TDE games
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#ifndef __MY_TOP_WIDGET_H
#define __MY_TOP_WIDGET_H
#include <tdemainwindow.h>
class PlayerInfo;
class MyMainView;
class MyTopLevelWidget:public TDEMainWindow
{
Q_OBJECT
public:
MyTopLevelWidget();
void start();
private slots:
void setStatusText(const TQString & text,int id);
void keySetup();
void energy(int pn,int en);
void hitPoints(int pn,int hp);
void wins(int pn,int w);
protected:
void initActions( );
void initStatusBar( );
void initGameWidgets();
private:
PlayerInfo *playerinfo[2];
MyMainView *playfield;
};
#endif