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// -*- c-basic-offset: 2 -*-
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/*
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* This file is part of the KDE libraries
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* Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
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* Copyright (C) 2001 Peter Kelly (pmk@post.com)
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* Copyright (C) 2003 Apple Computer, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef _INTERNAL_H_
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#define _INTERNAL_H_
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#include "ustring.h"
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#include "value.h"
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#include "object.h"
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#include "function.h"
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#include "types.h"
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#include "interpreter.h"
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#include "scope_chain.h"
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#include "array_instance.h"
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#ifndef I18N_NOOP
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#define I18N_NOOP(s) s
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#endif
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namespace KJS {
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static const double D16 = 65536.0;
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static const double D32 = 4294967296.0;
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class FunctionBodyNode;
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class FunctionBodyNode;
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class FunctionPrototypeImp;
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class FunctionImp;
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class Parameter;
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class Debugger;
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// ---------------------------------------------------------------------------
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// Primitive impls
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// ---------------------------------------------------------------------------
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class UndefinedImp : public ValueImp {
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public:
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Type type() const { return UndefinedType; }
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Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
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bool toBoolean(ExecState *exec) const;
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double toNumber(ExecState *exec) const;
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UString toString(ExecState *exec) const;
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Object toObject(ExecState *exec) const;
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static UndefinedImp *staticUndefined;
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};
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inline Undefined::Undefined(UndefinedImp *imp) : Value(imp) { }
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class NullImp : public ValueImp {
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public:
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Type type() const { return NullType; }
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Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
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bool toBoolean(ExecState *exec) const;
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double toNumber(ExecState *exec) const;
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UString toString(ExecState *exec) const;
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Object toObject(ExecState *exec) const;
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static NullImp *staticNull;
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};
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inline Null::Null(NullImp *imp) : Value(imp) { }
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class BooleanImp : public ValueImp {
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public:
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BooleanImp(bool v = false) : val(v) { }
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bool value() const { return val; }
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Type type() const { return BooleanType; }
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Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
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bool toBoolean(ExecState *exec) const;
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double toNumber(ExecState *exec) const;
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UString toString(ExecState *exec) const;
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Object toObject(ExecState *exec) const;
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static BooleanImp *staticTrue;
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static BooleanImp *staticFalse;
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private:
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bool val;
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};
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inline Boolean::Boolean(BooleanImp *imp) : Value(imp) { }
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class StringImp : public ValueImp {
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public:
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StringImp(const UString& v) : val(v) { }
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UString value() const { return val; }
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Type type() const { return StringType; }
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Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
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bool toBoolean(ExecState *exec) const;
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double toNumber(ExecState *exec) const;
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UString toString(ExecState *exec) const;
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Object toObject(ExecState *exec) const;
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private:
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UString val;
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};
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inline String::String(StringImp *imp) : Value(imp) { }
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class NumberImp : public ValueImp {
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friend class Number;
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friend class InterpreterImp;
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public:
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static ValueImp *create(int);
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static ValueImp *create(double);
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static ValueImp *zero() { return SimpleNumber::make(0); }
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static ValueImp *one() { return SimpleNumber::make(1); }
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static ValueImp *two() { return SimpleNumber::make(2); }
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double value() const { return val; }
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Type type() const { return NumberType; }
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Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
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bool toBoolean(ExecState *exec) const;
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double toNumber(ExecState *exec) const;
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UString toString(ExecState *exec) const;
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Object toObject(ExecState *exec) const;
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static NumberImp *staticNaN;
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private:
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NumberImp(double v) : val(v) { }
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virtual bool toUInt32(unsigned&) const;
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double val;
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};
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inline Number::Number(NumberImp *imp) : Value(imp) { }
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/**
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* @short The "label set" in Ecma-262 spec
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*/
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class LabelStack {
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public:
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LabelStack(): tos(0L), iterationDepth(0), switchDepth(0) {}
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~LabelStack();
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LabelStack(const LabelStack &other);
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LabelStack &operator=(const LabelStack &other);
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/**
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* If id is not empty and is not in the stack already, puts it on top of
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* the stack and returns true, otherwise returns false
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*/
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bool push(const Identifier &id);
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/**
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* Is the id in the stack?
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*/
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bool contains(const Identifier &id) const;
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/**
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* Removes from the stack the last pushed id (what else?)
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*/
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void pop();
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void pushIteration() { iterationDepth++; }
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void popIteration() { iterationDepth--; }
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bool inIteration() const { return (iterationDepth > 0); }
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void pushSwitch() { switchDepth++; }
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void popSwitch() { switchDepth--; }
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bool inSwitch() const { return (switchDepth > 0); }
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private:
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struct StackElem {
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Identifier id;
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StackElem *prev;
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};
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StackElem *tos;
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void clear();
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int iterationDepth;
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int switchDepth;
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};
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// ---------------------------------------------------------------------------
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// Parsing & evaluateion
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// ---------------------------------------------------------------------------
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class SourceCode {
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public:
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SourceCode(int _sid)
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: sid(_sid), interpreter(0), refcount(0), next(0) {}
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void ref() { refcount++; }
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void deref() { if (!--refcount) cleanup(); }
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void cleanup();
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int sid;
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InterpreterImp *interpreter;
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int refcount;
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SourceCode *next;
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};
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/**
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* @internal
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*
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* Parses ECMAScript source code and converts into FunctionBodyNode objects, which
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* represent the root of a parse tree. This class provides a conveniant workaround
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* for the problem of the bison parser working in a static context.
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*/
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class Parser {
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public:
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static FunctionBodyNode *parse(const UChar *code, unsigned int length, SourceCode **src,
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int *errLine = 0, UString *errMsg = 0);
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static FunctionBodyNode *progNode;
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static SourceCode *source;
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static int sid;
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private:
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};
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class InterpreterImp {
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friend class Collector;
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public:
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static void globalInit();
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static void globalClear();
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InterpreterImp(Interpreter *interp, const Object &glob);
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~InterpreterImp();
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Object &globalObject() const { return const_cast<Object &>(global); }
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Interpreter* interpreter() const { return m_interpreter; }
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void initGlobalObject();
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static void lock();
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static void unlock();
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void mark();
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ExecState *globalExec() { return globExec; }
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bool checkSyntax(const UString &code,int *errLine, UString *errMsg);
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bool checkSyntax(const UString &code);
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Completion evaluate(const UString &code, const Value &thisV);
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Debugger *debugger() const { return dbg; }
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void setDebugger(Debugger *d);
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Object builtinObject() const { return b_Object; }
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Object builtinFunction() const { return b_Function; }
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Object builtinArray() const { return b_Array; }
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Object builtinBoolean() const { return b_Boolean; }
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Object builtinString() const { return b_String; }
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Object builtinNumber() const { return b_Number; }
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Object builtinDate() const { return b_Date; }
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Object builtinRegExp() const { return b_RegExp; }
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Object builtinError() const { return b_Error; }
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Object builtinObjectPrototype() const { return b_ObjectPrototype; }
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Object builtinFunctionPrototype() const { return b_FunctionPrototype; }
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Object builtinArrayPrototype() const { return b_ArrayPrototype; }
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Object builtinBooleanPrototype() const { return b_BooleanPrototype; }
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Object builtinStringPrototype() const { return b_StringPrototype; }
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Object builtinNumberPrototype() const { return b_NumberPrototype; }
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Object builtinDatePrototype() const { return b_DatePrototype; }
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Object builtinRegExpPrototype() const { return b_RegExpPrototype; }
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Object builtinErrorPrototype() const { return b_ErrorPrototype; }
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Object builtinEvalError() const { return b_evalError; }
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Object builtinRangeError() const { return b_rangeError; }
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Object builtinReferenceError() const { return b_referenceError; }
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Object builtinSyntaxError() const { return b_syntaxError; }
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Object builtinTypeError() const { return b_typeError; }
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Object builtinURIError() const { return b_uriError; }
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Object builtinEvalErrorPrototype() const { return b_evalErrorPrototype; }
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Object builtinRangeErrorPrototype() const { return b_rangeErrorPrototype; }
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Object builtinReferenceErrorPrototype() const { return b_referenceErrorPrototype; }
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Object builtinSyntaxErrorPrototype() const { return b_syntaxErrorPrototype; }
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Object builtinTypeErrorPrototype() const { return b_typeErrorPrototype; }
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Object builtinURIErrorPrototype() const { return b_uriErrorPrototype; }
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void setCompatMode(Interpreter::CompatMode mode) { m_compatMode = mode; }
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Interpreter::CompatMode compatMode() const { return m_compatMode; }
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// Chained list of interpreters (ring)
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static InterpreterImp* firstInterpreter() { return s_hook; }
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InterpreterImp *nextInterpreter() const { return next; }
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InterpreterImp *prevInterpreter() const { return prev; }
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void addSourceCode(SourceCode *code);
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void removeSourceCode(SourceCode *code);
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void setContext(ContextImp *c) { _context = c; }
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private:
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void clear();
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Interpreter *m_interpreter;
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Object global;
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Debugger *dbg;
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// Built-in properties of the object prototype. These are accessible
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// from here even if they are replaced by js code (e.g. assigning to
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// Array.prototype)
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Object b_Object;
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Object b_Function;
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Object b_Array;
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Object b_Boolean;
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Object b_String;
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Object b_Number;
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Object b_Date;
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Object b_RegExp;
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Object b_Error;
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Object b_ObjectPrototype;
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Object b_FunctionPrototype;
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Object b_ArrayPrototype;
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Object b_BooleanPrototype;
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Object b_StringPrototype;
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Object b_NumberPrototype;
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Object b_DatePrototype;
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Object b_RegExpPrototype;
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Object b_ErrorPrototype;
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Object b_evalError;
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Object b_rangeError;
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Object b_referenceError;
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Object b_syntaxError;
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Object b_typeError;
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Object b_uriError;
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Object b_evalErrorPrototype;
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Object b_rangeErrorPrototype;
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Object b_referenceErrorPrototype;
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Object b_syntaxErrorPrototype;
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Object b_typeErrorPrototype;
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Object b_uriErrorPrototype;
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ExecState *globExec;
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Interpreter::CompatMode m_compatMode;
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// Chained list of interpreters (ring) - for collector
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static InterpreterImp* s_hook;
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InterpreterImp *next, *prev;
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ContextImp *_context;
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int recursion;
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SourceCode *sources;
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};
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|
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class AttachedInterpreter;
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|
|
class DebuggerImp {
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|
public:
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|
|
DebuggerImp() {
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|
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interps = 0;
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isAborted = false;
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}
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void abort() { isAborted = true; }
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|
|
bool aborted() const { return isAborted; }
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|
|
AttachedInterpreter *interps;
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|
|
bool isAborted;
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|
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};
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|
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|
|
/**
|
|
|
|
* @short Implementation class for functions implemented in JS.
|
|
|
|
*/
|
|
|
|
class FunctionImp : public InternalFunctionImp {
|
|
|
|
friend class ActivationImp;
|
|
|
|
public:
|
|
|
|
FunctionImp(ExecState *exec, const Identifier &n = Identifier::null());
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|
|
|
virtual ~FunctionImp();
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|
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virtual Value get(ExecState *exec, const Identifier &propertyName) const;
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virtual void put(ExecState *exec, const Identifier &propertyName, const Value &value, int attr = None);
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virtual bool hasProperty(ExecState *exec, const Identifier &propertyName) const;
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virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);
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virtual bool implementsCall() const;
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virtual Value call(ExecState *exec, Object &thisObj, const List &args);
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void addParameter(const Identifier &n);
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Identifier parameterProperty(int index) const;
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// parameters in string representation, e.g. (a, b, c)
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UString parameterString() const;
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virtual CodeType codeType() const = 0;
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virtual Completion execute(ExecState *exec) = 0;
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int firstLine() const { return line0; }
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int lastLine() const { return line1; }
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int sourceId() const { return sid; }
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virtual const ClassInfo *classInfo() const { return &info; }
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static const ClassInfo info;
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protected:
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Parameter *param;
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int line0;
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int line1;
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int sid;
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private:
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void processParameters(ExecState *exec, const List &);
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virtual void processVarDecls(ExecState *exec);
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};
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class DeclaredFunctionImp : public FunctionImp {
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public:
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DeclaredFunctionImp(ExecState *exec, const Identifier &n,
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FunctionBodyNode *b, const ScopeChain &sc);
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~DeclaredFunctionImp();
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bool implementsConstruct() const;
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Object construct(ExecState *exec, const List &args);
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virtual Completion execute(ExecState *exec);
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CodeType codeType() const { return FunctionCode; }
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FunctionBodyNode *body;
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virtual const ClassInfo *classInfo() const { return &info; }
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KJS_EXPORT static const ClassInfo info;
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private:
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virtual void processVarDecls(ExecState *exec);
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};
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class ActivationImp;
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class ArgumentsImp : public ObjectImp {
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public:
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ArgumentsImp(ExecState *exec, FunctionImp *func, const List &args, ActivationImp *act);
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virtual void mark();
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virtual Value get(ExecState *exec, const Identifier &propertyName) const;
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virtual void put(ExecState *exec, const Identifier &propertyName,
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const Value &value, int attr = None);
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virtual const ClassInfo *classInfo() const { return &info; }
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static const ClassInfo info;
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private:
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ActivationImp *activation;
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};
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class ActivationImp : public ObjectImp {
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public:
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ActivationImp(FunctionImp *function, const List &arguments);
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virtual Value get(ExecState *exec, const Identifier &propertyName) const;
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virtual bool hasProperty(ExecState *exec, const Identifier &propertyName) const;
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virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);
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virtual const ClassInfo *classInfo() const { return &info; }
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static const ClassInfo info;
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virtual void mark();
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private:
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FunctionImp *_function;
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List _arguments;
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mutable ArgumentsImp *_argumentsObject;
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};
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class GlobalFuncImp : public InternalFunctionImp {
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public:
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GlobalFuncImp(ExecState *exec, FunctionPrototypeImp *funcProto,
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int i, int len, const Identifier &_ident);
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virtual bool implementsCall() const;
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virtual Value call(ExecState *exec, Object &thisObj, const List &args);
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virtual CodeType codeType() const;
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enum { Eval, ParseInt, ParseFloat, IsNaN, IsFinite, DecodeURI, DecodeURIComponent,
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EncodeURI, EncodeURIComponent, Escape, UnEscape, KJSPrint };
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private:
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int id;
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};
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// helper function for toInteger, toInt32, toUInt32 and toUInt16
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double roundValue(ExecState *exec, const Value &v);
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#ifndef NDEBUG
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void printInfo(ExecState *exec, const char *s, const Value &o, int lineno = -1);
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#endif
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} // namespace
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#endif // _INTERNAL_H_
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