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tdegames/libtdegames/kgame/TODO

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- 28.02.2001: Direct computer player for kpoker like games support needs to be
improved. UPDATE (01/10/06): but what is needed there?
- 05.03.2001: Documentation. I am thinking of an explaination of the
class + methods and example code for the "key" methods. A sample
implementation in a small game (like the current kdenonbeta/kgame
but with a real sense - mabye use the QT tic-tac-toe example?)
would be very great (this could be stuff of a tutorial instead of
KGame documentation)
MH: Even better idea
- 03.06.2001: can KGameNetwork::sendSystemMessage be made protected (maybe using
friends)? sendSystenMessage AND sendMessage is very confusing to
the user...
- 03.06.2001: can we translate the group of a KPlayer? Probably not as there are
no international connections possible then... maybe a group id?
- 05.06.2001: KGameDialog::saveConfig(TDEConfig*) might be useful (as well as
KGameDialog::loadConfig(TDEConfig*). Should set an own group in the
config file (setGroup("KGameDialog")). Problem: shalll network
settings be saved? Could be used for startup configuration (i.e.
load the config of the previous game) otherwise.
- 21.06.2001: KPlayerPropertyArray does not yet support at() and operator[]
assignments. Need to check whether the method from QBitArray
can be applied
- 02.04.2001: VERY DANGEROUS: property1=property2 does NOT assign the values, e.g. int
but assignes the whole property, i.e. you have then two properties with
the same id and everything is wrong
01/09/09: FIXED! (AB) TODO: check if this behavior also appears in
KGamePropertyList and KGamePropertyArray. Althogh this should not
be the case
- 23.09.2001: does the virtual destructor make sense for KGamePropertyBase?
- 29.09.2001: GGZ integration. I (Andi) already volunteered for this - it's just
here so that I don't forget it
- 06.10.2001: add KGamePropertyHandler::setDebug(false) to clear all debug names
(and to not accept new names) of KGameProperty. Will save some
memory
- 06.10.2001: If one kicks a player (in KGameDialog) the client should be kicked
as well. Perhaps always disconnect a client when all players from
it have disappeared?
- 07.10.2001: display (List) or (Array) for KGameProperty[List|Array] in
KGameDebugDialog as value
- 08.10.2001: KGamePropertyList|KGamePropertyArray must be ported to new QT3 API
(e.g. erase instead of remove, ...)