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<!DOCTYPE language SYSTEM "language.dtd">
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<language name="C#" version="1.15" kateversion="2.2" section="Sources" extensions="*.cs" mimetype="text/x-csharp-src;text/x-csharp-hde">
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<highlighting>
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<list name="keywords">
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<item> abstract</item>
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<item> as</item>
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<item> base</item>
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<item> break</item>
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<item> case</item>
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<item> catch</item>
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<item> class</item>
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<item> checked</item>
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<item> continue</item>
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<item> default</item>
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<item> delegate</item>
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<item> do</item>
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<item> else</item>
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<item> enum</item>
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<item> event</item>
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<item> explicit</item>
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<item> extern</item>
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<item> false</item>
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<item> for</item>
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<item> foreach</item>
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<item> finally</item>
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<item> fixed</item>
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<item> goto</item>
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<item> if</item>
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<item> implicit</item>
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<item> in</item>
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<item> interface</item>
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<item> internal</item>
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<item> is</item>
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<item> lock</item>
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<item> namespace</item>
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<item> new</item>
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<item> null</item>
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<item> operator</item>
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<item> out</item>
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<item> override</item>
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<item> params</item>
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<item> private</item>
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<item> protected</item>
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<item> public</item>
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<item> readonly</item>
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<item> ref</item>
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<item> return</item>
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<item> sealed</item>
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<item> sizeof</item>
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<item> stackalloc</item>
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<item> static</item>
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<item> struct</item>
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<item> switch</item>
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<item> this</item>
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<item> throw</item>
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<item> true</item>
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<item> try</item>
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<item> typeof</item>
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<item> unchecked</item>
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<item> unsafe</item>
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<item> using</item>
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<item> virtual</item>
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<item> while</item>
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<item> #if</item>
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<item> #else</item>
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<item> #elif</item>
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<item> #endif</item>
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<item> #define</item>
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<item> #undef</item>
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<item> #warning</item>
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<item> #error</item>
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<item> #line</item>
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</list>
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<list name="types">
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<item> bool</item>
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<item> byte</item>
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<item> char</item>
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<item> const</item>
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<item> decimal</item>
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<item> double</item>
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<item> float</item>
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<item> int</item>
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<item> long</item>
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<item> object</item>
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<item> uint</item>
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<item> ushort</item>
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<item> ulong</item>
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<item> sbyte</item>
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<item> short</item>
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<item> string</item>
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<item> void</item>
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