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/* This file is part of the KDE libraries
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Copyright (C) 1999 Reginald Stadlbauer <reggie@kde.org>
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(C) 1999 Simon Hausmann <hausmann@kde.org>
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(C) 2000 Nicolas Hadacek <haadcek@kde.org>
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(C) 2000 Kurt Granroth <granroth@kde.org>
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(C) 2000 Michael Koch <koch@kde.org>
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(C) 2001 Holger Freyther <freyther@kde.org>
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(C) 2002 Ellis Whitehead <ellis@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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//$Id$
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#ifndef __tdeaction_h__
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#define __tdeaction_h__
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#include <tqkeysequence.h>
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#include <tqobject.h>
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#include <tqvaluelist.h>
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#include <tqguardedptr.h>
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#include <kguiitem.h>
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#include <tdeshortcut.h>
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#include <kstdaction.h>
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#include <kicontheme.h>
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class TQMenuBar;
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class TQPopupMenu;
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class TQComboBox;
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class TQPoint;
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class TQIconSet;
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class TQString;
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class TDEToolBar;
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class TDEAccel;
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class TDEAccelActions;
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class TDEConfig;
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class TDEConfigBase;
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class KURL;
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class TDEInstance;
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class TDEToolBar;
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class TDEActionCollection;
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class TDEPopupMenu;
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class TDEMainWindow;
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/**
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* @short Class to encapsulate user-driven action or event
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*
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* The TDEAction class (and derived and super classes) provides a way to
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* easily encapsulate a "real" user-selected action or event in your
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* program.
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*
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* For instance, a user may want to @p paste the contents of
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* the clipboard or @p scroll @p down a document or @p quit the
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* application. These are all @p actions -- events that the
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* user causes to happen. The TDEAction class allows the developer to
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* deal with these actions in an easy and intuitive manner.
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*
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* Specifically, the TDEAction class encapsulated the various attributes
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* to an event/action. For instance, an action might have an icon
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* that goes along with it (a clipboard for a "paste" action or
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* scissors for a "cut" action). The action might have some text to
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* describe the action. It will certainly have a method or function
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* that actually @p executes the action! All these attributes
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* are contained within the TDEAction object.
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*
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* The advantage of dealing with Actions is that you can manipulate
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* the Action without regard to the GUI representation of it. For
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* instance, in the "normal" way of dealing with actions like "cut",
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* you would manually insert a item for Cut into a menu and a button
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* into a toolbar. If you want to disable the cut action for a moment
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* (maybe nothing is selected), you would have to hunt down the pointer
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* to the menu item and the toolbar button and disable both
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* individually. Setting the menu item and toolbar item up uses very
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* similar code - but has to be done twice!
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*
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* With the Action concept, you simply "plug" the Action into whatever
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* GUI element you want. The TDEAction class will then take care of
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* correctly defining the menu item (with icons, accelerators, text,
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* etc) or toolbar button.. or whatever. From then on, if you
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* manipulate the Action at all, the effect will propogate through all
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* GUI representations of it. Back to the "cut" example: if you want
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* to disable the Cut Action, you would simply do
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* 'cutAction->setEnabled(false)' and the menuitem and button would
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* instantly be disabled!
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*
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* This is the biggest advantage to the Action concept -- there is a
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* one-to-one relationship between the "real" action and @p all
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* GUI representations of it.
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*
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* TDEAction emits the activated() signal if the user activated the
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* corresponding GUI element ( menu item, toolbar button, etc. )
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*
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* If you are in the situation of wanting to map the activated()
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* signal of multiple action objects to one slot, with a special
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* argument bound to each action, then you might consider using
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* TQSignalMapper . A tiny example:
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*
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* \code
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* TQSignalMapper *desktopNumberMapper = new TQSignalMapper( this );
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* connect( desktopNumberMapper, TQ_SIGNAL( mapped( int ) ),
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* this, TQ_SLOT( moveWindowToDesktop( int ) ) );
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*
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* for ( uint i = 0; i < numberOfDesktops; ++i ) {
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* TDEAction *desktopAction = new TDEAction( i18n( "Move Window to Desktop %i" ).arg( i ), ... );
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* connect( desktopAction, TQ_SIGNAL( activated() ), desktopNumberMapper, TQ_SLOT( map() ) );
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* desktopNumberMapper->setMapping( desktopAction, i );
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* }
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* \endcode
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*
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* <b>General Usage:</b>\n
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*
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* The steps to using actions are roughly as follows
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*
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* @li Decide which attributes you want to associate with a given
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* action (icons, text, keyboard shortcut, etc)
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* @li Create the action using TDEAction (or derived or super class).
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* @li "Plug" the Action into whatever GUI element you want. Typically,
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* this will be a menu or toolbar.
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*
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* <b>Detailed Example:</b>\n
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*
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* Here is an example of enabling a "New [document]" action
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* \code
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Bring filenew, fileopen, fileprint, filequickprint, filesave, filesaveas, fileclose, editclear, editcopy, editcut, editdelete, editpaste, folder_new, and gohome icons into XDG compliance
10 years ago
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* TDEAction *newAct = new TDEAction(i18n("&New"), "document-new",
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* TDEStdAccel::shortcut(TDEStdAccel::New),
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* this, TQ_SLOT(fileNew()),
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* actionCollection(), "new");
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* \endcode
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* This line creates our action. It says that wherever this action is
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* displayed, it will use "&New" as the text, the standard icon, and
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* the standard shortcut. It further says that whenever this action
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* is invoked, it will use the fileNew() slot to execute it.
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*
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* \code
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* TQPopupMenu *file = new TQPopupMenu;
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* newAct->plug(file);
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* \endcode
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* That just inserted the action into the File menu. The point is, it's not
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* important in which menu it is: all manipulation of the item is
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* done through the newAct object.
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*
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* \code
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* newAct->plug(toolBar());
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* \endcode
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* And this inserted the Action into the main toolbar as a button.
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*
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* That's it!
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*
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* If you want to disable that action sometime later, you can do so
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* with
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* \code
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* newAct->setEnabled(false)
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* \endcode
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* and both the menuitem in File and the toolbar button will instantly
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* be disabled.
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*
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* Do not delete a TDEAction object without unplugging it from all its
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* containers. The simplest way to do that is to use the unplugAll()
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* as in the following example:
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* \code
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* newAct->unplugAll();
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* delete newAct;
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* \endcode
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* Normally you will not need to do this as TDEActionCollection manages
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* everything for you.
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*
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* Note: if you are using a "standard" action like "new", "paste",
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* "quit", or any other action described in the KDE UI Standards,
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* please use the methods in the KStdAction class rather than
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* defining your own.
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*
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* <b>Usage Within the XML Framework:</b>\n
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*
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* If you are using TDEAction within the context of the XML menu and
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* toolbar building framework, then there are a few tiny changes. The
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* first is that you must insert your new action into an action
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* collection. The action collection (a TDEActionCollection) is,
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* logically enough, a central collection of all of the actions
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* defined in your application. The XML UI framework code in KXMLGUI
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* classes needs access to this collection in order to build up the
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* GUI (it's how the builder code knows which actions are valid and
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* which aren't).
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*
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* Also, if you use the XML builder framework, then you do not ever
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* have to plug your actions into containers manually. The framework
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* does that for you.
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*
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* @see KStdAction
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*/
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class TDEUI_EXPORT TDEAction : public TQObject
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{
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friend class TDEActionCollection;
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TQ_OBJECT
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TQ_PROPERTY( int containerCount READ containerCount )
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TQ_PROPERTY( TQString plainText READ plainText )
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TQ_PROPERTY( TQString text READ text WRITE setText )
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TQ_PROPERTY( TQString shortcut READ shortcutText WRITE setShortcutText )
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TQ_PROPERTY( bool enabled READ isEnabled WRITE setEnabled )
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TQ_PROPERTY( TQString group READ group WRITE setGroup )
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TQ_PROPERTY( TQString whatsThis READ whatsThis WRITE setWhatsThis )
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TQ_PROPERTY( TQString toolTip READ toolTip WRITE setToolTip )
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TQ_PROPERTY( TQString icon READ icon WRITE setIcon )
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public:
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/**
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* Constructs an action with text, potential keyboard
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* shortcut, and a slot to call when this action is invoked by
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* the user.
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*
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* If you do not want or have a keyboard shortcut,
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* set the @p cut param to 0.
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*
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* This is the most common TDEAction used when you do not have a
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* corresponding icon (note that it won't appear in the current version
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* of the "Edit ToolBar" dialog, because an action needs an icon to be
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* plugged in a toolbar...).
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*
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* @param text The text that will be displayed.
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* @param cut The corresponding keyboard shortcut.
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* @param receiver The slot's parent.
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* @param slot The slot to invoke to execute this action.
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* @param parent This action's parent.
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* @param name An internal name for this action.
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*/
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TDEAction( const TQString& text, const TDEShortcut& cut,
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const TQObject* receiver, const char* slot,
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TDEActionCollection* parent, const char* name );
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/**
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* Constructs an action with text, icon, potential keyboard
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* shortcut, and a slot to call when this action is invoked by
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* the user.
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*
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* If you do not want or have a keyboard shortcut, set the
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* @p cut param to 0.
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*
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* This is the other common TDEAction used. Use it when you
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* @p do have a corresponding icon.
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*
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* @param text The text that will be displayed.
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* @param pix The icon to display.
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* @param cut The corresponding keyboard shortcut.
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* @param receiver The slot's parent.
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* @param slot The slot to invoke to execute this action.
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* @param parent This action's parent.
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* @param name An internal name for this action.
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*/
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TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut,
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const TQObject* receiver, const char* slot,
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TDEActionCollection* parent, const char* name );
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/**
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* Constructs an action with text, icon, potential keyboard
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* shortcut, and a slot to call when this action is invoked by
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* the user. The icon is loaded on demand later based on where it
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* is plugged in.
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*
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* If you do not want or have a keyboard shortcut, set the
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* @p cut param to 0.
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*
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* This is the other common TDEAction used. Use it when you
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* @p do have a corresponding icon.
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*
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* @param text The text that will be displayed.
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* @param pix The icon to display.
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* @param cut The corresponding keyboard shortcut (shortcut).
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* @param receiver The slot's parent.
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* @param slot The slot to invoke to execute this action.
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* @param parent This action's parent.
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* @param name An internal name for this action.
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*/
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TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut,
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const TQObject* receiver, const char* slot,
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TDEActionCollection* parent, const char* name );
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/**
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* The same as the above constructor, but with a KGuiItem providing
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* the text and icon.
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*
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* @param item The KGuiItem with the label and (optional) icon.
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* @param cut The corresponding keyboard shortcut (shortcut).
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* @param receiver The slot's parent.
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* @param slot The slot to invoke to execute this action.
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* @param parent This action's parent.
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* @param name An internal name for this action.
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*/
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TDEAction( const KGuiItem& item, const TDEShortcut& cut,
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const TQObject* receiver, const char* slot,
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TDEActionCollection* parent, const char* name );
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/**
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* @obsolete
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*/
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TDEAction( const TQString& text, const TDEShortcut& cut = TDEShortcut(), TQObject* parent = 0, const char* name = 0 );
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/**
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* @obsolete
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*/
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TDEAction( const TQString& text, const TDEShortcut& cut,
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const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 );
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/**
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* @obsolete
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*/
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TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut = TDEShortcut(),
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TQObject* parent = 0, const char* name = 0 );
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/**
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* @obsolete
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*/
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TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut = TDEShortcut(),
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TQObject* parent = 0, const char* name = 0 );
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/**
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* @obsolete
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*/
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TDEAction( const TQString& text, const TQIconSet& pix, const TDEShortcut& cut,
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const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 );
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/**
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* @obsolete
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*/
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TDEAction( const TQString& text, const TQString& pix, const TDEShortcut& cut,
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const TQObject* receiver, const char* slot, TQObject* parent,
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const char* name = 0 );
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/**
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* @obsolete
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*/
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TDEAction( TQObject* parent = 0, const char* name = 0 );
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/**
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* Standard destructor
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*/
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virtual ~TDEAction();
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/**
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* "Plug" or insert this action into a given widget.
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*
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* This will
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* typically be a menu or a toolbar. From this point on, you will
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* never need to directly manipulate the item in the menu or
|
|
|
|
* toolbar. You do all enabling/disabling/manipulation directly
|
|
|
|
* with your TDEAction object.
|
|
|
|
*
|
|
|
|
* @param widget The GUI element to display this action
|
|
|
|
* @param index The position into which the action is plugged. If
|
|
|
|
* this is negative, the action is inserted at the end.
|
|
|
|
*/
|
|
|
|
virtual int plug( TQWidget *widget, int index = -1 );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @deprecated. Shouldn't be used. No substitute available.
|
|
|
|
*
|
|
|
|
* "Plug" or insert this action into a given TDEAccel.
|
|
|
|
*
|
|
|
|
* @param accel The TDEAccel collection which holds this accel
|
|
|
|
* @param configurable If the shortcut is configurable via
|
|
|
|
* the TDEAccel configuration dialog (this is somehow deprecated since
|
|
|
|
* there is now a TDEAction key configuration dialog).
|
|
|
|
*/
|
|
|
|
virtual void plugAccel(TDEAccel *accel, bool configurable = true) TDE_DEPRECATED;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* "Unplug" or remove this action from a given widget.
|
|
|
|
*
|
|
|
|
* This will typically be a menu or a toolbar. This is rarely
|
|
|
|
* used in "normal" application. Typically, it would be used if
|
|
|
|
* your application has several views or modes, each with a
|
|
|
|
* completely different menu structure. If you simply want to
|
|
|
|
* disable an action for a given period, use setEnabled()
|
|
|
|
* instead.
|
|
|
|
*
|
|
|
|
* @param w Remove the action from this GUI element.
|
|
|
|
*/
|
|
|
|
virtual void unplug( TQWidget *w );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @deprecated. Complement method to plugAccel().
|
|
|
|
* Disconnect this action from the TDEAccel.
|
|
|
|
*/
|
|
|
|
virtual void unplugAccel() TDE_DEPRECATED;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* returns whether the action is plugged into any container widget or not.
|
|
|
|
* @since 3.1
|
|
|
|
*/
|
|
|
|
virtual bool isPlugged() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* returns whether the action is plugged into the given container
|
|
|
|
*/
|
|
|
|
bool isPlugged( const TQWidget *container ) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* returns whether the action is plugged into the given container with the given, container specific, id (often
|
|
|
|
* menu or toolbar id ) .
|
|
|
|
*/
|
|
|
|
virtual bool isPlugged( const TQWidget *container, int id ) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* returns whether the action is plugged into the given container with the given, container specific, representative
|
|
|
|
* container widget item.
|
|
|
|
*/
|
|
|
|
virtual bool isPlugged( const TQWidget *container, const TQWidget *_representative ) const;
|
|
|
|
|
|
|
|
TQWidget* container( int index ) const;
|
|
|
|
int itemId( int index ) const;
|
|
|
|
TQWidget* representative( int index ) const;
|
|
|
|
int containerCount() const;
|
|
|
|
/// @since 3.1
|
|
|
|
uint tdeaccelCount() const;
|
|
|
|
|
|
|
|
virtual bool hasIcon() const;
|
|
|
|
#ifndef KDE_NO_COMPAT
|
|
|
|
bool hasIconSet() const { return hasIcon(); }
|
|
|
|
#endif
|
|
|
|
virtual TQString plainText() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the text associated with this action.
|
|
|
|
*/
|
|
|
|
virtual TQString text() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the keyboard shortcut associated with this action.
|
|
|
|
*/
|
|
|
|
virtual const TDEShortcut& shortcut() const;
|
|
|
|
/**
|
|
|
|
* Get the default shortcut for this action.
|
|
|
|
*/
|
|
|
|
virtual const TDEShortcut& shortcutDefault() const;
|
|
|
|
|
|
|
|
// These two methods are for TQ_PROPERTY
|
|
|
|
TQString shortcutText() const;
|
|
|
|
void setShortcutText( const TQString& );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if this action is enabled.
|
|
|
|
*/
|
|
|
|
virtual bool isEnabled() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if this action's shortcut is configurable.
|
|
|
|
*/
|
|
|
|
virtual bool isShortcutConfigurable() const;
|
|
|
|
|
|
|
|
virtual TQString group() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the What's this text for the action.
|
|
|
|
*/
|
|
|
|
virtual TQString whatsThis() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the tooltip text for the action.
|
|
|
|
*/
|
|
|
|
virtual TQString toolTip() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the TQIconSet from which the icons used to display this action will
|
|
|
|
* be chosen.
|
|
|
|
*
|
|
|
|
* In KDE4 set group default to TDEIcon::Small while removing the other
|
|
|
|
* iconSet() function.
|
|
|
|
*/
|
|
|
|
virtual TQIconSet iconSet( TDEIcon::Group group, int size=0 ) const;
|
|
|
|
/**
|
|
|
|
* Remove in KDE4
|
|
|
|
*/
|
|
|
|
TQIconSet iconSet() const { return iconSet( TDEIcon::Small ); }
|
|
|
|
|
|
|
|
virtual TQString icon() const;
|
|
|
|
|
|
|
|
TDEActionCollection *parentCollection() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @internal
|
|
|
|
* Generate a toolbar button id. Made public for reimplementations.
|
|
|
|
*/
|
|
|
|
static int getToolButtonID();
|
|
|
|
|
|
|
|
|
|
|
|
void unplugAll();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @since 3.4
|
|
|
|
*/
|
|
|
|
enum ActivationReason { UnknownActivation, EmulatedActivation, AccelActivation, PopupMenuActivation, ToolBarActivation };
|
|
|
|
|
|
|
|
public slots:
|
|
|
|
/**
|
|
|
|
* Sets the text associated with this action. The text is used for menu
|
|
|
|
* and toolbar labels etc.
|
|
|
|
*/
|
|
|
|
virtual void setText(const TQString &text);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the keyboard shortcut associated with this action.
|
|
|
|
*/
|
|
|
|
virtual bool setShortcut( const TDEShortcut& );
|
|
|
|
|
|
|
|
virtual void setGroup( const TQString& );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the What's this text for the action. This text will be displayed when
|
|
|
|
* a widget that has been created by plugging this action into a container
|
|
|
|
* is clicked on in What's this mode.
|
|
|
|
*
|
|
|
|
* The What's this text can include QML markup as well as raw text.
|
|
|
|
*/
|
|
|
|
virtual void setWhatsThis( const TQString& text );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the tooltip text for the action.
|
|
|
|
* This will be used as a tooltip for a toolbar button, as a
|
|
|
|
* statusbar help-text for a menu item, and it also appears
|
|
|
|
* in the toolbar editor, to describe the action.
|
|
|
|
*
|
|
|
|
* For the tooltip to show up on the statusbar you will need to connect
|
|
|
|
* a couple of the actionclass signals to the toolbar.
|
|
|
|
* The easiest way of doing this is in your main window class, when you create
|
|
|
|
* a statusbar. See the TDEActionCollection class for more details.
|
|
|
|
*
|
|
|
|
* @see TDEActionCollection
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
virtual void setToolTip( const TQString& );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the TQIconSet from which the icons used to display this action will
|
|
|
|
* be chosen.
|
|
|
|
*/
|
|
|
|
virtual void setIconSet( const TQIconSet &iconSet );
|
|
|
|
|
|
|
|
virtual void setIcon( const TQString& icon );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Enables or disables this action. All uses of this action (eg. in menus
|
|
|
|
* or toolbars) will be updated to reflect the state of the action.
|
|
|
|
*/
|
|
|
|
virtual void setEnabled(bool enable);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calls setEnabled( !disable ).
|
|
|
|
* @since 3.5
|
|
|
|
*/
|
|
|
|
void setDisabled(bool disable) { return setEnabled(!disable); }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Indicate whether the user may configure the action's shortcut.
|
|
|
|
*/
|
|
|
|
virtual void setShortcutConfigurable( bool );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Emulate user's interaction programmatically, by activating the action.
|
|
|
|
* The implementation simply emits activated().
|
|
|
|
*/
|
|
|
|
virtual void activate();
|
|
|
|
|
|
|
|
protected slots:
|
|
|
|
virtual void slotDestroyed();
|
|
|
|
virtual void slotKeycodeChanged();
|
|
|
|
virtual void slotActivated();
|
|
|
|
/// @since 3.4
|
|
|
|
void slotPopupActivated(); // KDE4: make virtual
|
|
|
|
/// @since 3.4
|
|
|
|
void slotButtonClicked( int, TQt::ButtonState state ); // KDE4: make virtual
|
|
|
|
|
|
|
|
protected:
|
|
|
|
TDEToolBar* toolBar( int index ) const;
|
|
|
|
TQPopupMenu* popupMenu( int index ) const;
|
|
|
|
void removeContainer( int index );
|
|
|
|
int findContainer( const TQWidget* widget ) const;
|
|
|
|
int findContainer( int id ) const;
|
|
|
|
void plugMainWindowAccel( TQWidget *w );
|
|
|
|
|
|
|
|
void addContainer( TQWidget* parent, int id );
|
|
|
|
void addContainer( TQWidget* parent, TQWidget* representative );
|
|
|
|
|
|
|
|
virtual void updateShortcut( int i );
|
|
|
|
virtual void updateShortcut( TQPopupMenu* menu, int id );
|
|
|
|
virtual void updateGroup( int id );
|
|
|
|
virtual void updateText(int i );
|
|
|
|
virtual void updateEnabled(int i);
|
|
|
|
virtual void updateIconSet(int i);
|
|
|
|
virtual void updateIcon( int i);
|
|
|
|
virtual void updateToolTip( int id );
|
|
|
|
virtual void updateWhatsThis( int i );
|
|
|
|
|
|
|
|
TDEActionCollection *m_parentCollection;
|
|
|
|
TQString whatsThisWithIcon() const;
|
|
|
|
/**
|
|
|
|
* Return the underlying KGuiItem
|
|
|
|
* @since 3.3
|
|
|
|
*/
|
|
|
|
const KGuiItem& guiItem() const;
|
|
|
|
|
|
|
|
signals:
|
|
|
|
/**
|
|
|
|
* Emitted when this action is activated
|
|
|
|
*/
|
|
|
|
void activated();
|
|
|
|
/**
|
|
|
|
* This signal allows to know the reason why an action was activated:
|
|
|
|
* whether it was due to a toolbar button, popupmenu, keyboard accel, or programmatically.
|
|
|
|
* In the first two cases, it also allows to know which mouse button was
|
|
|
|
* used (Left or Middle), and whether keyboard modifiers were pressed (e.g. CTRL).
|
|
|
|
*
|
|
|
|
* Note that this signal is emitted before the normal activated() signal.
|
|
|
|
* Yes, BOTH signals are always emitted, so that connecting to activated() still works.
|
|
|
|
* Applications which care about reason and state can either ignore the activated()
|
|
|
|
* signal for a given action and react to this one instead, or store the
|
|
|
|
* reason and state until the activated() signal is emitted.
|
|
|
|
*
|
|
|
|
* @since 3.4
|
|
|
|
*/
|
|
|
|
void activated( TDEAction::ActivationReason reason, TQt::ButtonState state );
|
|
|
|
void enabled( bool );
|
|
|
|
|
|
|
|
private:
|
|
|
|
void initPrivate( const TQString& text, const TDEShortcut& cut,
|
|
|
|
const TQObject* receiver, const char* slot );
|
|
|
|
TDEAccel* tdeaccelCurrent();
|
|
|
|
bool initShortcut( const TDEShortcut& );
|
|
|
|
void plugShortcut();
|
|
|
|
bool updateTDEAccelShortcut( TDEAccel* tdeaccel );
|
|
|
|
void insertTDEAccel( TDEAccel* );
|
|
|
|
/** @internal To be used exclusively by TDEActionCollection::removeWidget(). */
|
|
|
|
void removeTDEAccel( TDEAccel* );
|
|
|
|
|
|
|
|
#ifndef KDE_NO_COMPAT
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* @deprecated. Use shortcut().
|
|
|
|
* Get the keyboard accelerator associated with this action.
|
|
|
|
*/
|
|
|
|
int accel() const TDE_DEPRECATED;
|
|
|
|
|
|
|
|
TQString statusText() const
|
|
|
|
{ return toolTip(); }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @deprecated. Use setShortcut().
|
|
|
|
* Sets the keyboard accelerator associated with this action.
|
|
|
|
*/
|
|
|
|
void setAccel( int key ) TDE_DEPRECATED;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @deprecated. Use setToolTip instead (they do the same thing now).
|
|
|
|
*/
|
|
|
|
void setStatusText( const TQString &text )
|
|
|
|
{ setToolTip( text ); }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @deprecated. for backwards compatibility. Use itemId()
|
|
|
|
*/
|
|
|
|
int menuId( int i ) { return itemId( i ); }
|
|
|
|
#endif // !KDE_NO_COMPAT
|
|
|
|
|
|
|
|
protected:
|
|
|
|
virtual void virtual_hook( int id, void* data );
|
|
|
|
private:
|
|
|
|
class TDEActionPrivate;
|
|
|
|
TDEActionPrivate* const d;
|
|
|
|
};
|
|
|
|
|
|
|
|
#include <tdeactioncollection.h>
|
|
|
|
#include <tdeactionclasses.h>
|
|
|
|
|
|
|
|
#endif
|