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@ -34,12 +34,12 @@ void MyTopLevelWidget::initGameWidgets( ){
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playfield->setFocusPolicy(TQ_StrongFocus);
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playfield->setFocusPolicy(TQ_StrongFocus);
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playfield->setFocus();
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playfield->setFocus();
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TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)),
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TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)),
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TQT_SLOT(energy(int,int)));
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TQT_SLOT(energy(int,int)));
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TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)),
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TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)),
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TQT_SLOT(hitPoints(int,int)));
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TQT_SLOT(hitPoints(int,int)));
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TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
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TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
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TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)),
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TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)),
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TQT_SLOT(setStatusText(const TQString &,int)));
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TQT_SLOT(setStatusText(const TQString &,int)));
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setCentralWidget(w);
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setCentralWidget(w);
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