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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE language SYSTEM "language.dtd">
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<language name="VRML" version="1.02" kateversion="2.0" section="Markup" extensions="*.wrl" mimetype="model/vrml" author="Volker Krause (vkrause@kde.org)" license="LGPL">
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<highlighting>
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<list name="keywords">
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<item>DEF</item>
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<item>EXTERNPROTO</item>
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<item>FALSE</item>
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<item>IS</item>
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<item>NULL</item>
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<item>PROTO</item>
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<item>ROUTE</item>
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<item>TO</item>
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<item>TRUE</item>
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<item>USE</item>
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<item>eventIn</item>
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<item>eventOut</item>
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<item>exposedField</item>
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<item>field</item>
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</list>
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<list name="types">
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<item>MFColor</item>
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<item>MFFloat</item>
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<item>MFInt32</item>
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<item>MFNode</item>
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<item>MFRotation</item>
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<item>MFString</item>
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<item>MFTime</item>
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<item>MFVec2f</item>
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<item>MFVec3f</item>
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<item>SFBool</item>
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<item>SFColor</item>
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<item>SFFloat</item>
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<item>SFImage</item>
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<item>SFInt32</item>
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<item>SFNode</item>
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<item>SFRotation</item>
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<item>SFString</item>
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<item>SFTime</item>
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<item>SFVec2f</item>
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<item>SFVec3f</item>
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</list>
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<list name="nodes">
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<item>Anchor</item>
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<item>AudioClip</item>
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<item>Appearance</item>
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<item>Background</item>
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<item>Billboard</item>
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<item>Box</item>
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<item>Collision</item>
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<item>Color</item>
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<item>ColorInterpolator</item>
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<item>Cone</item>
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<item>Coordinate</item>
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<item>CoordinateInterpolator</item>
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<item>Cylinder</item>
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<item>CylinderSensor</item>
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<item>DirectionalLight</item>
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<item>ElevationGrid</item>
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<item>Extrusion</item>
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<item>Fog</item>
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<item>FontStyle</item>
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<item>Group</item>
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<item>ImageTexture</item>
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<item>IndexedFaceSet</item>
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<item>IndexedLineSet</item>
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<item>Inline</item>
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<item>LOD</item>
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<item>Material</item>
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<item>MovieTexture</item>
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<item>NavigationInfo</item>
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<item>Normal</item>
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<item>NormalInterpolator</item>
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<item>OrientationInterpolator</item>
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<item>PixelTexture</item>
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<item>Plane</item>
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<item>PlaneSensor</item>
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<item>PointLight</item>
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<item>PointSet</item>
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<item>PositionInterpolator</item>
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<item>ProximitySensor</item>
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<item>ScalarInterpolator</item>
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<item>Script</item>
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<item>Shape</item>
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<item>Sensor</item>
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<item>Sound</item>
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<item>Sphere</item>
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<item>SphereSensor</item>
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<item>SpotLight</item>
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<item>Switch</item>
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<item>Text</item>
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<item>TextureCoordinate</item>
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<item>TextureTransform</item>
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<item>TimeSensor</item>
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<item>TouchSensor</item>
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<item>Transform</item>
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<item>Viewpoint</item>
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<item>VisibilitySensor</item>
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<item>WorldInfo</item>
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</list>
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<contexts>
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<context name="Normal" attribute="Normal Text" lineEndContext="#stay">
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<keyword attribute="Keyword" context="#stay" String="keywords"/>
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<keyword attribute="Node" context="#stay" String="nodes"/>
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<keyword attribute="Data Type" context="#stay" String="types"/>
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<Float attribute="Float" context="#stay"/>
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<HlCHex attribute="Hex" context="#stay"/>
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<Int attribute="Decimal" context="#stay"/>
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<DetectChar attribute="Normal Text" context="#stay" char="{" beginRegion="Brace"/>
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<DetectChar attribute="Normal Text" context="#stay" char="}" endRegion="Brace"/>
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<DetectChar attribute="String" context="String" char="""/>
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<DetectChar attribute="Comment" context="Comment" char="#"/>
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</context>
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<context name="Comment" attribute="Comment" lineEndContext="#pop"/>
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<context attribute="String" lineEndContext="#stay" name="String">
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<LineContinue attribute="String" context="#stay"/>
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<HlCStringChar attribute="String Char" context="#stay"/>
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<DetectChar attribute="String" context="#pop" char="""/>
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</context>
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</contexts>
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<itemDatas>
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<itemData name="Normal Text" defStyleNum="dsNormal"/>
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<itemData name="Keyword" defStyleNum="dsKeyword"/>
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<itemData name="Data Type" defStyleNum="dsDataType"/>
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<itemData name="Decimal" defStyleNum="dsDecVal"/>
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<itemData name="Hex" defStyleNum="dsBaseN"/>
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<itemData name="Float" defStyleNum="dsFloat"/>
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<itemData name="String" defStyleNum="dsString"/>
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<itemData name="String Char" defStyleNum="dsChar"/>
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<itemData name="Comment" defStyleNum="dsComment"/>
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<itemData name="Node" defStyleNum="dsNormal" color="#000080" selColor="#FFFFFF" bold="1" italic="0"/>
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</itemDatas>
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</highlighting>
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<general>
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<comments>
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<comment name="singleLine" start="#"/>
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</comments>
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</general>
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</language>
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