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tdegames/kbackgammon
Timothy Pearson edc913ee43
Fix linear alphabet string errors
13 years ago
..
engines Fix linear alphabet string errors 13 years ago
icons Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
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sounds Fix accidental conversions of binary files from last commit 13 years ago
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Makefile.am Rename additional instances of KDE to TDE 13 years ago
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TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
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kbg.cpp Remove additional unneeded tq method conversions 13 years ago
kbg.h TQt4 port kdegames 14 years ago
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kbgboard.h Remove additional unneeded tq method conversions 13 years ago
kbgstatus.cpp Rename old tq methods that no longer need a unique name 13 years ago
kbgstatus.h Rename old tq methods that no longer need a unique name 13 years ago
kbgtextview.cpp rename the following methods: 13 years ago
kbgtextview.h rename the following methods: 13 years ago
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README

This file describes KBackgammon
-------------------------------


KBackgammon is a backgammon program for KDE2. It is based on the code,
ideas and concepts of KFibs (which is a FIBS client for KDE1). For a
short time, KBackgammon was called bacKgammon (if you know somebody
who is still using bacKgammon, please force them to upgrade :-)).


KBackgammon is a backgammon program built around a graphical backgammon
board. Since it uses moular backgammon engines, it can easily be extended
beyond the current set of engines. At the moment, the following types of
backgammon games are supported:

	FIBS    - online games on the First Internet Backgammon Server.
                  the computer handles the network connection and 
                  translates the textual messages from the server into
                  graphical representations. this engine offers separate
                  chat window and player list window to simplify the 
                  interaction with the server

	Offline - play against yourself or a freind that is sitting next
                  to you. the most important role of the computer is rolling 
                  the dice.

In the near to mid future, the program will be extended with the following 
two kinds of engines:

	GNUBg   - the GNU backgammon program is a powerful neural network 
                  and KBackgammon will soon allow you to play against it 
                  from the convinience of your KDE desktop.

        NextGen - this extension of the offline engine will allow you to play
                  against other players on the network. the computer makes
                  sure that the dice are fair and it handles the netwok 
                  communication.

If you lust for other kinds of engines (besides FIBS, there are other 
internet servers out there and it somebody might want to have access
to these as well), please contact the Jens Hoefkens <jens@hoefkens.com>
and make your wishes heard.