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/* This file is part of the TDE libraries
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Copyright (C) 2012 Timothy Pearson <kb9vqf@pearsoncomputing.net>
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(C) 2013 Golubev Alexander <fatzer2@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef _TDEROOTSYSTEMDEVICE_H
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#define _TDEROOTSYSTEMDEVICE_H
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#include "tdegenericdevice.h"
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#include "tdehwcommontypes.h"
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namespace TDESystemFormFactor {
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enum TDESystemFormFactor {
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Unclassified,
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Desktop,
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Laptop,
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Server,
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Other = 0x80000000
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};
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};
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namespace TDESystemPowerState {
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enum TDESystemPowerState {
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Active,
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Standby,
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Freeze,
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Suspend,
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Hibernate,
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PowerOff,
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Reboot,
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HybridSuspend,
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Mem, // Used temporarily to detect suspend-to-RAM capability
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Disk // Used temporarily to detect hibernation and hybrid suspend capability
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};
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};
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namespace TDESystemSuspendMode {
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enum TDESystemSuspendMode {
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SuspendToIdle, // a.k.a. Freeze
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Standby,
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SuspendToRAM // a.k.a. Suspend
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};
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};
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namespace TDESystemHibernationMethod {
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enum TDESystemHibernationMethod {
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Unsupported,
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Platform,
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Shutdown,
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Reboot,
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TestProc,
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Test,
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Suspend
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};
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};
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typedef TQValueList<TDESystemPowerState::TDESystemPowerState> TDESystemPowerStateList;
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typedef TQValueList<TDESystemSuspendMode::TDESystemSuspendMode> TDESystemSuspendModeList;
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typedef TQValueList<TDESystemHibernationMethod::TDESystemHibernationMethod> TDESystemHibernationMethodList;
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class TDECORE_EXPORT TDERootSystemDevice : public TDEGenericDevice
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{
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public:
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/**
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* Constructor.
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* @param Device type
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*/
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TDERootSystemDevice(TDEGenericDeviceType::TDEGenericDeviceType dt, TQString dn=TQString::null);
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/**
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* Destructor.
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*/
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~TDERootSystemDevice();
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/**
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* @return a TDESystemFormFactor::TDESystemFormFactor with the system's form factor
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*/
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TDESystemFormFactor::TDESystemFormFactor formFactor();
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/**
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* @return a TDESystemPowerStateList with all available power states
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*/
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TDESystemPowerStateList powerStates();
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/**
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* @return a TDESystemHibernationMethodList with all available hibernation methods
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*/
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TDESystemHibernationMethodList hibernationMethods();
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/**
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* @return a TDESystemHibernationMethod::TDESystemHibernationMethod with the current hibernation method
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*/
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TDESystemHibernationMethod::TDESystemHibernationMethod hibernationMethod();
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/**
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* @return an unsigned long with the number of bytes required to hibernate
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*/
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unsigned long diskSpaceNeededForHibernation();
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/**
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* @return TRUE if permissions allow the hibernation method to be set, FALSE if not
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*/
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bool canSetHibernationMethod();
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/**
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* @return TRUE if hardware and permissions allow the system to enter freeze state, FALSE if not
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*/
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bool canFreeze();
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/**
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* @return TRUE if hardware and permissions allow the system to enter standby, FALSE if not
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*/
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bool canStandby();
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/**
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* @return TRUE if hardware and permissions allow the system to be suspended, FALSE if not
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*/
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bool canSuspend();
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/**
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* @return TRUE if hardware and permissions allow the system to be hybrid suspended, FALSE if not
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*/
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bool canHybridSuspend();
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/**
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* @return TRUE if hardware and permissions allow the system to be hibernated, FALSE if not
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*/
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bool canHibernate();
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/**
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* @return TRUE if permissions allow the system to be powered down, FALSE if not
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*/
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bool canPowerOff();
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/**
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* @return TRUE if permissions allow the system to be rebooted, FALSE if not
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*/
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bool canReboot();
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/**
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* @param hm a TDESystemHibernationMethod::TDESystemHibernationMethod with the desired hibernation method
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*/
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void setHibernationMethod(TDESystemHibernationMethod::TDESystemHibernationMethod hm);
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/**
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* @param ps a TDESystemPowerState::TDESystemPowerState with the desired power state
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* @return TRUE if power state was set
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*/
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bool setPowerState(TDESystemPowerState::TDESystemPowerState ps);
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protected:
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/**
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* @param ff a TDESystemFormFactor::TDESystemFormFactor with the system's form factor
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* @internal
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*/
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void internalSetFormFactor(TDESystemFormFactor::TDESystemFormFactor ff);
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/**
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* @param ps a TDESystemPowerStateList with all available power states
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* @internal
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*/
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void internalSetPowerStates(TDESystemPowerStateList ps);
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/**
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* @param hm a TDESystemHibernationMethodList with all available hibernation methods
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* @internal
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*/
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void internalSetHibernationMethods(TDESystemHibernationMethodList hm);
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/**
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* @param hm a TDESystemHibernationMethod::TDESystemHibernationMethod with the current hibernation method
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* @internal
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*/
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void internalSetHibernationMethod(TDESystemHibernationMethod::TDESystemHibernationMethod hm);
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/**
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* @param sz an unsigned long with the number of bytes required to hibernate
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* @internal
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*/
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void internalSetDiskSpaceNeededForHibernation(unsigned long sz);
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private:
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TDESystemFormFactor::TDESystemFormFactor m_formFactor;
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TDESystemPowerStateList m_powerStates;
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TDESystemHibernationMethodList m_hibernationMethods;
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TDESystemHibernationMethod::TDESystemHibernationMethod m_hibernationMethod;
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unsigned long m_hibernationSpace;
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friend class TDEHardwareDevices;
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};
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#endif // _TDEROOTSYSTEMDEVICE_H
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