Rename KAbout to avoid conflicts with KDE4

pull/1/head
Timothy Pearson 11 years ago
parent 1093e60627
commit aad6cb5621

@ -798,7 +798,7 @@ void Atlantik::statusBarClick(int item)
{ {
if ( item == 0 ) if ( item == 0 )
{ {
KAboutApplication dialog(kapp->aboutData(), this); TDEAboutApplication dialog(kapp->aboutData(), this);
dialog.exec(); dialog.exec();
} }
else if ( item == 1) else if ( item == 1)

@ -198,7 +198,7 @@
* fix the pixmaps drawing so that they are not too bad in custom case sizes * fix the pixmaps drawing so that they are not too bad in custom case sizes
2.0.0 (14 December 1999) 2.0.0 (14 December 1999)
* use of KDialogBase and TDEAboutData/KAboutDialog * use of KDialogBase and TDEAboutData/TDEAboutDialog
* unflagged mines are shown at game's end * unflagged mines are shown at game's end
* hack for focus handling in highscores dialog ... * hack for focus handling in highscores dialog ...
* slightly better LCDs, message label and smiley button * slightly better LCDs, message label and smiley button

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