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/*
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* Copyright (C) 2003 Thiago Macieira <thiago.macieira@kdemail.net>
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <config.h>
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#include <tqsocketnotifier.h>
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#include <tqmutex.h>
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#include "tdesocketaddress.h"
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#include "kresolver.h"
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#include "tdesocketbase.h"
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#include "tdesocketdevice.h"
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#include "kstreamsocket.h"
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#include "kbufferedsocket.h"
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#include "kserversocket.h"
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using namespace KNetwork;
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class KNetwork::TDEServerSocketPrivate
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{
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public:
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KResolver resolver;
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KResolverResults resolverResults;
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enum { None, LookupDone, Bound, Listening } state;
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int backlog;
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int timeout;
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bool bindWhenFound : 1, listenWhenBound : 1, useTDEBufferedSocket : 1;
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TDEServerSocketPrivate()
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: state(None), timeout(0), bindWhenFound(false), listenWhenBound(false),
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useTDEBufferedSocket(true)
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{
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resolver.setFlags(KResolver::Passive);
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resolver.setFamily(KResolver::KnownFamily);
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}
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};
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TDEServerSocket::TDEServerSocket(TQObject* parent, const char *name)
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: TQObject(parent, name), d(new TDEServerSocketPrivate)
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{
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TQObject::connect(&d->resolver, TQT_SIGNAL(finished(KResolverResults)),
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this, TQT_SLOT(lookupFinishedSlot()));
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}
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TDEServerSocket::TDEServerSocket(const TQString& service, TQObject* parent, const char *name)
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: TQObject(parent, name), d(new TDEServerSocketPrivate)
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{
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TQObject::connect(&d->resolver, TQT_SIGNAL(finished(KResolverResults)),
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this, TQT_SLOT(lookupFinishedSlot()));
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d->resolver.setServiceName(service);
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}
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TDEServerSocket::TDEServerSocket(const TQString& node, const TQString& service,
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TQObject* parent, const char* name)
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: TQObject(parent, name), d(new TDEServerSocketPrivate)
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{
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TQObject::connect(&d->resolver, TQT_SIGNAL(finished(KResolverResults)),
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this, TQT_SLOT(lookupFinishedSlot()));
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setAddress(node, service);
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}
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TDEServerSocket::~TDEServerSocket()
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{
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close();
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delete d;
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}
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bool TDEServerSocket::setSocketOptions(int opts)
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{
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TQMutexLocker locker(mutex());
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TDESocketBase::setSocketOptions(opts); // call parent
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bool result = socketDevice()->setSocketOptions(opts); // and set the implementation
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copyError();
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return result;
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}
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KResolver& TDEServerSocket::resolver() const
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{
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return d->resolver;
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}
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const KResolverResults& TDEServerSocket::resolverResults() const
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{
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return d->resolverResults;
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}
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void TDEServerSocket::setResolutionEnabled(bool enable)
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{
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if (enable)
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d->resolver.setFlags(d->resolver.flags() & ~KResolver::NoResolve);
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else
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d->resolver.setFlags(d->resolver.flags() | KResolver::NoResolve);
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}
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void TDEServerSocket::setFamily(int families)
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{
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d->resolver.setFamily(families);
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}
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void TDEServerSocket::setAddress(const TQString& service)
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{
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d->resolver.setNodeName(TQString::null);
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d->resolver.setServiceName(service);
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d->resolverResults.empty();
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if (d->state <= TDEServerSocketPrivate::LookupDone)
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d->state = TDEServerSocketPrivate::None;
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}
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void TDEServerSocket::setAddress(const TQString& node, const TQString& service)
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{
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d->resolver.setNodeName(node);
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d->resolver.setServiceName(service);
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d->resolverResults.empty();
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if (d->state <= TDEServerSocketPrivate::LookupDone)
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d->state = TDEServerSocketPrivate::None;
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}
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void TDEServerSocket::setTimeout(int msec)
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{
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d->timeout = msec;
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}
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bool TDEServerSocket::lookup()
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{
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setError(NoError);
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if (d->resolver.isRunning() && !blocking())
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return true; // already doing lookup
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if (d->state >= TDEServerSocketPrivate::LookupDone)
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return true; // results are already available
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// make sure we have at least one parameter for lookup
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if (d->resolver.serviceName().isNull() &&
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!d->resolver.nodeName().isNull())
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d->resolver.setServiceName(TQString::fromLatin1(""));
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// don't restart the lookups if they had succeeded and
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// the input values weren't changed
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// reset results
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d->resolverResults = KResolverResults();
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if (d->resolver.status() <= 0)
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// if it's already running, there's no harm in calling again
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d->resolver.start(); // signal may emit
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if (blocking())
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{
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// we're in blocking mode operation
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// wait for the results
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d->resolver.wait(); // signal may be emitted again
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// lookupFinishedSlot has been called
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}
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return true;
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}
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bool TDEServerSocket::bind(const KResolverEntry& address)
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{
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if (socketDevice()->bind(address))
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{
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setError(NoError);
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d->state = TDEServerSocketPrivate::Bound;
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emit bound(address);
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return true;
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}
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copyError();
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return false;
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}
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bool TDEServerSocket::bind(const TQString& node, const TQString& service)
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{
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setAddress(node, service);
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return bind();
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}
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bool TDEServerSocket::bind(const TQString& service)
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{
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setAddress(service);
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return bind();
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}
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bool TDEServerSocket::bind()
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{
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if (d->state >= TDEServerSocketPrivate::Bound)
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return true;
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if (d->state < TDEServerSocketPrivate::LookupDone)
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{
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if (!blocking())
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{
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d->bindWhenFound = true;
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bool ok = lookup(); // will call doBind
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if (d->state >= TDEServerSocketPrivate::Bound)
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d->bindWhenFound = false;
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return ok;
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}
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// not blocking
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if (!lookup())
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return false;
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}
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return doBind();
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}
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bool TDEServerSocket::listen(int backlog)
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{
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// WARNING
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// this function has to be reentrant
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// due to the mechanisms used for binding, this function might
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// end up calling itself
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if (d->state == TDEServerSocketPrivate::Listening)
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return true; // already listening
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d->backlog = backlog;
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if (d->state < TDEServerSocketPrivate::Bound)
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{
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// we must bind
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// note that we can end up calling ourselves here
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d->listenWhenBound = true;
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if (!bind())
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{
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d->listenWhenBound = false;
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return false;
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}
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if (d->state < TDEServerSocketPrivate::Bound)
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// asynchronous lookup in progress...
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// we can't be blocking here anyways
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return true;
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d->listenWhenBound = false;
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}
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if (d->state < TDEServerSocketPrivate::Listening)
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return doListen();
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return true;
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}
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void TDEServerSocket::close()
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{
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socketDevice()->close();
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if (d->resolver.isRunning())
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d->resolver.cancel(false);
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d->state = TDEServerSocketPrivate::None;
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emit closed();
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}
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void TDEServerSocket::setAcceptBuffered(bool enable)
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{
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d->useTDEBufferedSocket = enable;
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}
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KActiveSocketBase* TDEServerSocket::accept()
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{
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if (d->state < TDEServerSocketPrivate::Listening)
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{
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if (!blocking())
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{
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listen();
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setError(WouldBlock);
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return NULL;
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}
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else if (!listen())
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// error happened during listen
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return 0L;
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}
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// check to see if we're doing a timeout
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if (blocking() && d->timeout > 0)
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{
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bool timedout;
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if (!socketDevice()->poll(d->timeout, &timedout))
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{
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copyError();
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return NULL;
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}
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if (timedout)
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return 0L;
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}
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// we're listening here
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TDESocketDevice* accepted = socketDevice()->accept();
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if (!accepted)
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{
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// error happened during accept
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copyError();
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return NULL;
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}
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KStreamSocket* streamsocket;
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if (d->useTDEBufferedSocket)
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streamsocket = new TDEBufferedSocket();
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else
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streamsocket = new KStreamSocket();
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streamsocket->setSocketDevice(accepted);
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// FIXME!
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// when KStreamSocket can find out the state of the socket passed through
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// setSocketDevice, this will probably be unnecessary:
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streamsocket->setState(KStreamSocket::Connected);
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streamsocket->setFlags(IO_Sequential | IO_Raw | IO_ReadWrite | IO_Open | IO_Async);
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return streamsocket;
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}
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TDESocketAddress TDEServerSocket::localAddress() const
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{
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return socketDevice()->localAddress();
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}
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TDESocketAddress TDEServerSocket::externalAddress() const
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{
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return socketDevice()->externalAddress();
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}
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void TDEServerSocket::lookupFinishedSlot()
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{
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if (d->resolver.isRunning() || d->state > TDEServerSocketPrivate::LookupDone)
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return;
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if (d->resolver.status() < 0)
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{
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setError(LookupFailure);
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emit gotError(LookupFailure);
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d->bindWhenFound = d->listenWhenBound = false;
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d->state = TDEServerSocketPrivate::None;
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return;
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}
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// lookup succeeded
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d->resolverResults = d->resolver.results();
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d->state = TDEServerSocketPrivate::LookupDone;
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emit hostFound();
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if (d->bindWhenFound)
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doBind();
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}
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void TDEServerSocket::copyError()
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{
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setError(socketDevice()->error());
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}
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bool TDEServerSocket::doBind()
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{
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d->bindWhenFound = false;
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// loop through the results and bind to the first that works
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KResolverResults::ConstIterator it = d->resolverResults.begin();
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for ( ; it != d->resolverResults.end(); ++it)
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if (bind(*it))
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{
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if (d->listenWhenBound)
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return doListen();
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return true;
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}
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else
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socketDevice()->close(); // didn't work, try again
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// failed to bind
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emit gotError(error());
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return false;
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}
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bool TDEServerSocket::doListen()
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{
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if (!socketDevice()->listen(d->backlog))
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{
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copyError();
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emit gotError(error());
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return false; // failed to listen
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}
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// set up ready accept signal
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TQObject::connect(socketDevice()->readNotifier(), TQT_SIGNAL(activated(int)),
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this, TQT_SIGNAL(readyAccept()));
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d->state = TDEServerSocketPrivate::Listening;
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return true;
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}
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#include "kserversocket.moc"
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