffle() const;
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void showHint();
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bool getHint_I(Path& p) const;
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#ifdef DEBUGGING
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void makeHintMove();
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void finish();
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void dumpBoard() const;
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#endif
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int tilesLeft() const;
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int getCurrentTime() const;
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int getTimeForGame() const;
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bool solvable(bool norestore = FALSE);
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bool getSolvableFlag() const;
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void setSolvableFlag(bool);
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bool gravityFlag() const;
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void setGravityFlag(bool);
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int x_tiles() const;
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int y_tiles() const;
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bool isPaused() const { return paused; }
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signals:
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void markMatched();
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void changed();
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void endOfGame();
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void resized();
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public slots:
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bool pause();
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void loadSettings();
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private slots:
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void undrawConnection();
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void gravity(int, bool);
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protected:
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virtual TQSize sizeHint() const;
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private: // functions
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void initBoard();
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int xOffset() const;
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int yOffset() const;
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void setField(int x, int y, int value);
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int getField(int x, int y) const;
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void updateField(int, int, bool erase = true);
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void clearHighlight();
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bool canMakePath(int x1, int y1, int x2, int y2) const;
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bool findPath(int x1, int y1, int x2, int y2, Path& p) const;
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bool findSimplePath(int x1, int y1, int x2, int y2, Path& p) const;
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bool isTileHighlighted(int x, int y) const;
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void drawConnection(int timeout);
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TQPoint midCoord(int x, int y) const;
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void marked(int x, int y);
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void madeMove(int x1, int y1, int x2, int y2);
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private:
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time_t starttime;
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time_t time_for_game;
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TileSet tiles;
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KRandomSequence random;
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TQPtrList<Move> _undo;
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TQPtrList<Move> _redo;
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int undraw_timer_id;
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int mark_x;
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int mark_y;
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Path connection;
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int *field;
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int _x_tiles;
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int _y_tiles;
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int _delay;
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int _shuffle;
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bool paused;
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time_t pause_start;
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bool gravity_flag;
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bool _solvable_flag;
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int grav_col_1, grav_col_2;
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int highlighted_tile;
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};
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#endif
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