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@ -10,8 +10,8 @@
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KGameIO::signalPrepareMove(..., bool*): don't know why this was
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KGameIO::signalPrepareMove(..., bool*): don't know why this was
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necessary but it didn't work anymore...
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necessary but it didn't work anymore...
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16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
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16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
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because QT3 obviously doesn't honor referneces in Q_SIGNALS/Q_SLOTS.
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because TQt3 obviously doesn't honor references in signals/slots.
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This might even be a QT bug. Bad situation - we use references
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This might even be a Qt bug. Bad situation - we use references
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everywhere in KGame... hope nothing else is affecterd by this
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everywhere in KGame... hope nothing else is affecterd by this
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problem (signalPrepareMove was fixed already by me)
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problem (signalPrepareMove was fixed already by me)
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18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too
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18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too
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@ -47,7 +47,7 @@
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KPlayer::sendProperty() and related functions contain a "int msgid"
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KPlayer::sendProperty() and related functions contain a "int msgid"
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parameter. This is the id() of the property handler. This parameter
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parameter. This is the id() of the property handler. This parameter
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enables us to easily add any number of property handler to a game
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enables us to easily add any number of property handler to a game
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just by connecting it to existing send Q_SLOTS and call
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just by connecting it to existing send slots and call
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processMessage() in slotNetworkData()
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processMessage() in slotNetworkData()
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03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
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03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
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like KGame::signalNetworkData does
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like KGame::signalNetworkData does
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