選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
tdegames/kbackgammon
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3ヶ月前
..
engines Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
icons Fix invalid headers in PNG files and optimize for size 8年前
pics Fix invalid headers in PNG files and optimize for size 8年前
sounds Initial cmake conversion 8年前
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
CMakeL10n.txt Desktop file translations: 4年前
CMakeLists.txt Simplify CMake rules for desktop file translations. 4年前
Makefile.am Renaming of files in preparation for code style tools. 3年前
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
eventsrc Desktop file translations: 4年前
kbackgammon.desktop Desktop file translations: 4年前
kbackgammonui.rc Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
kbg.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
kbg.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
kbgboard.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
kbgboard.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
kbgstatus.cpp Removed additional code formatting modelines. 4年前
kbgstatus.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
kbgtextview.cpp Removed additional code formatting modelines. 4年前
kbgtextview.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
main.cpp Removed additional code formatting modelines. 4年前
version.h Removed additional code formatting modelines. 4年前

README

This file describes KBackgammon
-------------------------------


KBackgammon is a backgammon program for KDE2. It is based on the code,
ideas and concepts of KFibs (which is a FIBS client for KDE1). For a
short time, KBackgammon was called bacKgammon (if you know somebody
who is still using bacKgammon, please force them to upgrade :-)).


KBackgammon is a backgammon program built around a graphical backgammon
board. Since it uses moular backgammon engines, it can easily be extended
beyond the current set of engines. At the moment, the following types of
backgammon games are supported:

	FIBS    - online games on the First Internet Backgammon Server.
                  the computer handles the network connection and 
                  translates the textual messages from the server into
                  graphical representations. this engine offers separate
                  chat window and player list window to simplify the 
                  interaction with the server

	Offline - play against yourself or a freind that is sitting next
                  to you. the most important role of the computer is rolling 
                  the dice.

In the near to mid future, the program will be extended with the following 
two kinds of engines:

	GNUBg   - the GNU backgammon program is a powerful neural network 
                  and KBackgammon will soon allow you to play against it 
                  from the convinience of your KDE desktop.

        NextGen - this extension of the offline engine will allow you to play
                  against other players on the network. the computer makes
                  sure that the dice are fair and it handles the netwok 
                  communication.

If you lust for other kinds of engines (besides FIBS, there are other 
internet servers out there and it somebody might want to have access
to these as well), please contact the Jens Hoefkens <jens@hoefkens.com>
and make your wishes heard.