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365 lines
9.2 KiB
365 lines
9.2 KiB
15 years ago
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/*
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Copyright (c) 2002 Malte Starostik <malte@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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// $Id$
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#ifndef __pixmaploader_h__
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#define __pixmaploader_h__
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#include <tqintcache.h>
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#include <tqdict.h>
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#include <tqimage.h>
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class TQPixmap;
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class TQImage;
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#include "keramikrc.h"
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namespace Keramik
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{
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class PixmapLoader
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{
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public:
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PixmapLoader();
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TQPixmap pixmap( int name, const TQColor& color, const TQColor& bg,
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bool disabled = false, bool blend = true );
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TQPixmap scale( int name, int width, int height, const TQColor& color, const TQColor& bg,
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bool disabled = false, bool blend = true );
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TQSize size( int id );
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void clear();
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static PixmapLoader& the()
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{
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if (!s_instance)
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s_instance = new PixmapLoader;
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return *s_instance;
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}
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static void release()
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{
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delete s_instance;
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s_instance = 0;
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}
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private:
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struct KeramikCacheEntry
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{
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int m_id;
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int m_width;
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int m_height;
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QRgb m_colorCode;
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QRgb m_bgCode;
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bool m_disabled;
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bool m_blended;
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TQPixmap* m_pixmap;
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KeramikCacheEntry(int id, const TQColor& color, const TQColor& bg, bool disabled,
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bool blended, int width, int height, TQPixmap* pixmap = 0 ):
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m_id(id), m_width(width), m_height(height), m_colorCode(color.rgb()),m_bgCode(bg.rgb()),
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m_disabled(disabled), m_blended(blended), m_pixmap(pixmap)
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{}
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int key()
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{
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return (int)m_disabled ^ (m_blended << 1) ^ (m_id<<2) ^ (m_width<<14) ^ (m_height<<24) ^ m_colorCode ^ (m_bgCode<<8);
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}
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bool operator == (const KeramikCacheEntry& other)
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{
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return (m_id == other.m_id) &&
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(m_width == other.m_width) &&
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(m_height == other.m_height) &&
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(m_blended == other.m_blended) &&
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(m_bgCode == other.m_bgCode) &&
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(m_colorCode == other.m_colorCode) &&
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(m_disabled == other.m_disabled);
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}
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~KeramikCacheEntry()
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{
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delete m_pixmap;
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}
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};
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TQImage* getColored(int id, const TQColor& color, const TQColor& bg, bool blended);
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TQImage* getDisabled(int id, const TQColor& color, const TQColor& bg, bool blended);
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TQIntCache <KeramikCacheEntry> m_pixmapCache;
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unsigned char clamp[540];
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static PixmapLoader* s_instance;
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};
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class TilePainter
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{
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public:
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TilePainter( int name ) : m_columns(1),m_rows(1),m_name( name ) {};
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virtual ~TilePainter() {};
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enum PaintMode
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{
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PaintNormal,
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PaintMask,
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PaintFullBlend,
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PaintTrivialMask
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};
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void draw( TQPainter *p, int x, int y, int width, int height, const TQColor& color, const TQColor& bg,
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bool disabled = false, PaintMode mode = PaintNormal );
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void draw( TQPainter *p, const TQRect& rect, const TQColor& color, const TQColor& bg, bool disabled = false, PaintMode mode = PaintNormal )
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{
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draw( p, rect.x(), rect.y(), rect.width(), rect.height(), color, bg, disabled, mode );
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}
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protected:
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enum TileMode { Fixed, Scaled, Tiled };
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unsigned int columns() const { return m_columns; }
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unsigned int rows() const { return m_rows; }
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/**
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The idea behind all this stuff is that for performance reasons, we want to
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use only integers to refer to widgets. So we give each widget a base ID
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that's divisible by 256, and have all the various tiles be referred to as that ID +
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some small number.
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genembed generates and assigns the base widget IDs, and maps various pixmaps suffixes
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into the adjustment numbers; using that info it writes out the tables mapping
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the IDs to pixmaps, and keramikrc.h, which provides nice symbolic constants for base IDs.
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When painting, however, we essentially represent the widget as a table, providing
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fixed/tiled/stretched modes for each column and row. So to draw the widget knowing its
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base ID, we need to know how many rows and columns there, what the scaling modes
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are, and how to get to each of the tiles -- i.e. the tiles' offset from the base ID.
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The various painter subclasses simply fill in most of that info into the members
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here during their construction, and implement the virtual tileName to get the offsets.
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Note that the IDs and offsets are separated since we can reuse the same code in many
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cases by splitting the widget identify from tile identity (as there are many
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different widgets that have the same or similar tile layout)
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*/
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virtual int tileName( unsigned int, unsigned int ) const { return 0; }
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TileMode columnMode( unsigned int col) const
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{
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return colMde[col];
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}
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TileMode rowMode( unsigned int row) const
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{
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return rowMde[row];
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}
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protected:
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TileMode colMde[5], rowMde[5];
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unsigned int m_columns;
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unsigned int m_rows;
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private:
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int absTileName( unsigned int column, unsigned int row ) const
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{
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int name = tileName( column, row );
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return m_name + name;
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}
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TQPixmap tile( unsigned int column, unsigned int row, const TQColor& color, const TQColor& bg, bool disabled, bool blend)
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{ return PixmapLoader::the().pixmap( absTileName( column, row ), color, bg, disabled, blend ); }
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TQPixmap scale( unsigned int column, unsigned int row, int width, int height, const TQColor& color, const TQColor& bg,
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bool disabled, bool blend )
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{ return PixmapLoader::the().scale( absTileName( column, row ), width, height, color,
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bg, disabled, blend ); }
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int m_name;
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};
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class ScaledPainter : public TilePainter
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{
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public:
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enum Direction { Horizontal = 1, Vertical = 2, Both = Horizontal | Vertical };
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ScaledPainter( int name, Direction direction = Both )
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: TilePainter( name ), m_direction( direction )
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{
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colMde[0] = ( m_direction & Horizontal ) ? Scaled : Tiled;
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rowMde[0] = ( m_direction & Vertical ) ? Scaled : Tiled;
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}
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virtual ~ScaledPainter() {};
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private:
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Direction m_direction;
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};
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class CenteredPainter : public TilePainter
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{
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public:
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CenteredPainter( int name ) : TilePainter( name ) {
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colMde[0] = colMde[1] = colMde[2] = colMde[3] = Fixed;
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rowMde[0] = rowMde[1] = rowMde[2] = rowMde[3] = Fixed;
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};
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virtual ~CenteredPainter() {};
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protected:
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};
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class RectTilePainter : public TilePainter
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{
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public:
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RectTilePainter( int name,
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bool scaleH = true, bool scaleV = true,
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unsigned int columns = 3, unsigned int rows = 3 );
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virtual ~RectTilePainter() {};
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protected:
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virtual int tileName( unsigned int column, unsigned int row ) const;
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private:
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bool m_scaleH;
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bool m_scaleV;
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};
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class RowPainter: public TilePainter
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{
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public:
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RowPainter(int name): TilePainter(name)
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{
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colMde[0] = colMde[2] = Fixed;
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colMde[1] = Tiled;
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rowMde[0] = Scaled;
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m_columns = 3;
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}
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virtual ~RowPainter() {};
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protected:
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virtual int tileName( unsigned int column, unsigned int /*row*/) const
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{
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return column + 3; //So can use cl, cc, cr
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}
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};
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class ProgressBarPainter: public TilePainter
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{
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public:
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ProgressBarPainter(int name, bool reverse): TilePainter(name), m_reverse(reverse)
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{
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//We use only of the tip bitmaps..
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if (reverse)
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{
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colMde[0] = Fixed;
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colMde[1] = Tiled;
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}
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else
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{
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colMde[0] = Tiled;
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colMde[1] = Fixed;
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}
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rowMde[0] = Scaled;
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m_columns = 2;
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}
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virtual ~ProgressBarPainter() {};
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protected:
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virtual int tileName( unsigned int column, unsigned int /*row*/ ) const
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{
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if (m_reverse)
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{
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return column + 3; //So can use cl, cc, cr
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}
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else
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return column + 4; //So can use cl, cc, cr + we start from cc.
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}
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bool m_reverse;
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};
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class ActiveTabPainter : public RectTilePainter
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{
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public:
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ActiveTabPainter( bool bottom );
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virtual ~ActiveTabPainter() {};
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protected:
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virtual int tileName( unsigned int column, unsigned int row ) const;
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private:
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bool m_bottom;
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};
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class InactiveTabPainter : public RectTilePainter
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{
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public:
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enum Mode { First, Middle, Last };
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InactiveTabPainter( Mode mode, bool bottom );
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virtual ~InactiveTabPainter() {};
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protected:
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virtual int tileName( unsigned int column, unsigned int row ) const;
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private:
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Mode m_mode;
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bool m_bottom;
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};
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class ScrollBarPainter : public TilePainter
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{
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public:
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ScrollBarPainter( int type, int count, bool horizontal );
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virtual ~ScrollBarPainter() {};
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static int name( bool horizontal );
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protected:
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virtual int tileName( unsigned int column, unsigned int row ) const;
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private:
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int m_type;
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int m_count;
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bool m_horizontal;
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};
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class SpinBoxPainter : public TilePainter
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{
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public:
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SpinBoxPainter() : TilePainter( keramik_spinbox ) {
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colMde[0] = colMde[2] = Fixed;
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colMde[1] = Scaled;
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rowMde[0]=rowMde[1]=rowMde[2] = Scaled;
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m_columns = 3;
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};
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virtual ~SpinBoxPainter() {};
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protected:
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virtual int tileName( unsigned int column, unsigned int row ) const;
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};
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}
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#endif
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