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// -*- c-basic-offset: 2 -*-
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/*
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* This file is part of the KDE libraries
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* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
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* Copyright (C) 2003 Apple Computer, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifndef _KJSLOOKUP_H_
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#define _KJSLOOKUP_H_
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#include "identifier.h"
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#include "value.h"
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#include "object.h"
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#include "interpreter.h"
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#include <stdio.h>
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namespace KJS {
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/**
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* An entry in a hash table.
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*/
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struct HashEntry {
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/**
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* s is the offset to the string key (e.g. a property name)
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*/
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unsigned short soffset;
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/**
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* value is the result value (usually an enum value)
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*/
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short int value;
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/**
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* attr is a set for flags (e.g. the property flags, see object.h)
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*/
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unsigned char attr;
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/**
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* params is another number. For property hashtables, it is used to
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* denote the number of argument of the function
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*/
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unsigned char params;
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/**
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* next is the index to the next entry for the same hash value
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*/
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short next;
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};
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/**
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* A hash table
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* Usually the hashtable is generated by the create_hash_table script, from a .table file.
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*
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* The implementation uses an array of entries, "size" is the total size of that array.
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* The entries between 0 and hashSize-1 are the entry points
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* for each hash value, and the entries between hashSize and size-1
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* are the overflow entries for the hash values that need one.
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* The "next" pointer of the entry links entry points to overflow entries,
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* and links overflow entries between them.
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*/
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struct HashTable {
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/**
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* type is a version number. Currently always 2
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*/
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int type;
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/**
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* size is the total number of entries in the hashtable, including the null entries,
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* i.e. the size of the "entries" array.
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* Used to iterate over all entries in the table
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*/
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int size;
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/**
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* pointer to the array of entries
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* Mind that some entries in the array are null (0,0,0,0).
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*/
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const HashEntry *const entries;
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/**
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* the maximum value for the hash. Always smaller than size.
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*/
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int hashSize;
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/**
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* pointer to the string table.
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*/
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const char* const sbase;
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};
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/**
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* @short Fast keyword lookup.
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*/
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class KJS_EXPORT Lookup {
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public:
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/**
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* Find an entry in the table, and return its value (i.e. the value field of HashEntry)
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*/
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static int find(const struct HashTable *table, const Identifier &s);
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static int find(const struct HashTable *table,
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const UChar *c, unsigned int len);
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/**
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* Find an entry in the table, and return the entry
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* This variant gives access to the other attributes of the entry,
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* especially the attr field.
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*/
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static const HashEntry* findEntry(const struct HashTable *table,
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const Identifier &s);
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static const HashEntry* findEntry(const struct HashTable *table,
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const UChar *c, unsigned int len);
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/**
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* Calculate the hash value for a given key
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*/
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static unsigned int hash(const Identifier &key);
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static unsigned int hash(const UChar *c, unsigned int len);
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static unsigned int hash(const char *s);
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};
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class ExecState;
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class UString;
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/**
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* @internal
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* Helper for lookupFunction and lookupValueOrFunction
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*/
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template <class FuncImp>
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inline Value lookupOrCreateFunction(ExecState *exec, const Identifier &propertyName,
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const ObjectImp *thisObj, int token, int params, int attr)
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{
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// Look for cached value in dynamic map of properties (in ObjectImp)
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ValueImp * cachedVal = thisObj->ObjectImp::getDirect(propertyName);
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/*if (cachedVal)
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fprintf(stderr, "lookupOrCreateFunction: Function -> looked up in ObjectImp, found type=%d\n", cachedVal->type());*/
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if (cachedVal)
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return Value(cachedVal);
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ObjectImp* func = new FuncImp( exec, token, params );
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Value val( func );
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func->setFunctionName( propertyName );
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ObjectImp *thatObj = const_cast<ObjectImp *>(thisObj);
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thatObj->ObjectImp::put(exec, propertyName, val, attr);
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return val;
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}
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/**
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* Helper method for property lookups
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*
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* This method does it all (looking in the hashtable, checking for function
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* overrides, creating the function or retrieving from cache, calling
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* getValueProperty in case of a non-function property, forwarding to parent if
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* unknown property).
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*
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* Template arguments:
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* - @c FuncImp the class which implements this object's functions
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* - @c ThisImp the class of "this". It must implement the
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* getValueProperty(exec,token) method, for non-function properties.
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* - @c ParentImp the class of the parent, to propagate the lookup.
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*
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* Method arguments:
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* @param exec execution state, as usual
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* @param propertyName the property we're looking for
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* @param table the static hashtable for this class
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* @param thisObj "this"
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*/
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template <class FuncImp, class ThisImp, class ParentImp>
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inline Value lookupGet(ExecState *exec, const Identifier &propertyName,
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const HashTable* table, const ThisImp* thisObj)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::get(exec, propertyName);
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//fprintf(stderr, "lookupGet: found value=%d attr=%d\n", entry->value, entry->attr);
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if (entry->attr & Function)
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return lookupOrCreateFunction<FuncImp>(exec, propertyName, thisObj, entry->value, entry->params, entry->attr);
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return thisObj->getValueProperty(exec, entry->value);
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}
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/**
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* Simplified version of lookupGet in case there are only functions.
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* Using this instead of lookupGet prevents 'this' from implementing a dummy getValueProperty.
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*/
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template <class FuncImp, class ParentImp>
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inline Value lookupGetFunction(ExecState *exec, const Identifier &propertyName,
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const HashTable* table, const ObjectImp* thisObj)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry) // not found, forward to parent
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return static_cast<const ParentImp *>(thisObj)->ParentImp::get(exec, propertyName);
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if (entry->attr & Function)
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return lookupOrCreateFunction<FuncImp>(exec, propertyName, thisObj, entry->value, entry->params, entry->attr);
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fprintf(stderr, "Function bit not set! Shouldn't happen in lookupGetFunction!\n" );
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return Undefined();
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}
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/**
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* Simplified version of lookupGet in case there are no functions, only "values".
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* Using this instead of lookupGet removes the need for a FuncImp class.
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*/
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template <class ThisImp, class ParentImp>
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inline Value lookupGetValue(ExecState *exec, const Identifier &propertyName,
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const HashTable* table, const ThisImp* thisObj)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::get(exec, propertyName);
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if (entry->attr & Function)
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fprintf(stderr, "Function bit set! Shouldn't happen in lookupGetValue! propertyName was %s\n", propertyName.ascii() );
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return thisObj->getValueProperty(exec, entry->value);
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}
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/**
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* This one is for "put".
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* Lookup hash entry for property to be set, and set the value.
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*/
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template <class ThisImp, class ParentImp>
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inline void lookupPut(ExecState *exec, const Identifier &propertyName,
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const Value& value, int attr,
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const HashTable* table, ThisImp* thisObj)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry) // not found: forward to parent
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thisObj->ParentImp::put(exec, propertyName, value, attr);
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else if (entry->attr & Function) // function: put as override property
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thisObj->ObjectImp::put(exec, propertyName, value, attr);
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else if (entry->attr & ReadOnly) // readonly! Can't put!
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#ifdef KJS_VERBOSE
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fprintf(stderr,"WARNING: Attempt to change value of readonly property '%s'\n",propertyName.ascii());
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#else
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; // do nothing
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#endif
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else
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thisObj->putValueProperty(exec, entry->value, value, attr);
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}
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/**
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* This template method retrieves or create an object that is unique
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* (for a given interpreter) The first time this is called (for a given
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* property name), the Object will be constructed, and set as a property
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* of the interpreter's global object. Later calls will simply retrieve
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* that cached object. Note that the object constructor must take 1 argument, exec.
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*/
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template <class ClassCtor>
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inline KJS::Object cacheGlobalObject(ExecState *exec, const Identifier &propertyName)
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{
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ValueImp *obj = static_cast<KJS::ObjectImp*>(exec->interpreter()->globalObject().imp())->getDirect(propertyName);
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if (obj)
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return KJS::Object::dynamicCast(Value(obj));
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else
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{
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KJS::Object newObject(new ClassCtor(exec));
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exec->interpreter()->globalObject().put(exec, propertyName, newObject, Internal);
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return newObject;
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}
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}
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/**
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* Helpers to define prototype objects (each of which simply implements
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* the functions for a type of objects).
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* Sorry for this not being very readable, but it actually saves much copy-n-paste.
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* ParentProto is not our base class, it's the object we use as fallback.
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* The reason for this is that there should only be ONE DOMNode.hasAttributes (e.g.),
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* not one in each derived class. So we link the (unique) prototypes between them.
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*
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* Using those macros is very simple: define the hashtable (e.g. "DOMNodeProtoTable"), then
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* DEFINE_PROTOTYPE("DOMNode",DOMNodeProto)
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* IMPLEMENT_PROTOFUNC(DOMNodeProtoFunc)
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* IMPLEMENT_PROTOTYPE(DOMNodeProto,DOMNodeProtoFunc)
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* and use DOMNodeProto::self(exec) as prototype in the DOMNode constructor.
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* If the prototype has a "parent prototype", e.g. DOMElementProto falls back on DOMNodeProto,
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* then the last line will use IMPLEMENT_PROTOTYPE_WITH_PARENT, with DOMNodeProto as last argument.
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* PUBLIC_DEFINE_PROTOTYPE and PUBLIC_IMPLEMENT_PROTOTYPE are versions with support for separate compilation
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*/
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#define PUBLIC_DEFINE_PROTOTYPE(ClassName,ClassProto) \
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namespace KJS { \
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class ClassProto : public KJS::ObjectImp { \
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friend KJS::Object cacheGlobalObject<ClassProto>(KJS::ExecState *exec, const KJS::Identifier &propertyName); \
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public: \
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static KJS::Object self(KJS::ExecState *exec) \
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{ \
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return cacheGlobalObject<ClassProto>( exec, "[[" ClassName ".prototype]]" ); \
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} \
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protected: \
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ClassProto( KJS::ExecState *exec ) \
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: KJS::ObjectImp( exec->interpreter()->builtinObjectPrototype() ) {} \
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\
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public: \
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virtual const KJS::ClassInfo *classInfo() const { return &info; } \
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static const KJS::ClassInfo info; \
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KJS::Value get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \
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bool hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \
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}; \
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}
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#define IMPLEMENT_CLASSINFO(ClassName,ClassProto) \
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namespace KJS {\
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const KJS::ClassInfo ClassProto::info = { ClassName, 0, &ClassProto##Table, 0 }; \
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}
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#define DEFINE_PROTOTYPE(ClassName,ClassProto) \
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PUBLIC_DEFINE_PROTOTYPE(ClassName,ClassProto) \
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IMPLEMENT_CLASSINFO(ClassName,ClassProto)
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#define IMPLEMENT_PROTOTYPE(ClassProto,ClassFunc) \
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KJS::Value KJS::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ \
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/*fprintf( stderr, "%sProto::get(%s) [in macro, no parent]\n", info.className, propertyName.ascii());*/ \
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return lookupGetFunction<ClassFunc,KJS::ObjectImp>(exec, propertyName, &ClassProto##Table, this ); \
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} \
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bool KJS::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ /*stupid but we need this to have a common macro for the declaration*/ \
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return KJS::ObjectImp::hasProperty(exec, propertyName); \
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}
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#define PUBLIC_IMPLEMENT_PROTOTYPE(ClassProto,ClassName,ClassFunc) \
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IMPLEMENT_PROTOTYPE(ClassProto,ClassFunc)\
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IMPLEMENT_CLASSINFO(ClassName,ClassProto)
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#define IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassFunc,ParentProto) \
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KJS::Value KJS::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ \
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/*fprintf( stderr, "%sProto::get(%s) [in macro]\n", info.className, propertyName.ascii());*/ \
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KJS::Value val = lookupGetFunction<ClassFunc,KJS::ObjectImp>(exec, propertyName, &ClassProto##Table, this ); \
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if ( val.type() != UndefinedType ) return val; \
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/* Not found -> forward request to "parent" prototype */ \
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return ParentProto::self(exec).get( exec, propertyName ); \
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} \
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bool KJS::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \
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{ \
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if (KJS::ObjectImp::hasProperty(exec, propertyName)) \
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return true; \
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return ParentProto::self(exec).hasProperty(exec, propertyName); \
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}
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#define PUBLIC_IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassName,ClassFunc,ParentProto) \
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IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassFunc,ParentProto) \
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IMPLEMENT_CLASSINFO(ClassName,ClassProto)
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#define IMPLEMENT_PROTOFUNC(ClassFunc) \
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namespace KJS { \
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class ClassFunc : public ObjectImp { \
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public: \
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ClassFunc(KJS::ExecState *exec, int i, int len) \
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: ObjectImp( /*proto? */ ), id(i) { \
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KJS::Value protect(this); \
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put(exec,lengthPropertyName,Number(len),DontDelete|ReadOnly|DontEnum); \
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} \
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virtual bool implementsCall() const { return true; } \
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/** You need to implement that one */ \
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virtual KJS::Value call(KJS::ExecState *exec, KJS::Object &thisObj, const KJS::List &args); \
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private: \
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int id; \
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}; \
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}
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// To be used in all call() implementations, before casting the type of thisObj
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#define KJS_CHECK_THIS( ClassName, theObj ) \
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if (!theObj.isValid() || !theObj.inherits(&ClassName::info)) { \
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KJS::UString errMsg = "Attempt at calling a function that expects a "; \
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errMsg += ClassName::info.className; \
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errMsg += " on a "; \
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errMsg += thisObj.className(); \
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KJS::Object err = KJS::Error::create(exec, KJS::TypeError, errMsg.ascii()); \
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exec->setException(err); \
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return err; \
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}
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/*
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* List of things to do when porting an objectimp to the 'static hashtable' mechanism:
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* - write the hashtable source, between @begin and @end
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* - add a rule to build the .lut.h
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* - include the .lut.h
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* - mention the table in the classinfo (add a classinfo if necessary)
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* - write/update the class enum (for the tokens)
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* - turn get() into getValueProperty(), put() into putValueProperty(), using a switch and removing funcs
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* - write get() and/or put() using a template method
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* - cleanup old stuff (e.g. hasProperty)
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* - compile, test, commit ;)
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*/
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} // namespace
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#endif
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